|FleetAdjustments|~X:3~ ||~X:6~ ||~X:7~ ||~X:10~ ||~X:6~ ||~X:3~ ||~X:3~ ||~X:4~ ||~X:5~ ||~X:5~ ||~X:5~ ||~X:5~ ||~X:5~ ||~X:5~ ||~X:5~ ||~X:5~ |dummyLabel|~F:fontname8:X:5:Y:3~DUMMYTEXT |FF_a3_helm_HETLabel|~F:federation5~CHANCE FOR HET: |FF_a3_eng_repaireng|~F:federation5~REPAIR ENGINES |FF_a3_sci_probeLabel|~F:federation6~PROBES |FF_a3_sci_probeLabelA|~F:federation6~PROBES |FF_a3_sci_probeLabelB|~F:federation6~LEFT |FF_a3_sci_probeOption|~F:federation7~SCAN ||~F:federation7~ATTACK |FF_a3_sci_launchProbe|~F:federation10~LAUNCH |FF_a3_sci_deepScan|~F:federation11:x:1~DEEP SCAN |FF_a3_sci_selfDestruct|~F:federation5~SELF DESTRUCT |FF_a3_sec_capture|~F:federation7~CAPTURE |FF_a3_sec_hitnrun|~F:federation7~HIT & RUN |FF_a3_sec_allmarines|~F:federation7:Y:-1~ALL MARINES |FF_a3_sec_controllingrace|~F:federation5~CONTROLLING RACE |FF_a3_weap_mines|~F:federation6~MINES |FF_a3_weap_minesleft|~F:federation6~LEFT |FF_a3_weap_laymine|~F:federation11~DEPLOY |FF_a3_comm_brief|~F:federation7~MISSION BRIEFING |FF_a3_def_weasels|~F:federation6~SENSOR DECOY SHUTTLES |FF_a3_def_launchweasels|~F:federation12~LAUNCH |FF_a3_nrg_power|~F:federation6~POWER |FF_a3_nrg_systems|~F:federation6~SYSTEMS |FF_a3_nrg_other|~F:federation6~OTHER |FF_a3_nrg_excess|~F:federation6~EXCESS |FF_a3_con_fighters|~F:federation6~FIGHTERS |FF_a3_con_shuttles|~F:federation6~SHUTTLES |FF_a3_con_avaiLabel|~F:federation5~AVAILABLE SHUTTLES |FF_a3_con_convert|~F:federation6~CONVERT TO |FF_a3_disp_shuttles|~F:federation6~SHUTTLES |FF_a3_disp_fighters|~F:federation6~FIGHTERS |FF_a3_disp_squad1|~F:federation6~SQUADRON I |FF_a3_disp_squad2|~F:federation6~SQUADRON II |FF_a3_disp_squad3|~F:federation6~SQUADRON III |FF_a3_disp_squad4|~F:federation6~SQUADRON IV |FF_a3_prefs_cam|~F:federation7~CAMERA VIEWS |FF_a3_prefs_chasecam|~F:federation6~CHASE |FF_a3_prefs_targetcam|~F:federation5:y:-1~TARGET |FF_a3_prefs_enemycam|~F:federation6:y:-1~ENEMY |FF_a3_prefs_overhead|~F:federation6~OVERHEAD |FF_a3_prefs_follow|~F:federation6~FOLLOW |FF_a3_quit_abort|~F:federation8~FORFEIT MISSION |FF_a3_quit_main|~F:federation8~EXIT TO MAIN MENU |FF_a3_quit_win|~F:federation8~EXIT TO WINDOWS |FF_a3_quit_cancel|~F:federation8~CANCEL |FF_a3_exit_query|~F:federation14~EXIT SFC VOL. II? |FF_a3_exit_yes|~F:federation9:Y:-8~AYE-AYE, SIR |FF_a3_exit_no|~F:federation9:Y:-8~BELAY THAT |KK_a3_helm_HETLabel|~F:klingon7~CHANCE FOR HET: |KK_a3_eng_repaireng|~F:klingon8~REPAIR ENGINES |KK_a3_sci_probeLabel|~F:klingon7~PROBES |KK_a3_sci_probeLabelA|~F:klingon7~PROBES |KK_a3_sci_probeLabelB|~F:klingon7~LEFT |KK_a3_sci_probeOption|~F:klingon9~SCAN ||~F:klingon9~ATTACK |KK_a3_sci_deepScan|~F:klingon7~DEEP SCAN |KK_a3_sci_selfDestruct|~F:klingon12~SELF DESTRUCT |KK_a3_sec_capture|~F:klingon8:X:-6:Y:-1~CAPTURE |KK_a3_sec_hitnrun|~F:klingon8:X:6:Y:-1~HIT & RUN |KK_a3_sec_allmarines|~F:klingon9~ALL MARINES |KK_a3_sec_controllingrace|~F:klingon8~CONTROLLING RACE |KK_a3_weap_mines|~F:klingon7~MINES |KK_a3_weap_minesleftA|~F:klingon7~MINES |KK_a3_weap_minesleftB|~F:klingon7~LEFT |KK_a3_comm_brief|~F:klingon8~MISSION BRIEFING |KK_a3_def_weasels|~F:klingon9~SENSOR DECOY SHUTTLES |KK_a3_map_zoom|~F:klingon9~ZOOM FACTOR |KK_a3_nrg_power|~F:klingon8~POWER |KK_a3_nrg_systems|~F:klingon8~SYSTEMS |KK_a3_nrg_other|~F:klingon8~OTHER |KK_a3_nrg_excess|~F:klingon8~EXCESS |KK_a3_con_fighters|~F:klingon8:X:-8:Y:-1~FIGHTERS |KK_a3_con_shuttles|~F:klingon8:X:8:Y:-1~SHUTTLES |KK_a3_con_avaiLabel|~F:klingon9~AVAILABLE SHUTTLES |KK_a3_con_convert|~F:klingon8~CONVERT TO |KK_a3_disp_shuttles|~F:klingon8~SHUTTLES |KK_a3_disp_fighters|~F:klingon8~FIGHTERS |KK_a3_disp_squad1|~F:klingon7~SQUADRON I |KK_a3_disp_squad2|~F:klingon7~SQUADRON II |KK_a3_disp_squad3|~F:klingon7~SQUADRON III |KK_a3_disp_squad4|~F:klingon7~SQUADRON IV |KK_a3_prefs_cam|~F:klingon7~CAMERA VIEWS |KK_a3_prefs_chasecam|~F:klingon8:Y:-1~CHASE |KK_a3_prefs_targetcam|~F:klingon8:Y:-1~TARGET |KK_a3_prefs_enemycam|~F:klingon8:Y:-1~ENEMY |KK_a3_prefs_overhead|~F:klingon8:Y:-1~OVERHEAD |KK_a3_prefs_follow|~F:klingon8:Y:-1~FOLLOW |KK_a3_quit_abort|~F:klingon9~FORFEIT MISSION |KK_a3_quit_main|~F:klingon9~EXIT TO MAIN MENU |KK_a3_quit_win|~F:klingon9~EXIT TO WINDOWS |KK_a3_quit_cancel|~F:klingon9~CANCEL |KK_a3_exit_query|~F:klingon12~EXIT SFC VOL. II? |LL_a3_helm_HETLabel|~F:lyran5~CHANCE FOR HET: |LL_a3_eng_repaireng|~F:lyran6~REPAIR ENGINES |LL_a3_sci_probeLabel|~F:lyran5~PROBES |LL_a3_sci_probeLabelA|~F:lyran5~PROBES |LL_a3_sci_probeLabelB|~F:lyran5~LEFT |LL_a3_sci_probeOption|~F:lyran6~SCAN ||~F:lyran6~ATTACK |LL_a3_sci_deepScan|~F:lyran5~DEEP SCAN |LL_a3_sci_selfDestruct|~F:lyran8~SELF DESTRUCT |LL_a3_sec_capture|~F:lyran6~CAPTURE |LL_a3_sec_hitnrun|~F:lyran6~HIT & RUN |LL_a3_sec_allmarines|~F:lyran6~ALL MARINES |LL_a3_sec_controllingrace|~F:lyran6~CONTROLLING RACE |LL_a3_weap_mines|~F:lyran5~MINES |LL_a3_weap_minesleftA|~F:lyran5~MINES |LL_a3_weap_minesleftB|~F:lyran5~LEFT |LL_a3_comm_brief|~F:lyran7~MISSION BRIEFING |LL_a3_def_weasels|~F:lyran6~SENSOR DECOY SHUTTLES |LL_a3_nrg_power|~F:lyran6~POWER |LL_a3_nrg_systems|~F:lyran6~SYSTEMS |LL_a3_nrg_other|~F:lyran6~OTHER |LL_a3_nrg_excess|~F:lyran6~EXCESS |LL_a3_con_fighters|~F:lyran6:X:-3~FIGHTERS |LL_a3_con_shuttles|~F:lyran6~SHUTTLES |LL_a3_con_avaiLabel|~F:lyran8~AVAILABLE SHUTTLES |LL_a3_con_convert|~F:lyran7~CONVERT TO |LL_a3_disp_shuttles|~F:lyran6:X:3~SHUTTLES |LL_a3_disp_fighters|~F:lyran6~FIGHTERS |LL_a3_disp_squad1|~F:lyran6~SQUADRON I |LL_a3_disp_squad2|~F:lyran6~SQUADRON II |LL_a3_disp_squad3|~F:lyran6~SQUADRON III |LL_a3_disp_squad4|~F:lyran6~SQUADRON IV |LL_a3_prefs_cam|~F:lyran6~CAMERA VIEWS |LL_a3_prefs_chasecam|~F:lyran6~CHASE |LL_a3_prefs_targetcam|~F:lyran6~TARGET |LL_a3_prefs_enemycam|~F:lyran6~ENEMY |LL_a3_prefs_overhead|~F:lyran6~OVERHEAD |LL_a3_prefs_follow|~F:lyran6~FOLLOW |LL_a3_quit_abort|~F:lyran8~FORFEIT MISSION |LL_a3_quit_main|~F:lyran8~EXIT TO MAIN MENU |LL_a3_quit_win|~F:lyran8~EXIT TO WINDOWS |LL_a3_quit_cancel|~F:lyran8~CANCEL |LL_a3_exit_query|~F:lyran10~\vcEXIT SFC VOL. II? |HH_a3_helm_HETLabel|~F:hydran5~CHANCE FOR HET: |HH_a3_eng_Repaireng|~F:hydran6~REPAIR ENGINES |HH_a3_sci_deepScan|~F:hydran7~DEEP SCAN |HH_a3_sci_probeLabel|~F:hydran7~PROBES |HH_a3_sci_probeLabelB|~F:hydran6~LEFT |HH_a3_sci_selfDestruct|~F:hydran10~SELF DESTRUCT |HH_a3_sci_launchProbe|~F:hydran10~LAUNCH |HH_a3_sci_probeOption|~F:hydran7:y:-1~SCAN ||~F:hydran7~ATTACK |HH_a3_sec_capture|~F:hydran6~CAPTURE |HH_a3_sec_hitnrun|~F:hydran6~HIT & RUN |HH_a3_sec_allmarines|~F:hydran6~ALL MARINES |HH_a3_sec_controllingrace|~F:hydran5~CONTROLLING RACE |HH_a3_weap_mines|~F:hydran6~MINES |HH_a3_weap_minesleft|~F:hydran6~LEFT |HH_a3_weap_laymine|~F:hydran10~DEPLOY |HH_a3_def_weasels|~F:hydran6~SENSOR DECOY SHUTTLES |HH_a3_def_launchweasels|~F:hydran10~LAUNCH |HH_a3_map_zoom|~F:hydran6~ZOOM FACTOR |HH_a3_comm_brief|~F:hydran7~MISSION BRIEFING |HH_a3_nrg_power|~F:hydran6~POWER |HH_a3_nrg_systems|~F:hydran5~SYSTEMS |HH_a3_nrg_other|~F:hydran6~OTHER |HH_a3_nrg_excess|~F:hydran5~EXCESS |HH_a3_prefs_cam|~F:hydran6~CAMERA VIEWS |HH_a3_prefs_chasecam|~F:hydran6~CHASE |HH_a3_prefs_targetcam|~F:hydran6~TARGET |HH_a3_prefs_enemycam|~F:hydran6~ENEMY |HH_a3_prefs_overhead|~F:hydran6~OVERHEAD |HH_a3_prefs_follow|~F:hydran6~FOLLOW |HH_a3_quit_abort|~F:hydran7~FORFEIT MISSION |HH_a3_quit_main|~F:hydran7~EXIT TO MAIN MENU |HH_a3_quit_win|~F:hydran7~EXIT TO WINDOWS |HH_a3_quit_cancel|~F:hydran7~CANCEL |HH_a3_exit_query|~F:hydran12~\vcEXIT SFC VOL. II? |HH_a3_con_fighters|~F:hydran6~FIGHTERS |HH_a3_con_shuttles|~F:hydran6~SHUTTLES |HH_a3_con_avaiLabel|~F:hydran7~AVAILABLE SHUTTLES |HH_a3_con_convert|~F:hydran6~CONVERT TO |HH_a3_disp_shuttles|~F:hydran6~SHUTTLES |HH_a3_disp_fighters|~F:hydran6~FIGHTERS |HH_a3_disp_squad1|~F:hydran6~SQUADRON I |HH_a3_disp_squad2|~F:hydran6~SQUADRON II |HH_a3_disp_squad3|~F:hydran6~SQUADRON III |HH_a3_disp_squad4|~F:hydran6~SQUADRON IV |RR_a3_helm_HETLabel|~F:romulan5~CHANCE FOR HET: |RR_a3_eng_repaireng|~F:romulan6~REPAIR ENGINES |RR_a3_sci_probeLabel|~F:romulan6~PROBES |RR_a3_sci_probeLabelB|~F:romulan6~LEFT |RR_a3_sci_probeOption|~F:romulan7~SCAN ||~F:romulan7~ATTACK |RR_a3_sci_launchProbe|~F:federation10~LAUNCH |RR_a3_sci_deepScan|~F:romulan6~DEEP SCAN |RR_a3_sci_selfDestruct|~F:romulan10~SELF DESTRUCT |RR_a3_sec_capture|~F:romulan6:Y:-1~CAPTURE |RR_a3_sec_hitnrun|~F:romulan6:Y:-1~HIT & RUN |RR_a3_sec_allmarines|~F:romulan6~ALL MARINES |RR_a3_sec_controllingrace|~F:romulan5~CONTROLLING RACE |RR_a3_weap_mines|~F:romulan6~MINES |RR_a3_weap_minesleft|~F:romulan6~LEFT |RR_a3_weap_laymine|~F:romulan10~DEPLOY |RR_a3_comm_brief|~F:romulan7~MISSION BRIEFING |RR_a3_def_weasels|~F:romulan6~SENSOR DECOY SHUTTLES |RR_a3_def_launchweasels|~F:romulan10~LAUNCH |RR_a3_map_zoom|~F:romulan6~ZOOM FACTOR |RR_a3_nrg_power|~F:romulan6~POWER |RR_a3_nrg_systems|~F:romulan5~SYSTEMS |RR_a3_nrg_other|~F:romulan6~OTHER |RR_a3_nrg_excess|~F:romulan6~EXCESS |RR_a3_con_fighters|~F:romulan6~FIGHTERS |RR_a3_con_shuttles|~F:romulan6~SHUTTLES |RR_a3_con_avaiLabel|~F:romulan5~AVAILABLE SHUTTLES |RR_a3_con_convert|~F:romulan6~CONVERT TO |RR_a3_disp_shuttles|~F:romulan6:Y:-1~SHUTTLES |RR_a3_disp_fighters|~F:romulan6:Y:-1~FIGHTERS |RR_a3_disp_squad1|~F:romulan6~SQUADRON I |RR_a3_disp_squad2|~F:romulan6~SQUADRON II |RR_a3_disp_squad3|~F:romulan6~SQUADRON III |RR_a3_disp_squad4|~F:romulan6~SQUADRON IV |RR_a3_prefs_cam|~F:romulan6~CAMERA VIEWS |RR_a3_prefs_chasecam|~F:romulan5:y:-1~CHASE |RR_a3_prefs_targetcam|~F:romulan5:y:-1~TARGET |RR_a3_prefs_enemycam|~F:romulan5:y:-1~ENEMY |RR_a3_prefs_overhead|~F:romulan5~OVERHEAD |RR_a3_prefs_follow|~F:romulan5~FOLLOW |RR_a3_quit_abort|~F:romulan7~FORFEIT MISSION |RR_a3_quit_main|~F:romulan7~EXIT TO MAIN MENU |RR_a3_quit_win|~F:romulan7~EXIT TO WINDOWS |RR_a3_quit_cancel|~F:romulan7~CANCEL |RR_a3_exit_query|~F:romulan8~EXIT SFC VOL. II? |GG_a3_helm_HETLabel|~F:gorn8~CHANCE FOR HET: |GG_a3_eng_repaireng|~F:gorn9:y:-2~REPAIR ENGINES |GG_a3_sci_probeLabel|~F:gorn8~PROBES |GG_a3_sci_probeLabelA|~F:gorn8~PROBES |GG_a3_sci_probeLabelB|~F:gorn8~LEFT |GG_a3_sci_probeOption|~F:gorn9~SCAN ||~F:gorn9~ATTACK |GG_a3_sci_launchProbe|~F:gorn12~LAUNCH |GG_a3_sci_deepScan|~F:gorn10~DEEP SCAN |GG_a3_sci_selfDestruct|~F:gorn9~SELF DESTRUCT |GG_a3_sec_capture|~F:gorn10~CAPTURE |GG_a3_sec_hitnrun|~F:gorn10~HIT & RUN |GG_a3_sec_allmarines|~F:gorn8~ALL MARINES |GG_a3_sec_controllingrace|~F:gorn6~CONTROLLING RACE |GG_a3_weap_mines|~F:gorn8~MINES |GG_a3_weap_minesleft|~F:gorn8~LEFT |GG_a3_weap_laymine|~F:gorn10~DEPLOY |GG_a3_comm_brief|~F:gorn8~MISSION BRIEFING |GG_a3_def_weasels|~F:gorn8~SENSOR DECOY SHUTTLES |GG_a3_def_launchweasels|~F:gorn10~LAUNCH |GG_a3_map_zoom|~F:gorn6~ZOOM FACTOR |GG_a3_nrg_power|~F:gorn8~POWER |GG_a3_nrg_systems|~F:gorn8~SYSTEMS |GG_a3_nrg_other|~F:gorn8~OTHER |GG_a3_nrg_excess|~F:gorn8~EXCESS |GG_a3_con_fighters|~F:gorn7~FIGHTERS |GG_a3_con_shuttles|~F:gorn7~SHUTTLES |GG_a3_con_avaiLabel|~F:gorn9~AVAILABLE SHUTTLES |GG_a3_con_convert|~F:gorn8~CONVERT TO |GG_a3_disp_shuttles|~F:gorn7:X:-2~SHUTTLES |GG_a3_disp_fighters|~F:gorn7:X:2~FIGHTERS |GG_a3_disp_squad1|~F:gorn6~SQUADRON I |GG_a3_disp_squad2|~F:gorn6~SQUADRON II |GG_a3_disp_squad3|~F:gorn6~SQUADRON III |GG_a3_disp_squad4|~F:gorn6~SQUADRON IV |GG_a3_prefs_cam|~F:gorn8~CAMERA VIEWS |GG_a3_prefs_chasecam|~F:gorn8~CHASE |GG_a3_prefs_targetcam|~F:gorn8~TARGET |GG_a3_prefs_enemycam|~F:gorn8~ENEMY |GG_a3_prefs_overhead|~F:gorn8~OVERHEAD |GG_a3_prefs_follow|~F:gorn8~FOLLOW |GG_a3_quit_abort|~F:gorn10~FORFEIT MISSION |GG_a3_quit_main|~F:gorn10~EXIT TO MAIN MENU |GG_a3_quit_win|~F:gorn10~EXIT TO WINDOWS |GG_a3_quit_cancel|~F:gorn10~CANCEL |GG_a3_exit_query|~F:gorn14~\vcEXIT SFC VOL. II? |ZZ_a3_helm_HETLabel|~F:mirak9~CHANCE FOR HET: |ZZ_a3_eng_repaireng|~F:mirak6~REPAIR ENGINES |ZZ_a3_sci_probeLabel|~F:mirak8~PROBES |ZZ_a3_sci_probeLabelA|~F:mirak8~PROBES |ZZ_a3_sci_probeLabelB|~F:mirak8~LEFT |ZZ_a3_sci_probeOption|~F:mirak9~SCAN ||~F:mirak9~ATTACK |ZZ_a3_sci_launchProbe|~F:mirak12~LAUNCH |ZZ_a3_sci_deepScan|~F:mirak9~DEEP SCAN |ZZ_a3_sci_selfDestruct|~F:mirak8~SELF DESTRUCT |ZZ_a3_sec_capture|~F:mirak8~CAPTURE |ZZ_a3_sec_hitnrun|~F:mirak8~HIT & RUN |ZZ_a3_sec_allmarines|~F:mirak7~ALL MARINES |ZZ_a3_sec_controllingrace|~F:mirak8~CONTROLLING RACE |ZZ_a3_weap_mines|~F:mirak8~MINES |ZZ_a3_weap_minesleft|~F:mirak8~LEFT |ZZ_a3_weap_laymine|~F:mirak12~DEPLOY |ZZ_a3_comm_brief|~F:mirak7~MISSION BRIEFING |ZZ_a3_def_weasels|~F:mirak8~SENSOR DECOY SHUTTLES |ZZ_a3_def_launchweasels|~F:mirak12~LAUNCH |ZZ_a3_nrg_power|~F:mirak7~POWER |ZZ_a3_nrg_systems|~F:mirak7~SYSTEMS |ZZ_a3_nrg_other|~F:mirak7~OTHER |ZZ_a3_nrg_excess|~F:mirak7~EXCESS |ZZ_a3_prefs_cam|~F:mirak8~CAMERA VIEWS |ZZ_a3_prefs_chasecam|~F:mirak7~CHASE |ZZ_a3_prefs_targetcam|~F:mirak7~TARGET |ZZ_a3_prefs_enemycam|~F:mirak7~ENEMY |ZZ_a3_prefs_overhead|~F:mirak7:Y:-1~OVERHEAD |ZZ_a3_prefs_follow|~F:mirak7:Y:-1~FOLLOW |ZZ_a3_quit_abort|~F:mirak10:Y:1~FORFEIT MISSION |ZZ_a3_quit_abort_B|~F:mirak10~FORFEIT MISSION |ZZ_a3_quit_main|~F:mirak10~EXIT TO MAIN MENU |ZZ_a3_quit_win|~F:mirak10:Y:-6~EXIT TO WINDOWS |ZZ_a3_quit_cancel|~F:mirak9~CANCEL |ZZ_a3_exit_query|~F:mirak14~\vcEXIT SFC VOL. II? |ZZ_a3_exit_yes|~F:mirak10:Y:-9~TURN TAIL |ZZ_a3_exit_no|~F:mirak10:Y:-9~FIGHT