How to compile/build SFC2 EAW or OP Missions


Contents

Software Pre-requirements

Windows 95/98/Me/NT/2000/XP 32bit

The StarFleet Command 2 games were compiled on a 32-bit host, which was quite normal for the days around 1999-2001. Compiling the missions scripts will require the same. Additionally, it's necessary to install certain support software onto this build environment. I do NOT recommend you use your primary computer to do this.

FireSoul's example: I have a home PC with Windows Vista Home Premium 64, and thus decided not to use this as my build OS. I decided to look into using a Virtual Machine environment, setting up Windows XP SP3.

My Virtual Machine specs:

  • 1.5GB of memory
    • I could do with far less, but I also use 3DSMax R5 to create/modify my SFC 3D models
  • 40 GB diskspace
    • diskspace is cheap now-a-days. I have a 1TB drive in the main host.
  • 2 CPU cores
    • I have a Intel I7 Quad Core system. I decided to increase the number of cores in the VM from the default of 1 to 2 so that I can do other stuff while it compiles.

Microsoft Visual C++ 6.0

It has to be Microsoft Visual C++ 6.0. Nothing else will work.

No .NET. No "2005" or younger.

MSVC++ 6.0. Really.


Service Pack 5 for MSVC++ 6.0

IMPORTANT! Do not use Service Pack 6!

I cannot legally redistribute SP5 on my site, but I definitely have kept a copy around. It is true that SP6 is far easier to find, but it will SCREW THINGS UP if you install it!

EAW Scripting API

OP API R2.2 - Scripting API

ShipList API

Other APIs.. maybe your own?

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