ON |ZZ_a3_con_fighters|~F:mirak8~FIGHTERS |ZZ_a3_con_shuttles|~F:mirak8~SHUTTLES |ZZ_a3_con_avaiLabel|~F:mirak8~AVAILABLE SHUTTLES |ZZ_a3_con_convert|~F:mirak9~CONVERT TO |ZZ_a3_disp_squad1|~F:mirak8~SQUADRON I |ZZ_a3_disp_squad2|~F:mirak8~SQUADRON II |ZZ_a3_disp_squad3|~F:mirak8~SQUADRON III |ZZ_a3_disp_squad4|~F:mirak8~SQUADRON IV |II_a3_helm_HETLabel|~F:isc8~CHANCE FOR HET: |II_a3_eng_repaireng|~F:isc9~REPAIR ENGINES |II_a3_sci_probeLabel|~F:isc8~PROBES |II_a3_sci_probeLabelA|~F:isc8~PROBES |II_a3_sci_probeLabelB|~F:isc8~LEFT |II_a3_sci_probeOption|~F:isc8:Y:1~SCAN ||~F:isc8:Y:1~ATTACK |II_a3_sci_deepScan|~F:isc8~DEEP SCAN |II_a3_sci_selfDestruct|~F:isc10~SELF DESTRUCT |II_a3_sec_capture|~F:isc7~CAPTURE |II_a3_sec_hitnrun|~F:isc7~HIT & RUN |II_a3_sec_allmarines|~F:isc8:Y:1~ALL MARINES |II_a3_sec_controllingrace|~F:isc5~CONTROLLING RACE |II_a3_weap_mines|~F:isc8~MINES |II_a3_weap_minesleft|~F:isc8~LEFT |II_a3_comm_brief|~F:isc8:Y:-1~MISSION BRIEFING |II_a3_def_weasels|~F:isc8~SENSOR DECOY SHUTTLES |II_a3_nrg_power|~F:isc6~POWER |II_a3_nrg_systems|~F:isc6~SYSTEMS |II_a3_nrg_other|~F:isc6~OTHER |II_a3_nrg_excess|~F:isc6~EXCESS |II_a3_con_fighters|~F:isc8~FIGHTERS |II_a3_con_shuttles|~F:isc8~SHUTTLES |II_a3_con_avaiLabel|~F:isc8~AVAILABLE SHUTTLES |II_a3_con_convert|~F:isc7~CONVERT TO |II_a3_disp_fighters|~F:isc8~FIGHTERS |II_a3_disp_shuttles|~F:isc8~SHUTTLES |II_a3_disp_squad1|~F:isc6~SQUADRON I |II_a3_disp_squad2|~F:isc6~SQUADRON II |II_a3_disp_squad3|~F:isc6~SQUADRON III |II_a3_disp_squad4|~F:isc6~SQUADRON IV |II_a3_prefs_cam|~F:isc7~CAMERA VIEWS |II_a3_prefs_chasecam|~F:isc8:Y:-1~CHASE |II_a3_prefs_targetcam|~F:isc8:Y:-1~TARGET |II_a3_prefs_enemycam|~F:isc8:Y:-1~ENEMY |II_a3_prefs_overhead|~F:isc8:Y:-1~OVERHEAD |II_a3_prefs_follow|~F:isc8:Y:-1~FOLLOW |II_a3_quit_abort|~F:isc8:Y:-2~FORFEIT MISSION |II_a3_quit_main|~F:isc8~EXIT TO MAIN MENU |II_a3_quit_main_B|~F:isc8:Y:-2~EXIT TO MAIN MENU |II_a3_quit_win|~F:isc8:Y:2~EXIT TO WINDOWS |II_a3_quit_cancel|~F:isc8~CANCEL |II_a3_exit_query|~F:isc11~\vcEXIT SFC VOL. II? |PP_a3_helm_HETLabel|~F:orion6~CHANCE FOR HET: |PP_a3_eng_repaireng|~F:orion7~REPAIR ENGINES |PP_a3_sci_probeLabel|~F:orion8~PROBES |PP_a3_sci_probeLabelA|~F:orion8~PROBES |PP_a3_sci_probeLabelB|~F:orion8~LEFT |PP_a3_sci_probeOption|~F:orion7~SCAN ||~F:orion7~ATTACK |PP_a3_sci_launchProbe|~F:orion10~LAUNCH |PP_a3_sci_deepScan|~F:orion11:x:1~DEEP SCAN |PP_a3_sci_selfDestruct|~F:orion8~SELF DESTRUCT |PP_a3_sec_capture|~F:orion7~CAPTURE |PP_a3_sec_hitnrun|~F:orion7~HIT & RUN |PP_a3_sec_allmarines|~F:orion7:Y:-1~ALL MARINES |PP_a3_sec_controllingrace|~F:orion5~CONTROLLING RACE |PP_a3_weap_mines|~F:orion6~MINES |PP_a3_weap_minesleft|~F:orion6~LEFT |PP_a3_weap_laymine|~F:orion11~DEPLOY |PP_a3_comm_brief|~F:orion7~MISSION BRIEFING |PP_a3_def_weasels|~F:orion7~SENSOR DECOY SHUTTLES |PP_a3_def_launchweasels|~F:orion12~LAUNCH |PP_a3_nrg_power|~F:orion8~POWER |PP_a3_nrg_systems|~F:orion8~SYSTEMS |PP_a3_nrg_other|~F:orion6~OTHER |PP_a3_nrg_excess|~F:orion6~EXCESS |PP_a3_con_fighters|~F:orion8~FIGHTERS |PP_a3_con_shuttles|~F:orion6~SHUTTLES |PP_a3_con_avaiLabel|~F:orion6~AVAILABLE SHUTTLES |PP_a3_con_convert|~F:orion6~CONVERT TO |PP_a3_disp_shuttles|~F:orion6~SHUTTLES |PP_a3_disp_fighters|~F:orion6~FIGHTERS |PP_a3_disp_squad1|~F:orion6~SQUADRON I |PP_a3_disp_squad2|~F:orion6~SQUADRON II |PP_a3_disp_squad3|~F:orion6~SQUADRON III |PP_a3_disp_squad4|~F:orion6~SQUADRON IV |PP_a3_prefs_cam|~F:orion9~CAMERA VIEWS |PP_a3_prefs_chasecam|~F:orion7~CHASE |PP_a3_prefs_targetcam|~F:orion7:y:-1~TARGET |PP_a3_prefs_enemycam|~F:orion7:y:-1~ENEMY |PP_a3_prefs_overhead|~F:orion7~OVERHEAD |PP_a3_prefs_follow|~F:orion7~FOLLOW |PP_a3_quit_abort|~F:orion8~FORFEIT MISSION |PP_a3_quit_main|~F:orion8~EXIT TO MAIN MENU |PP_a3_quit_win|~F:orion8~EXIT TO WINDOWS |PP_a3_quit_cancel|~F:orion8~CANCEL |PP_a3_exit_query|~F:orion14~EXIT SFC VOL. II? |PP_a3_exit_yes|~F:orion9:Y:-8~AYE-AYE, SIR |PP_a3_exit_no|~F:orion9:Y:-8~BELAY THAT |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |a6_firebutton|FIRE |a6_dron|MISSILES |a6_dron_misnum|ALL MISSILES ||ONE MISSILE |a6_dron_rackdata|RACK DATA |a6_dron_racknum|NUMBER |a6_dron_type|TYPE |a6_dron_misdata|MISSILE DATA |a6_dron_misready|READY |a6_dron_misreloads|RELOADS |a6_esg|ESG |a6_esg_off|OFFLINE |a6_esg_cap|CAPACITOR |a6_esg_rad|RADIUS |a6_fus|FUSION CANNON |a6_fus_off|OFFLINE |a6_fus_norm|NORMAL |a6_fus_over|OVERLOAD |a6_fus_sui|SUICIDE OVERLOAD |a6_hell|HELLBORE |a6_hell_off|OFFLINE |a6_hell_norm|NORMAL |a6_hell_over|OVERLOAD |a6_mult|MULTIPLE |a6_mult_off|OFFLINE |a6_mult_norm|NORMAL |a6_mult_over|OVERLOAD |a6_phas|PHASERS |a6_phas_off|OFFLINE |a6_phas_norm|ONLINE |a6_phot|PHOTON TORPEDOES |a6_phot_off|OFFLINE |a6_phot_norm|NORMAL |a6_phot_over|OVERLOAD |a6_phot_prox|PROXIMITY |a6_plas|PLASMA TORPEDOES |a6_plas_type|TYPE |a6_plas_fake|FIRE PSEUDO |a6_plas_off|OFFLINE |a6_plas_norm|NORMAL |a6_plas_env|ENVELOPING |a6_plas_def|DEFENSIVE |a6_sen|SENSORS |a6_sen_ecm|ECM |a6_sen_tecm|TARGET ECM |a6_sen_eccm|ECCM |a6_sen_teccm|TARGET ECCM |a6_shld|SHIELDS |a6_shld_raise|RAISE |a6_shld_lower|LOWER |a6_shld_norm|NORMAL |a6_shld_reinf|REINFORCE |a6_shld_areinf|REINFORCE ALL |a6_trac|TRACTOR BEAM |a6_trac_fire|ENGAGE |a6_trac_hold|HOLD |a6_trac_repel|REPEL |a6_trac_bmst|BEAM STRENGTH |a6_tran|TRANSPORTERS |a6_tran_fire|ENERGIZE |a6_tran_out|BEAM OUT |a6_tran_in|BEAM IN |a6_dis|DISRUPTORS |a6_dis_off|OFFLINE |a6_dis_norm|NORMAL |a6_dis_over|OVERLOAD |a6_shut|SHUTTLECRAFT |a6_shut_fire|LAUNCH |a6_shut_opt|TARGET OPTIONS |a6_shut_dock|DOCKED |a6_shut_act|ACTIVE |a6_shut_atk|ATTACK |a6_shut_har|HARASS |a6_shut_def|DEFEND |a6_shut_defme|DEFEND ME |a6_shut_ret|RETURN |FF_a6_firebutton|~F:federation12~FIRE |FF_a6_plasmadron|~F:federation6~PLASMA MISSILES |FF_a6_dron|~F:federation6~MISSILES |FF_a6_dron_misnum|~F:federation5~ALL MISSILES ||~F:federation5~ONE MISSILE |FF_a6_dron_rackdata|~F:federation6~RACK DATA |FF_a6_dron_racknum|~F:federation6~NUMBER |FF_a6_dron_type|~F:federation7~TYPE |FF_a6_dron_misdata|~F:federation6~MISSILE DATA |FF_a6_dron_misready|~F:federation7~READY |FF_a6_dron_misreloads|~F:federation6~RELOAD |FF_a6_mult|~F:federation6~MULTIPLE |FF_a6_mult_off|~F:federation10~OFFLINE |FF_a6_mult_norm|~F:federation10~NORMAL |FF_a6_mult_over|~F:federation10~OVERLOAD |FF_a6_phas|~F:federation6~PHASERS |FF_a6_phas_off|~F:federation10~OFFLINE |FF_a6_phas_norm|~F:federation10~ONLINE |FF_a6_phasX|~F:federation6~X-PHASERS |FF_a6_phasX_off|~F:federation10~OFFLINE |FF_a6_phasX_norm|~F:federation10~NORMAL |FF_a6_phasX_over|~F:federation10~OVERLOAD |FF_a6_phasA|~F:federation6~HEAVY PHASERS A |FF_a6_phasA_off|~F:federation10~OFFLINE |FF_a6_phasA_norm|~F:federation10~ONLINE |FF_a6_phasB|~F:federation6~HEAVY PHASERS B |FF_a6_phasB_off|~F:federation10~OFFLINE |FF_a6_phasB_norm|~F:federation10~ONLINE |FF_a6_phot|~F:federation6~PHOTON TORPEDOES |FF_a6_phot_off|~F:federation8~OFFLINE |FF_a6_phot_norm|~F:federation8~NORMAL |FF_a6_phot_over|~F:federation8~OVERLOAD |FF_a6_phot_prox|~F:federation8~PROXIMITY |FF_a6_photH|~F:federation6~HEAVY PHOTONS |FF_a6_photH_off|~F:federation8~OFFLINE |FF_a6_photH_norm|~F:federation8~NORMAL |FF_a6_photH_over|~F:federation8~OVERLOAD |FF_a6_photH_prox|~F:federation8~PROXIMITY |FF_a6_plas|~F:federation6~PLASMA TORPEDOES |FF_a6_plas_type|~F:federation7~TYPE |FF_a6_plas_fake|~F:federation6~FIRE PSEUDO |FF_a6_plas_off|~F:federation8~OFFLINE |FF_a6_plas_norm|~F:federation8~NORMAL |FF_a6_plas_env|~F:federation7~ENVELOPING |FF_a6_plas_def|~F:federation8~DEFENSIVE |FF_a6_plas_i_off|~F:federation8~OFFLINE |FF_a6_plas_i_main|~F:federation8~MAIN |FF_a6_plas_i_def|~F:federation8~DEFENSIVE |FF_a6_plas_i_fulldef|~F:federation6~FULL DEFENSE |FF_a6_plasE|~F:federation6~PLASMA SNARE |FF_a6_plasE_off|~F:federation10~OFFLINE |FF_a6_plasE_norm|~F:federation10~ONLINE |FF_a6_plasX|~F:federation6~FAST PLASMA |FF_a6_plasX_off|~F:federation10~OFFLINE |FF_a6_plasX_norm|~F:federation10~ONLINE |FF_a6_sen|~F:federation6~SENSORS |FF_a6_sen_ecm|~F:federation6~ECM |FF_a6_sen_tecm|~F:federation5~TARGET ECM |FF_a6_sen_eccm|~F:federation6~ECCM |FF_a6_sen_teccm|~F:federation5~TARGET ECCM |FF_a6_sen_cloak|~F:federation5~DECLOAKED ||~F:federation6~CLOAKED ||~F:federation5~DECLOAKED ||~F:federation5~DECLOAKED |FF_a6_shld|~F:federation6~SHIELDS |FF_a6_shld_raise|~F:federation7~RAISE |FF_a6_shld_lower|~F:federation7~LOWER |FF_a6_shld_norm|~F:federation7~NORMAL |FF_a6_shld_reinf|~F:federation5~REINFORCE |FF_a6_shld_areinf|~F:federation5~REINFORCE ALL |FF_a6_trac|~F:federation6~TRACTOR BEAM |FF_a6_trac_fire|~F:federation6~ENGAGE |FF_a6_trac_hold|~F:federation7~HOLD |FF_a6_trac_repel|~F:federation7~REPEL |FF_a6_trac_bmst|~F:federation5~BEAM STRENGTH |FF_a6_trac_rot|~F:federation5~ROTATE |FF_a6_tran|~F:federation6~TRANSPORTERS |FF_a6_tran_fire|~F:federation6:Y:-1~ENERGIZE |FF_a6_tran_out|~F:federation6~BEAM OUT |FF_a6_tran_in|~F:federation6~BEAM IN |FF_a6_shut|~F:federation5~SHUTTLECRAFT |FF_a6_shut_fire|~F:federation6~LAUNCH |FF_a6_shut_opt|~F:federation5~TARGET OPTIONS |FF_a6_shut_dock|~F:federation7~DOCKED |FF_a6_shut_act|~F:federation7~ACTIVE |FF_a6_shut_atk|~F:federation6:y:1~ATTACK |FF_a6_shut_har|~F:federation6~HARASS |FF_a6_shut_def|~F:federation6~DEFEND |FF_a6_shut_defme|~F:federation6:y:1~DEFEND ME |FF_a6_shut_ret|~F:federation6~RETURN |FF_a6_esg|~F:federation6~ESG |FF_a6_esg_off|~F:federation7~OFFLINE |FF_a6_esg_cap|~F:federation6~CAPACITOR |FF_a6_esg_rad|~F:federation7~RADIUS |FF_a6_esglance|~F:federation6~ESG LANCE |FF_a6_esglance_off|~F:federation10~OFFLINE |FF_a6_esglance_norm|~F:federation10~ONLINE |FF_a6_fus|~F:federation6~FUSION CANNON |FF_a6_fus_off|~F:federation8:X:2~OFFLINE |FF_a6_fus_norm|~F:federation8:X:-2~NORMAL |FF_a6_fus_over|~F:federation8~OVERLOAD |FF_a6_fus_suiA|~F:federation11~SUICIDE |FF_a6_fus_suiB|~F:federation11~OVERLOAD |FF_a6_hell|~F:federation6~HELLBORE |FF_a6_hell_off|~F:federation10~OFFLINE |FF_a6_hell_norm|~F:federation10~NORMAL |FF_a6_hell_over|~F:federation10~OVERLOAD |FF_a6_dis|~F:federation6~DISRUPTORS |FF_a6_dis_off|~F:federation10~OFFLINE |FF_a6_dis_norm|~F:federation10~NORMAL |FF_a6_dis_over|~F:federation10~OVERLOAD |FF_a6_disH|~F:federation6~HEAVY DISRUPTORS |FF_a6_disH_off|~F:federation10~OFFLINE |FF_a6_disH_norm|~F:federation10~NORMAL |FF_a6_disH_over|~F:federation10~OVERLOAD |FF_a6_ppd|~F:federation6~PPD |FF_a6_ppd_off|~F:federation7~OFFLINE |FF_a6_ppd_under|~F:federation7~UNDERLOAD |FF_a6_ppd_norm|~F:federation7~NORMAL |FF_a6_ppd_over|~F:federation7~OVERLOAD |FF_a6_amd|~F:federation6~AMD |FF_a6_amd_off|~F:federation7~OFFLINE |FF_a6_amd_on|~F:federation7~ONLINE |FF_a6_amd_stat1|~F:federation6~AMD READY |FF_a6_amd_stat2|~F:federation6~AMD PER RACK |FF_a6_amd_stat3|~F:federation6~RELOADS |FF_a6_amd_stupid_freaking_S|~F:federation5~S |FF_a6_maul|~F:federation6~MAULER |FF_a6_maul_battpower|~F:federation6~BATTERY POWER |FF_a6_maul_dampower|~F:federation6~DAMAGE POWER |KK_a6_plasmadron|~F:klingon7~PLASMA MISSILES |KK_a6_dron|~F:klingon7~MISSILES |KK_a6_dron_misnum|~F:klingon7~ALL MISSILES ||~F:klingon7~ONE MISSILE |KK_a6_dron_rackdata|~F:klingon7~RACK SPECS |KK_a6_dron_racknum|~F:klingon7~NUMBER |KK_a6_dron_type|~F:klingon7~TYPE |KK_a6_dron_misready|~F:klingon7~READY |KK_a6_dron_misreloads|~F:klingon7~RELOADS |KK_a6_mult|~F:klingon7~MULTIPLE |KK_a6_mult_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_mult_norm|~F:klingon10~NORMAL |KK_a6_mult_over|~F:klingon10:Y:3~OVERLOAD |KK_a6_phas|~F:klingon7~PHASERS |KK_a6_phas_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_phas_norm|~F:klingon10:Y:3~ONLINE |KK_a6_phasX|~F:klingon7~X-PHASERS |KK_a6_phasX_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_phasX_norm|~F:klingon10~NORMAL |KK_a6_phasX_over|~F:klingon10:Y:3~OVERLOAD |KK_a6_sen|~F:klingon7~SENSORS |KK_a6_sen_ecm|~F:klingon7~ECM |KK_a6_sen_tecm|~F:klingon7~TARGET ECM |KK_a6_sen_eccm|~F:klingon7~ECCM |KK_a6_sen_teccm|~F:klingon7~TARGET ECCM |KK_a6_sen_cloak|~F:klingon7:Y:-1~DECLOAKED ||~F:klingon7:Y:-1~CLOAKED ||~F:klingon7:Y:-1~DECLOAKED ||~F:klingon7:Y:-1~DECLOAKED |KK_a6_shld|~F:klingon7~SHIELDS |KK_a6_shld_raise|~F:klingon8:X:7:Y:-3~RAISE |KK_a6_shld_lower|~F:klingon8:X:-7:Y:3~LOWER |KK_a6_shld_norm|~F:klingon7~NORMAL |KK_a6_shld_reinf|~F:klingon7~REINFORCE |KK_a6_shld_areinf|~F:klingon6~REINFORCE ALL |KK_a6_trac|~F:klingon7~TRACTOR BEAM |KK_a6_trac_hold|~F:klingon9:X:-9:Y:-2~HOLD |KK_a6_trac_repel|~F:klingon9:X:9:Y:-2~REPEL |KK_a6_trac_bmst|~F:klingon6~BEAM STRENGTH |KK_a6_trac_rot|~F:klingon6~ROTATE |KK_a6_tran|~F:klingon7~TRANSPORTERS |KK_a6_tran_out|~F:klingon7~BEAM OUT |KK_a6_tran_in|~F:klingon7~BEAM IN |KK_a6_dis|~F:klingon7~DISRUPTORS |KK_a6_dis_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_dis_norm|~F:klingon10~NORMAL |KK_a6_dis_over|~F:klingon10:Y:3~OVERLOAD |KK_a6_shut|~F:klingon7~SHUTTLECRAFT |KK_a6_shut_opt|~F:klingon5~TARGET OPTIONS |KK_a6_shut_dock|~F:klingon6~DOCKED |KK_a6_shut_act|~F:klingon6~ACTIVE |KK_a6_shut_atk|~F:klingon7:Y:-1~ATTACK |KK_a6_shut_har|~F:klingon7:Y:-1~HARASS |KK_a6_shut_def|~F:klingon7:Y:-1~DEFEND |KK_a6_shut_defme|~F:klingon7~DEFEND ME |KK_a6_shut_ret|~F:klingon7:Y:-1~RETURN |KK_a6_esg|~F:klingon7~ESG |KK_a6_esg_off|~F:klingon7~OFFLINE |KK_a6_esg_cap|~F:klingon7~CAPACITOR |KK_a6_esg_rad|~F:klingon7~RADIUS |KK_a6_fus|~F:klingon7~FUSION CANNON |KK_a6_fus_off|~F:klingon8:X:4:y:-1~OFFLINE |KK_a6_fus_norm|~F:klingon8:X:-3:y:-1~NORMAL |KK_a6_fus_over|~F:klingon8~OVERLOAD |KK_a6_fus_suiA|~F:klingon10~SUICIDE |KK_a6_fus_suiB|~F:klingon10~OVERLOAD |KK_a6_hell|~F:klingon7~HELLBORE |KK_a6_hell_off|~F:klingon10:y:-4~OFFLINE |KK_a6_hell_norm|~F:klingon10~NORMAL |KK_a6_hell_over|~F:klingon10:y:3~OVERLOAD |KK_a6_ppd|~F:klingon7~PPD |KK_a6_ppd_off|~F:klingon8~OFFLINE |KK_a6_ppd_under|~F:klingon8~UNDERLOAD |KK_a6_ppd_norm|~F:klingon8~NORMAL |KK_a6_ppd_over|~F:klingon8~OVERLOAD |KK_a6_phot|~F:klingon7~PHOTON TORPEDOES |KK_a6_phot_off|~F:klingon9~OFFLINE |KK_a6_phot_norm|~F:klingon9~NORMAL |KK_a6_phot_over|~F:klingon8~OVERLOAD |KK_a6_phot_prox|~F:klingon8~PROXIMITY |KK_a6_plas|~F:klingon7~PLASMA TORPEDOES |KK_a6_plas_type|~F:klingon7~TYPE |KK_a6_plas_fake|~F:klingon7~FIRE PSEUDO |KK_a6_plas_off|~F:klingon8~OFFLINE |KK_a6_plas_norm|~F:klingon8~NORMAL |KK_a6_plas_env|~F:klingon7~ENVELOPING |KK_a6_plas_def|~F:klingon8~DEFENSIVE |KK_a6_plas_i_off|~F:klingon8~OFFLINE |KK_a6_plas_i_main|~F:klingon8~MAIN |KK_a6_plas_i_def|~F:klingon8~DEFENSIVE |KK_a6_plas_i_fulldef|~F:klingon7~FULL DEFENSE |KK_a6_amd|~F:klingon7~AMD |KK_a6_amd_off|~F:klingon8:x:4:~OFFLINE |KK_a6_amd_on|~F:klingon8:x:-2:~ONLINE |KK_a6_amd_stat1|~F:klingon8~AMD READY |KK_a6_amd_stat2|~F:klingon8~AMD PER RACK |KK_a6_amd_stat3|~F:klingon8~RELOADS |KK_a6_amd_stupid_freaking_S|~F:klingon6~S |KK_a6_maul|~F:klingon7~MAULER |KK_a6_maul_battpower|~F:klingon9~BATTERY POWER |KK_a6_maul_dampower|~F:klingon9~DAMAGE POWER |KK_a6_phasA|~F:klingon7~HEAVY PHASERS A |KK_a6_phasA_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_phasA_norm|~F:klingon10:Y:3~ONLINE |KK_a6_phasB|~F:klingon7~HEAVY PHASERS B |KK_a6_phasB_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_phasB_norm|~F:klingon10:Y:3~ONLINE |KK_a6_photH|~F:klingon7~HEAVY PHOTONS |KK_a6_photH_off|~F:klingon9~OFFLINE |KK_a6_photH_norm|~F:klingon9~NORMAL |KK_a6_photH_over|~F:klingon9~OVERLOAD |KK_a6_photH_prox|~F:klingon9~PROXIMITY |KK_a6_plasE|~F:klingon7~PLASMA SNARE |KK_a6_plasE_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_plasE_norm|~F:klingon10:Y:3~ONLINE |KK_a6_plasX|~F:klingon7~FAST PLASMA |KK_a6_plasX_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_plasX_norm|~F:klingon10:Y:3~ONLINE |KK_a6_esglance|~F:klingon7~ESG LANCE |KK_a6_esglance_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_esglance_norm|~F:klingon10:Y:3~ONLINE |KK_a6_disH|~F:klingon7~HEAVY DISRUPTORS |KK_a6_disH_off|~F:klingon10:Y:-3~OFFLINE |KK_a6_disH_norm|~F:klingon10~NORMAL |KK_a6_disH_over|~F:klingon10:Y:3~OVERLOAD |RR_a6_mult|~F:romulan7~\vcMULTIPLE |RR_a6_mult_off|~F:romulan9:y:-1~OFFLINE |RR_a6_mult_norm|~F:romulan9~NORMAL |RR_a6_mult_over|~F:romulan9~OVERLOAD |RR_a6_phas|~F:romulan7~\vcPHASERS |RR_a6_phas_off|~F:romulan9:y:-1~OFFLINE |RR_a6_phas_norm|~F:romulan9~ONLINE |RR_a6_phasX|~F:romulan7~X-PHASERS |RR_a6_phasX_off|~F:romulan9~OFFLINE |RR_a6_phasX_norm|~F:romulan9~NORMAL |RR_a6_phasX_over|~F:romulan9~OVERLOAD |RR_a6_plas|~F:romulan7~\vcPLASMA TORPEDOES |RR_a6_plas_type|~F:romulan6~TYPE |RR_a6_plas_fake|~F:romulan6~FIRE PSEUDO |RR_a6_plas_off|~F:romulan8:y:-1~OFFLINE |RR_a6_plas_norm|~F:romulan8:y:-1~NORMAL |RR_a6_plas_env|~F:romulan8:y:-1~ENVELOPING |RR_a6_plas_def|~F:romulan8:y:-1~DEFENSIVE |RR_a6_plas_i_off|~F:romulan7:y:-1~OFFLINE |RR_a6_plas_i_main|~F:romulan7:y:-1~MAIN |RR_a6_plas_i_def|~F:romulan7:y:-1~DEFENSIVE |RR_a6_plas_i_fulldef|~F:romulan7:y:-1~FULL DEFENSE |RR_a6_sen|~F:romulan7~\vcSENSORS |RR_a6_sen_ecm|~F:romulan6~ECM |RR_a6_sen_tecm|~F:romulan6~TARGET ECM |RR_a6_sen_eccm|~F:romulan6~ECCM |RR_a6_sen_teccm|~F:romulan6~TARGET ECCM |RR_a6_sen_cloak|~F:romulan6~DECLOAKED ||~F:romulan6~CLOAKED ||~F:romulan6~DECLOAKED ||~F:romulan6~DECLOAKED |RR_a6_shld|~F:romulan7~\vcSHIELDS |RR_a6_shld_raise|~F:romulan7~RAISE |RR_a6_shld_lower|~F:romulan7~LOWER |RR_a6_shld_norm|~F:romulan6~NORMAL |RR_a6_shld_reinf|~F:romulan6~REINFORCE |RR_a6_shld_areinf|~F:romulan6~REINFORCE ALL |RR_a6_trac|~F:romulan7~\vcTRACTOR BEAM |RR_a6_trac_fire|~F:romulan7~ENGAGE |RR_a6_trac_hold|~F:romulan7~HOLD |RR_a6_trac_repel|~F:romulan7~REPEL |RR_a6_trac_bmst|~F:romulan5~BEAM STRENGTH |RR_a6_trac_rot|~F:romulan5~ROTATE |RR_a6_tran|~F:romulan7~\vcTRANSPORTERS |RR_a6_tran_fire|~F:romulan7~ENERGIZE |RR_a6_tran_out|~F:romulan6~BEAM OUT |RR_a6_tran_in|~F:romulan6~BEAM IN |RR_a6_shut|~F:romulan7~\vcSHUTTLECRAFT |RR_a6_shut_fire|~F:romulan7~LAUNCH |RR_a6_shut_opt|~F:romulan6~TARGET OPTIONS |RR_a6_shut_dock|~F:romulan6~DOCKED |RR_a6_shut_act|~F:romulan6~ACTIVE |RR_a6_shut_atk|~F:romulan7~ATTACK |RR_a6_shut_har|~F:romulan7~HARASS |RR_a6_shut_def|~F:romulan7~DEFEND |RR_a6_shut_defme|~F:romulan7~DEFEND ME |RR_a6_shut_ret|~F:romulan7~RETURN |RR_a6_plasmadron|~F:romulan7~PLASMA MISSILES |RR_a6_dron|~F:romulan7~MISSILES |RR_a6_dron_misnum|~F:romulan6~ALL MISSILES ||~F:romulan6~ONE MISSILE |RR_a6_dron_rackdata|~F:romulan6~RACK SPECS |RR_a6_dron_racknum|~F:romulan6~NUMBER |RR_a6_dron_type|~F:romulan6~TYPE |RR_a6_dron_misdata|~F:romulan6~MISSILE DATA |RR_a6_dron_misready|~F:romulan6~READY |RR_a6_dron_misreloads|~F:romulan6~RELOADS |RR_a6_esg|~F:romulan7~ESG |RR_a6_esg_off|~F:romulan7~OFFLINE |RR_a6_esg_cap|~F:romulan7~CAPACITOR |RR_a6_esg_rad|~F:romulan7~RADIUS |RR_a6_fus|~F:romulan7~FUSION CANNON |RR_a6_fus_off|~F:romulan8:X:2~OFFLINE |RR_a6_fus_norm|~F:romulan8:X:-2~NORMAL |RR_a6_fus_over|~F:romulan8~OVERLOAD |RR_a6_fus_sui|~F:romulan10:Y:-1~SUICIDE OVERLOAD |RR_a6_hell|~F:romulan7~HELLBORE |RR_a6_hell_off|~F:romulan9~OFFLINE |RR_a6_hell_norm|~F:romulan9~NORMAL |RR_a6_hell_over|~F:romulan9~OVERLOAD |RR_a6_ppd|~F:romulan7~PPD |RR_a6_ppd_off|~F:romulan9~OFFLINE |RR_a6_ppd_under|~F:romulan9~UNDERLOAD |RR_a6_ppd_norm|~F:romulan9~NORMAL |RR_a6_ppd_over|~F:romulan9~OVERLOAD |RR_a6_phot|~F:romulan7~PHOTON TORPEDOES |RR_a6_phot_off|~F:romulan9~OFFLINE |RR_a6_phot_norm|~F:romulan9~NORMAL |RR_a6_phot_over|~F:romulan9~OVERLOAD |RR_a6_phot_prox|~F:romulan9~PROXIMITY |RR_a6_dis|~F:romulan7~DISRUPTORS |RR_a6_dis_off|~F:romulan9~OFFLINE |RR_a6_dis_norm|~F:romulan9~NORMAL |RR_a6_dis_over|~F:romulan9~OVERLOAD |RR_a6_amd|~F:romulan7~AMD |RR_a6_amd_off|~F:romulan9~OFFLINE |RR_a6_amd_on|~F:romulan9~ONLINE |RR_a6_amd_stat1|~F:romulan6~AMD READY |RR_a6_amd_stat2|~F:romulan6~AMD PER RACK |RR_a6_amd_stat3|~F:romulan6~RELOADS |RR_a6_amd_stupid_freaking_S|~F:romulan5~S |RR_a6_maul|~F:romulan7~MAULER |RR_a6_maul_battpower|~F:romulan8~BATTERY POWER |RR_a6_maul_dampower|~F:romulan8~DAMAGE POWER |RR_a6_phasA|~F:romulan7~HEAVY PHASERS A |RR_a6_phasA_off|~F:romulan9:y:-1~OFFLINE |RR_a6_phasA_norm|~F:romulan9~ONLINE |RR_a6_phasB|~F:romulan7~HEAVY PHASERS B |RR_a6_phasB_off|~F:romulan9:y:-1~OFFLINE |RR_a6_phasB_norm|~F:romulan9~ONLINE |RR_a6_photH|~F:romulan7~HEAVY PHOTONS |RR_a6_photH_off|~F:romulan9~OFFLINE |RR_a6_photH_norm|~F:romulan9~NORMAL |RR_a6_photH_over|~F:romulan9~OVERLOAD |RR_a6_photH_prox|~F:romulan9~PROXIMITY |RR_a6_plasE|~F:romulan7~PLASMA SNARE |RR_a6_plasE_off|~F:romulan9:y:-1~OFFLINE |RR_a6_plasE_norm|~F:romulan9~ONLINE |RR_a6_plasX|~F:romulan7~FAST PLASMA |RR_a6_plasX_off|~F:romulan9:y:-1~OFFLINE |RR_a6_plasX_norm|~F:romulan9~ONLINE |RR_a6_esglance|~F:romulan7~ESG LANCE |RR_a6_esglance_off|~F:romulan9:y:-1~OFFLINE |RR_a6_esglance_norm|~F:romulan9~ONLINE |RR_a6_disH|~F:romulan7~HEAVY DISRUPTORS |RR_a6_disH_off|~F:romulan9~OFFLINE |RR_a6_disH_norm|~F:romulan9~NORMAL |RR_a6_disH_over|~F:romulan9~OVERLOAD |LL_a6_mult|~F:lyran7~MULTIPLE |LL_a6_mult_off|~F:lyran8~OFFLINE |LL_a6_mult_norm|~F:lyran8~NORMAL |LL_a6_mult_over|~F:lyran8~OVERLOAD |LL_a6_phas|~F:lyran7~PHASERS |LL_a6_phas_off|~F:lyran8~OFFLINE |LL_a6_phas_norm|~F:lyran8~ONLINE |LL_a6_phasX|~F:lyran7~X-PHASERS |LL_a6_phasX_off|~F:lyran8~OFFLINE |LL_a6_phasX_norm|~F:lyran8~NORMAL |LL_a6_phasX_over|~F:lyran8~OVERLOAD |LL_a6_dis|~F:lyran7~DISRUPTORS |LL_a6_dis_off|~F:lyran8~OFFLINE |LL_a6_dis_norm|~F:lyran8~NORMAL |LL_a6_dis_over|~F:lyran8~OVERLOAD |LL_a6_esg|~F:lyran7~ESG |LL_a6_esg_off|~F:lyran7~OFFLINE |LL_a6_esg_cap|~F:lyran7~CAPACITOR |LL_a6_esg_rad|~F:lyran5~RADIUS |LL_a6_shld|~F:lyran7~SHIELDS |LL_a6_shld_raise|~F:lyran7~RAISE |LL_a6_shld_lower|~F:lyran7~LOWER |LL_a6_shld_norm|~F:lyran6~NORMAL |LL_a6_shld_reinf|~F:lyran6~REINFORCE |LL_a6_shld_areinf|~F:lyran6:Y:1~REINFORCE ALL |LL_a6_sen|~F:lyran7~SENSORS |LL_a6_sen_ecm|~F:lyran6~ECM |LL_a6_sen_tecm|~F:lyran6~TARGET ECM |LL_a6_sen_eccm|~F:lyran6~ECCM |LL_a6_sen_teccm|~F:lyran6~TARGET ECCM |LL_a6_trac|~F:lyran7~TRACTOR BEAM |LL_a6_trac_hold|~F:lyran7~HOLD |LL_a6_trac_repel|~F:lyran7~REPEL |LL_a6_trac_bmst|~F:lyran5~BEAM STRENGTH |LL_a6_trac_rot|~F:lyran5~ROTATE |LL_a6_tran|~F:lyran7~TRANSPORTERS |LL_a6_tran_out|~F:lyran5~BEAM OUT |LL_a6_tran_in|~F:lyran5~BEAM IN |LL_a6_shut|~F:lyran7~SHUTTLECRAFT |LL_a6_shut_opt|~F:lyran5~TARGET OPTIONS |LL_a6_shut_dock|~F:lyran6~DOCKED |LL_a6_shut_act|~F:lyran6~ACTIVE |LL_a6_shut_atk|~F:lyran5:Y:1~ATTACK |LL_a6_shut_har|~F:lyran5~HARASS |LL_a6_shut_def|~F:lyran5:Y:-1~DEFEND |LL_a6_shut_defme|~F:lyran5~DEFEND ME |LL_a6_shut_ret|~F:lyran5:Y:-1~RETURN |LL_a6_plasmadron|~F:lyran7~PLASMA MISSILES |LL_a6_dron|~F:lyran7~MISSILES |LL_a6_dron_misnum|~F:lyran5~ALL MISSILES ||~F:lyran5~ONE MISSILE |LL_a6_dron_rackdata|~F:lyran7~RACK DATA |LL_a6_dron_racknum|~F:lyran7~NUMBER |LL_a6_dron_type|~F:lyran7~TYPE |LL_a6_dron_misdata|~F:lyran6~MISSILE DATA |LL_a6_dron_misready|~F:lyran7~READY |LL_a6_dron_misreloads|~F:lyran7~RELOADS |LL_a6_phot|~F:lyran7~PHOTON TORPEDOES |LL_a6_phot_off|~F:lyran7~OFFLINE |LL_a6_phot_norm|~F:lyran7~NORMAL |LL_a6_phot_over|~F:lyran7~OVERLOAD |LL_a6_phot_prox|~F:lyran7~PROXIMITY |LL_a6_plas|~F:lyran7~PLASMA TORPEDOES |LL_a6_plas_type|~F:lyran8~TYPE |LL_a6_plas_fake|~F:lyran5~FIRE PSEUDO |LL_a6_plas_off|~F:lyran8~OFFLINE |LL_a6_plas_norm|~F:lyran8~NORMAL |LL_a6_plas_env|~F:lyran8~ENVELOPING |LL_a6_plas_def|~F:lyran8~DEFENSIVE |LL_a6_plas_i_off|~F:lyran8~OFFLINE |LL_a6_plas_i_main|~F:lyran8~MAIN |LL_a6_plas_i_def|~F:lyran8~DEFENSIVE |LL_a6_plas_i_fulldef|~F:lyran8~FULL DEFENSE |LL_a6_hell|~F:lyran7~HELLBORE |LL_a6_hell_off|~F:lyran7~OFFLINE |LL_a6_hell_norm|~F:lyran7~NORMAL |LL_a6_hell_over|~F:lyran7~OVERLOAD |LL_a6_fus|~F:lyran7~FUSION CANNON |LL_a6_fus_off|~F:lyran7:X:2~OFFLINE |LL_a6_fus_norm|~F:lyran7:X:-2~NORMAL |LL_a6_fus_over|~F:lyran7~OVERLOAD |LL_a6_fus_sui|~F:lyran7:Y:-1~SUICIDE OVERLOAD |LL_a6_fus_suiA|~F:lyran10~SUICIDE |LL_a6_fus_suiB|~F:lyran10~OVERLOAD |LL_a6_ppd|~F:lyran7~PPD |LL_a6_ppd_off|~F:lyran7~OFFLINE |LL_a6_ppd_under|~F:lyran7~UNDERLOAD |LL_a6_ppd_norm|~F:lyran7~NORMAL |LL_a6_ppd_over|~F:lyran7~OVERLOAD |LL_a6_amd|~F:lyran7~AMD |LL_a6_amd_off|~F:lyran8:Y:2~OFFLINE |LL_a6_amd_on|~F:lyran8:Y:2~ONLINE |LL_a6_amd_stat1|~F:lyran7~AMD READY |LL_a6_amd_stat2|~F:lyran7~AMD PER RACK |LL_a6_amd_stat3|~F:lyran7~RELOADS |LL_a6_amd_stupid_freaking_S|~F:lyran5~S |LL_a6_maul|~F:lyran7~MAULER |LL_a6_maul_battpower|~F:lyran8~BATTERY POWER |LL_a6_maul_dampower|~F:lyran8~DAMAGE POWER |LL_a6_phasA|~F:lyran7~HEAVY PHASERS A |LL_a6_phasA_off|~F:lyran8~OFFLINE |LL_a6_phasA_norm|~F:lyran8~ONLINE |LL_a6_phasB|~F:lyran7~HEAVY PHASERS B |LL_a6_phasB_off|~F:lyran8~OFFLINE |LL_a6_phasB_norm|~F:lyran8~ONLINE |LL_a6_photH|~F:lyran7~HEAVY PHOTONS |LL_a6_photH_off|~F:lyran7~OFFLINE |LL_a6_photH_norm|~F:lyran7~NORMAL |LL_a6_photH_over|~F:lyran7~OVERLOAD |LL_a6_photH_prox|~F:lyran7~PROXIMITY |LL_a6_plasE|~F:lyran7~PLASMA SNARE |LL_a6_plasE_off|~F:lyran8~OFFLINE |LL_a6_plasE_norm|~F:lyran8~ONLINE |LL_a6_plasX|~F:lyran7~FAST PLASMA |LL_a6_plasX_off|~F:lyran8~OFFLINE |LL_a6_plasX_norm|~F:lyran8~ONLINE |LL_a6_esglance|~F:lyran7~ESG LANCE |LL_a6_esglance_off|~F:lyran8~OFFLINE |LL_a6_esglance_norm|~F:lyran8~ONLINE |LL_a6_disH|~F:lyran7~HEAVY DISRUPTORS |LL_a6_disH_off|~F:lyran8~OFFLINE |LL_a6_disH_norm|~F:lyran8~NORMAL |LL_a6_disH_over|~F:lyran8~OVERLOAD |HH_a6_firebutton|~F:hydran10~FIRE |HH_a6_plasmadron|~F:hydran6~PLASMA MISSILES |HH_a6_dron|~F:hydran6~MISSILES |HH_a6_dron_misnum|~F:hydran5:y:-5~ALL MISSILES ||~F:hydran5:y:-5~ ONE MISSILE |HH_a6_dron_rackdata|~F:hydran7~RACK DATA |HH_a6_dron_racknum|~F:hydran6~NUMBER |HH_a6_dron_type|~F:hydran6~TYPE |HH_a6_dron_misdata|~F:hydran7~MISSILE DATA |HH_a6_dron_misready|~F:hydran6~READY |HH_a6_dron_misreloads|~F:hydran6~RELOADS |HH_a6_mult|~F:hydran7~MULTIPLE |HH_a6_mult_off|~F:hydran8~OFFLINE |HH_a6_mult_norm|~F:hydran8~NORMAL |HH_a6_mult_over|~F:hydran8~OVERLOAD |HH_a6_phas|~F:hydran7~PHASERS |HH_a6_phas_off|~F:hydran8~OFFLINE |HH_a6_phas_norm|~F:hydran8~ONLINE |HH_a6_phasX|~F:hydran7~X-PHASERS |HH_a6_phasX_off|~F:hydran8~OFFLINE |HH_a6_phasX_norm|~F:hydran8~NORMAL |HH_a6_phasX_over|~F:hydran8~OVERLOAD |HH_a6_phot|~F:hydran7~PHOTON TORPEDOES |HH_a6_phot_off|~F:hydran6~OFFLINE |HH_a6_phot_norm|~F:hydran7~NORMAL |HH_a6_phot_over|~F:hydran7~OVERLOAD |HH_a6_phot_prox|~F:hydran7~PROXIMITY |HH_a6_plas|~F:hydran7~PLASMA TORPEDOES |HH_a6_plas_type|~F:hydran7~TYPE |HH_a6_plas_fake|~F:hydran5~FIRE PSEUDO |HH_a6_plas_off|~F:hydran7~OFFLINE |HH_a6_plas_norm|~F:hydran7~NORMAL |HH_a6_plas_env|~F:hydran7~ENVELOPING |HH_a6_plas_def|~F:hydran7~DEFENSIVE |HH_a6_plas_i_off|~F:hydran7~OFFLINE |HH_a6_plas_i_main|~F:hydran7~MAIN |HH_a6_plas_i_def|~F:hydran7~DEFENSIVE |HH_a6_plas_i_fulldef|~F:hydran7~FULL DEFENSE |HH_a6_sen|~F:hydran7~SENSORS |HH_a6_sen_ecm|~F:hydran6~ECM |HH_a6_sen_tecm|~F:hydran6~TARGET ECM |HH_a6_sen_eccm|~F:hydran6~ECCM |HH_a6_sen_teccm|~F:hydran6~TARGET ECCM |HH_a6_shld|~F:hydran7~SHIELDS |HH_a6_shld_raise|~F:hydran7~RAISE |HH_a6_shld_lower|~F:hydran7~LOWER |HH_a6_shld_norm|~F:hydran6~NORMAL |HH_a6_shld_reinf|~F:hydran6~REINFORCE |HH_a6_shld_areinf|~F:hydran5~REINFORCE ALL |HH_a6_trac|~F:hydran7~TRACTOR BEAM |HH_a6_trac_fire|~F:hydran7~ENGAGE |HH_a6_trac_hold|~F:hydran7~HOLD |HH_a6_trac_repel|~F:hydran7~REPEL |HH_a6_trac_bmst|~F:hydran6~BEAM STRENGTH |HH_a6_trac_rot|~F:hydran5~ROTATE |HH_a6_tran|~F:hydran7~TRANSPORTERS |HH_a6_tran_fire|~F:hydran7~ENERGIZE |HH_a6_tran_out|~F:hydran7~BEAM OUT |HH_a6_tran_in|~F:hydran7~BEAM IN |HH_a6_shut|~F:hydran7~SHUTTLECRAFT |HH_a6_shut_fire|~F:hydran7~LAUNCH |HH_a6_shut_opt|~F:hydran6~TARGET OPTIONS |HH_a6_shut_dock|~F:hydran5~DOCKED |HH_a6_shut_act|~F:hydran6~ACTIVE |HH_a6_shut_atk|~F:hydran7~ATTACK |HH_a6_shut_har|~F:hydran7~HARASS |HH_a6_shut_def|~F:hydran7~DEFEND |HH_a6_shut_defme|~F:hydran7~DEFEND ME |HH_a6_shut_ret|~F:hydran7~RETURN |HH_a6_fus|~F:hydran7~FUSION CANNON |HH_a6_fus_off|~F:hydran6:Y:-1~OFFLINE |HH_a6_fus_norm|~F:hydran6:Y:-1~NORMAL |HH_a6_fus_over|~F:hydran6:Y:-1~OVERLOAD |HH_a6_fus_suiA|~F:hydran10~SUICIDE |HH_a6_fus_suiB|~F:hydran10~OVERLOAD |HH_a6_hell|~F:hydran7~HELLBORE |HH_a6_hell_off|~F:hydran8~OFFLINE |HH_a6_hell_norm|~F:hydran8~NORMAL |HH_a6_hell_over|~F:hydran8~OVERLOAD |HH_a6_ppd|~F:hydran7~PPD |HH_a6_ppd_off|~F:hydran7~OFFLINE |HH_a6_ppd_under|~F:hydran7~UNDERLOAD |HH_a6_ppd_norm|~F:hydran7~NORMAL |HH_a6_ppd_over|~F:hydran7~OVERLOAD |HH_a6_dis|~F:hydran7~DISRUPTORS |HH_a6_dis_off|~F:hydran8~OFFLINE |HH_a6_dis_norm|~F:hydran8~NORMAL |HH_a6_dis_over|~F:hydran8~OVERLOAD |HH_a6_esg|~F:hydran7~ESG |HH_a6_esg_off|~F:hydran7~OFFLINE |HH_a6_esg_cap|~F:hydran7~CAPACITOR |HH_a6_esg_rad|~F:hydran7~RADIUS |HH_a6_amd|~F:hydran7~AMD |HH_a6_amd_off|~F:hydran8~OFFLINE |HH_a6_amd_on|~F:hydran8~ONLINE |HH_a6_amd_stat1|~F:hydran7~AMD READY |HH_a6_amd_stat2|~F:hydran7~AMD PER RACK |HH_a6_amd_stat3|~F:hydran7~RELOADS |HH_a6_amd_stupid_freaking_S|~F:hydran5~S |HH_a6_maul|~F:hydran7~MAULER |HH_a6_maul_battpower|~F:hydran8~BATTERY POWER |HH_a6_maul_dampower|~F:hydran8~DAMAGE POWER |HH_a6_phasA|~F:hydran7~HEAVY PHASERS A |HH_a6_phasA_off|~F:hydran8~OFFLINE |HH_a6_phasA_norm|~F:hydran8~ONLINE |HH_a6_phasB|~F:hydran7~HEAVY PHASERS B |HH_a6_phasB_off|~F:hydran8~OFFLINE |HH_a6_phasB_norm|~F:hydran8~ONLINE |HH_a6_photH|~F:hydran7~HEAVY PHOTONS |HH_a6_photH_off|~F:hydran6~OFFLINE |HH_a6_photH_norm|~F:hydran7~NORMAL |HH_a6_photH_over|~F:hydran7~OVERLOAD |HH_a6_photH_prox|~F:hydran7~PROXIMITY |HH_a6_plasE|~F:hydran7~PLASMA SNARE |HH_a6_plasE_off|~F:hydran8~OFFLINE |HH_a6_plasE_norm|~F:hydran8~ONLINE |HH_a6_plasX|~F:hydran7~FAST PLASMA |HH_a6_plasX_off|~F:hydran8~OFFLINE |HH_a6_plasX_norm|~F:hydran8~ONLINE |HH_a6_esglance|~F:hydran7~ESG LANCE |HH_a6_esglance_off|~F:hydran8~OFFLINE |HH_a6_esglance_norm|~F:hydran8~ONLINE |HH_a6_disH|~F:hydran7~HEAVY DISRUPTORS |HH_a6_disH_off|~F:hydran8~OFFLINE |HH_a6_disH_norm|~F:hydran8~NORMAL |HH_a6_disH_over|~F:hydran8~OVERLOAD |GG_a6_firebutton|~F:gorn10~FIRE |GG_a6_mult|~F:gorn9~\vcMULTIPLE |GG_a6_mult_off|~F:gorn11~OFFLINE |GG_a6_mult_norm|~F:gorn11~NORMAL |GG_a6_mult_over|~F:gorn11~OVERLOAD |GG_a6_phas|~F:gorn9~\vcPHASERS |GG_a6_phas_off|~F:gorn11~OFFLINE |GG_a6_phas_norm|~F:gorn11~ONLINE |GG_a6_phasX|~F:gorn9~\vcX-PHASERS |GG_a6_phasX_off|~F:gorn10~OFFLINE |GG_a6_phasX_norm|~F:gorn10~NORMAL |GG_a6_phasX_over|~F:gorn10~OVERLOAD |GG_a6_phot|~F:gorn9~PHOTON TORPEDOES |GG_a6_phot_off|~F:gorn10~OFFLINE |GG_a6_phot_norm|~F:gorn10~NORMAL |GG_a6_phot_over|~F:gorn10~OVERLOAD |GG_a6_phot_prox|~F:gorn10~PROXIMITY |GG_a6_plas|~F:gorn8~PLASMA TORPEDOES |GG_a6_plas_type|~F:gorn10~TYPE |GG_a6_plas_fake|~F:gorn10~FIRE PSEUDO |GG_a6_plas_off|~F:gorn10:Y:-1~OFFLINE |GG_a6_plas_norm|~F:gorn10:Y:-1~NORMAL |GG_a6_plas_env|~F:gorn10:Y:-1~ENVELOPING |GG_a6_plas_def|~F:gorn10:Y:-1~DEFENSIVE |GG_a6_plas_i_off|~F:gorn10:Y:-1~OFFLINE |GG_a6_plas_i_main|~F:gorn10:Y:-1~MAIN |GG_a6_plas_i_def|~F:gorn10:Y:-1~DEFENSIVE |GG_a6_plas_i_fulldef|~F:gorn10:Y:-1~FULL DEFENSE |GG_a6_sen|~F:gorn9~\vcSENSORS |GG_a6_sen_ecm|~F:gorn8~\vcECM |GG_a6_sen_tecm|~F:gorn8~\vcTARGET ECM |GG_a6_sen_eccm|~F:gorn8~\vcECCM |GG_a6_sen_teccm|~F:gorn8~\vcTARGET ECCM |GG_a6_sen_cloak|~F:gorn9~DECLOAKED ||~F:gorn9~CLOAKED ||~F:gorn9~DECLOAKED ||~F:gorn9~DECLOAKED |GG_a6_shld|~F:gorn9~SHIELDS |GG_a6_shld_raise|~F:gorn10~RAISE |GG_a6_shld_lower|~F:gorn10~LOWER |GG_a6_shld_norm|~F:gorn9~NORMAL |GG_a6_shld_reinf|~F:gorn9~REINFORCE |GG_a6_shld_areinf|~F:gorn9~REINFORCE ALL |GG_a6_trac|~F:gorn9~\vcTRACTOR BEAM |GG_a6_trac_fire|~F:gorn7~ENGAGE |GG_a6_trac_hold|~F:gorn9~HOLD |GG_a6_trac_repel|~F:gorn9~REPEL |GG_a6_trac_bmst|~F:gorn9~BEAM STRENGTH |GG_a6_trac_rot|~F:gorn9~ROTATE |GG_a6_tran|~F:gorn9~\vcTRANSPORTERS |GG_a6_tran_fire|~F:gorn8~ENERGIZE |GG_a6_tran_out|~F:gorn8~BEAM OUT |GG_a6_tran_in|~F:gorn8~BEAM IN |GG_a6_shut|~F:gorn8~SHUTTLECRAFT |GG_a6_shut_fire|~F:gorn8~LAUNCH |GG_a6_shut_opt|~F:gorn8~\vcTARGET OPTIONS |GG_a6_shut_dock|~F:gorn8~DOCKED |GG_a6_shut_act|~F:gorn8~ACTIVE |GG_a6_shut_atk|~F:gorn8~\vcATTACK |GG_a6_shut_har|~F:gorn8~\vcHARASS |GG_a6_shut_def|~F:gorn8~\vcDEFEND |GG_a6_shut_defme|~F:gorn8~\vcDEFEND ME |GG_a6_shut_ret|~F:gorn8~\vcRETURN |GG_a6_dis|~F:gorn8~DISRUPTORS |GG_a6_dis_off|~F:gorn10~OFFLINE |GG_a6_dis_norm|~F:gorn10~NORMAL |GG_a6_dis_over|~F:gorn10~OVERLOAD |GG_a6_esg|~F:gorn8~ESG |GG_a6_esg_off|~F:gorn7~OFFLINE |GG_a6_esg_cap|~F:gorn7~CAPACITOR |GG_a6_esg_rad|~F:gorn7~RADIUS |GG_a6_plasmadron|~F:gorn8~PLASMA MISSILES |GG_a6_dron|~F:gorn8:y:-1~MISSILES |GG_a6_dron_misnum|~F:gorn7~ALL MISSILES ||~F:gorn7~ONE MISSILE |GG_a6_dron_rackdata|~F:gorn8~RACK DATA |GG_a6_dron_racknum|~F:gorn8~NUMBER |GG_a6_dron_type|~F:gorn8~TYPE |GG_a6_dron_misdata|~F:gorn8~MISSILE DATA |GG_a6_dron_misready|~F:gorn8~READY |GG_a6_dron_misreloads|~F:gorn8~RELOADS |GG_a6_phot|~F:gorn8~PHOTON TORPEDOES |GG_a6_phot_off|~F:gorn9~OFFLINE |GG_a6_phot_norm|~F:gorn9~NORMAL |GG_a6_phot_over|~F:gorn9~OVERLOAD |GG_a6_phot_prox|~F:gorn9~PROXIMITY |GG_a6_hell|~F:gorn8~HELLBORE |GG_a6_hell_off|~F:gorn11~OFFLINE |GG_a6_hell_norm|~F:gorn11~NORMAL |GG_a6_hell_over|~F:gorn11~OVERLOAD |GG_a6_fus|~F:gorn8~FUSION CANNON |GG_a6_fus_off|~F:gorn11~OFFLINE |GG_a6_fus_norm|~F:gorn11~NORMAL |GG_a6_fus_over|~F:gorn11~OVERLOAD |GG_a6_fus_sui|~F:gorn7~:Y:-1SUICIDE OVERLOAD |GG_a6_fus_suiA|~F:gorn11~SUICIDE |GG_a6_fus_suiB|~F:gorn11~OVERLOAD |GG_a6_ppd|~F:gorn8~PPD |GG_a6_ppd_off|~F:gorn9~OFFLINE |GG_a6_ppd_under|~F:gorn9~UNDERLOAD |GG_a6_ppd_norm|~F:gorn9~NORMAL |GG_a6_ppd_over|~F:gorn9~OVERLOAD |GG_a6_amd|~F:gorn9~AMD |GG_a6_amd_off|~F:gorn10~OFFLINE |GG_a6_amd_on|~F:gorn10~ONLINE |GG_a6_amd_stat1|~F:gorn8~AMD READY |GG_a6_amd_stat2|~F:gorn8~AMD PER RACK |GG_a6_amd_stat3|~F:gorn8~RELOADS |GG_a6_amd_stupid_freaking_S|~F:gorn7~S |GG_a6_maul|~F:gorn9~MAULER |GG_a6_maul_battpower|~F:gorn10~BATTERY POWER |GG_a6_maul_dampower|~F:gorn10~DAMAGE POWER |GG_a6_phasA|~F:gorn9~HEAVY PHASERS A |GG_a6_phasA_off|~F:gorn10~OFFLINE |GG_a6_phasA_norm|~F:gorn10~ONLINE |GG_a6_phasB|~F:gorn9~HEAVY PHASERS B |GG_a6_phasB_off|~F:gorn10~OFFLINE |GG_a6_phasB_norm|~F:gorn10~ONLINE |GG_a6_photH|~F:gorn9~HEAVY PHOTONS |GG_a6_photH_off|~F:gorn10~OFFLINE |GG_a6_photH_norm|~F:gorn10~NORMAL |GG_a6_photH_over|~F:gorn10~OVERLOAD |GG_a6_photH_prox|~F:gorn10~PROXIMITY |GG_a6_plasE|~F:gorn9~PLASMA SNARE |GG_a6_plasE_off|~F:gorn10~OFFLINE |GG_a6_plasE_norm|~F:gorn10~ONLINE |GG_a6_plasX|~F:gorn9~FAST PLASMA |GG_a6_plasX_off|~F:gorn10~OFFLINE |GG_a6_plasX_norm|~F:gorn10~ONLINE |GG_a6_esglance|~F:gorn9~ESG LANCE |GG_a6_esglance_off|~F:gorn10~OFFLINE |GG_a6_esglance_norm|~F:gorn10~ONLINE |GG_a6_disH|~F:gorn8:y:-1~HEAVY DISRUPTORS |GG_a6_disH_off|~F:gorn10~OFFLINE |GG_a6_disH_norm|~F:gorn10~NORMAL |GG_a6_disH_over|~F:gorn10~OVERLOAD |ZZ_a6_firebutton|~F:mirak12~FIRE |ZZ_a6_plasmadron|~F:mirak9~PLASMA MISSILES |ZZ_a6_dron|~F:mirak9~MISSILES |ZZ_a6_dron_misnum|~F:mirak6~ALL MISSILES ||~F:mirak6~ONE MISSILE |ZZ_a6_dron_rackdata|~F:mirak7~RACK DATA |ZZ_a6_dron_racknum|~F:mirak7~NUMBER |ZZ_a6_dron_type|~F:mirak7~TYPE |ZZ_a6_dron_misdata|~F:mirak7~MISSILE DATA |ZZ_a6_dron_misready|~F:mirak7~READY |ZZ_a6_dron_misreloads|~F:mirak7~RELOADS |ZZ_a6_mult|~F:mirak9~MULTIPLE |ZZ_a6_mult_off|~F:mirak9~OFFLINE |ZZ_a6_mult_norm|~F:mirak9~NORMAL |ZZ_a6_mult_over|~F:mirak9~OVERLOAD |ZZ_a6_phas|~F:mirak9~PHASERS |ZZ_a6_phas_off|~F:mirak9~OFFLINE |ZZ_a6_phas_norm|~F:mirak9~ONLINE |ZZ_a6_phasX|~F:mirak9~X-PHASERS |ZZ_a6_phasX_off|~F:mirak9~OFFLINE |ZZ_a6_phasX_norm|~F:mirak9~NORMAL |ZZ_a6_phasX_over|~F:mirak9~OVERLOAD |ZZ_a6_phot|~F:mirak9~PHOTON TORPEDOES |ZZ_a6_phot_off|~F:mirak9~OFFLINE |ZZ_a6_phot_norm|~F:mirak9~NORMAL |ZZ_a6_phot_over|~F:mirak9~OVERLOAD |ZZ_a6_phot_prox|~F:mirak9~PROXIMITY |ZZ_a6_plas|~F:mirak9~PLASMA TORPEDOES |ZZ_a6_plas_type|~F:mirak7~TYPE |ZZ_a6_plas_fake|~F:mirak8:Y:-1~FIRE PSEUDO |ZZ_a6_plas_off|~F:mirak9~OFFLINE |ZZ_a6_plas_norm|~F:mirak9~NORMAL |ZZ_a6_plas_env|~F:mirak9~ENVELOPING |ZZ_a6_plas_def|~F:mirak9~DEFENSIVE |ZZ_a6_plas_i_off|~F:mirak9~OFFLINE |ZZ_a6_plas_i_main|~F:mirak9~MAIN |ZZ_a6_plas_i_def|~F:mirak9~DEFENSIVE |ZZ_a6_plas_i_fulldef|~F:mirak9~FULL DEFENSE |ZZ_a6_dis|~F:mirak9~DISRUPTORS |ZZ_a6_dis_off|~F:mirak9~OFFLINE |ZZ_a6_dis_norm|~F:mirak9~NORMAL |ZZ_a6_dis_over|~F:mirak9~OVERLOAD |ZZ_a6_esg|~F:mirak9~ESG |ZZ_a6_esg_off|~F:mirak9~OFFLINE |ZZ_a6_esg_cap|~F:mirak7~CAPACITOR |ZZ_a6_esg_rad|~F:mirak5~RADIUS |ZZ_a6_ppd|~F:mirak9~PPD |ZZ_a6_ppd_off|~F:mirak9~OFFLINE |ZZ_a6_ppd_under|~F:mirak9~UNDERLOAD |ZZ_a6_ppd_norm|~F:mirak9~NORMAL |ZZ_a6_ppd_over|~F:mirak9~OVERLOAD |ZZ_a6_fus|~F:mirak9~FUSION CANNON |ZZ_a6_fus_off|~F:mirak7~OFFLINE |ZZ_a6_fus_norm|~F:mirak7~NORMAL |ZZ_a6_fus_over|~F:mirak7~OVERLOAD |ZZ_a6_fus_suiA|~F:mirak8~SUICIDE OVERLOAD |ZZ_a6_fus_suiB|~F:mirak10~OVERLOAD |ZZ_a6_hell|~F:mirak9~HELLBORE |ZZ_a6_hell_off|~F:mirak9~OFFLINE |ZZ_a6_hell_norm|~F:mirak9~NORMAL |ZZ_a6_hell_over|~F:mirak9~OVERLOAD |ZZ_a6_sen|~F:mirak9~SENSORS |ZZ_a6_sen_ecm|~F:mirak8~ECM |ZZ_a6_sen_tecm|~F:mirak8~TARGET ECM |ZZ_a6_sen_eccm|~F:mirak8~ECCM |ZZ_a6_sen_teccm|~F:mirak8~TARGET ECCM |ZZ_a6_shld|~F:mirak9~SHIELDS |ZZ_a6_shld_raise|~F:mirak7~RAISE |ZZ_a6_shld_lower|~F:mirak7~LOWER |ZZ_a6_shld_norm|~F:mirak7~NORMAL |ZZ_a6_shld_reinf|~F:mirak7~REINFORCE |ZZ_a6_shld_areinf|~F:mirak7~REINFORCE ALL |ZZ_a6_trac|~F:mirak9~TRACTOR BEAM |ZZ_a6_trac_fire|~F:mirak8~ENGAGE |ZZ_a6_trac_hold|~F:mirak8~HOLD |ZZ_a6_trac_repel|~F:mirak8~REPEL |ZZ_a6_trac_bmst|~F:mirak7~BEAM STRENGTH |ZZ_a6_trac_rot|~F:mirak7~ROTATE |ZZ_a6_tran|~F:mirak9~TRANSPORTERS |ZZ_a6_tran_fire|~F:mirak7:Y:-1~ENERGIZE |ZZ_a6_tran_out|~F:mirak7~BEAM OUT |ZZ_a6_tran_in|~F:mirak7~BEAM IN |ZZ_a6_shut|~F:mirak9~SHUTTLECRAFT |ZZ_a6_shut_fire|~F:mirak7~LAUNCH |ZZ_a6_shut_opt|~F:mirak7~TARGET OPTIONS |ZZ_a6_shut_dock|~F:mirak7~DOCKED |ZZ_a6_shut_act|~F:mirak7~ACTIVE |ZZ_a6_shut_atk|~F:mirak7~ATTACK |ZZ_a6_shut_har|~F:mirak7~HARASS |ZZ_a6_shut_def|~F:mirak7~DEFEND |ZZ_a6_shut_defme|~F:mirak7~DEFEND ME |ZZ_a6_shut_ret|~F:mirak7~RETURN |ZZ_a6_esg|~F:mirak8~ESG |ZZ_a6_esg_off|~F:mirak8~OFFLINE |ZZ_a6_esg_cap|~F:mirak7~CAPACITOR |ZZ_a6_esg_rad|~F:mirak7~RADIUS |ZZ_a6_amd|~F:mirak8~ANTI-MISSILE DEFENSE |ZZ_a6_amd_off|~F:mirak9~OFFLINE |ZZ_a6_amd_on|~F:mirak9~ONLINE |ZZ_a6_amd_stat1|~F:mirak9~AMD READY |ZZ_a6_amd_stat2|~F:mirak9~AMD PER RACK |ZZ_a6_amd_stat3|~F:mirak9~RELOADS |ZZ_a6_amd_stupid_freaking_S|~F:mirak7~S |ZZ_a6_maul|~F:mirak9~MAULER |ZZ_a6_maul_battpower|~F:mirak8~BATTERY POWER |ZZ_a6_maul_dampower|~F:mirak8~DAMAGE POWER |ZZ_a6_phasX|~F:mirak9~X-PHASERS |ZZ_a6_phasX_off|~F:mirak9~OFFLINE |ZZ_a6_phasX_norm|~F:mirak9~NORMAL |ZZ_a6_phasX_over|~F:mirak9~OVERLOAD |ZZ_a6_phasA|~F:mirak9~HEAVY PHASERS A |ZZ_a6_phasA_off|~F:mirak9~OFFLINE |ZZ_a6_phasA_norm|~F:mirak9~ONLINE |ZZ_a6_phasB|~F:mirak9~HEAVY PHASERS B |ZZ_a6_phasB_off|~F:mirak9~OFFLINE |ZZ_a6_phasB_norm|~F:mirak9~ONLINE |ZZ_a6_photH|~F:mirak9~HEAVY PHOTONS |ZZ_a6_photH_off|~F:mirak9~OFFLINE |ZZ_a6_photH_norm|~F:mirak9~NORMAL |ZZ_a6_photH_over|~F:mirak9~OVERLOAD |ZZ_a6_photH_prox|~F:mirak9~PROXIMITY |ZZ_a6_plasE|~F:mirak9~PLASMA SNARE |ZZ_a6_plasE_off|~F:mirak9~OFFLINE |ZZ_a6_plasE_norm|~F:mirak9~ONLINE |ZZ_a6_plasX|~F:mirak9~FAST PLASMA |ZZ_a6_plasX_off|~F:mirak9~OFFLINE |ZZ_a6_plasX_norm|~F:mirak9~ONLINE |ZZ_a6_esglance|~F:mirak9~ESG LANCE |ZZ_a6_esglance_off|~F:mirak9~OFFLINE |ZZ_a6_esglance_norm|~F:mirak9~ONLINE |ZZ_a6_disH|~F:mirak9~HEAVY DISRUPTORS |ZZ_a6_disH_off|~F:mirak9~OFFLINE |ZZ_a6_disH_norm|~F:mirak9~NORMAL |ZZ_a6_disH_over|~F:mirak9~OVERLOAD |II_a6_plasmadron|~F:isc8~PLASMA MISSILES |II_a6_dron|~F:isc8~MISSILES |II_a6_dron_misnum|~F:isc5:X:1~ALL MISSILES ||~F:isc5:X:1~ONE MISSILE |II_a6_dron_rackdata|~F:isc7~RACK DATA |II_a6_dron_racknum|~F:isc7~NUMBER |II_a6_dron_type|~F:isc7~TYPE |II_a6_dron_misdata|~F:isc7~MISSILE DATA |II_a6_dron_misready|~F:isc7~READY |II_a6_dron_misreloads|~F:isc7~RELOADS |II_a6_mult|~F:isc8~MULTIPLE |II_a6_mult_off|~F:isc10:Y:-2~OFFLINE |II_a6_mult_norm|~F:isc10~NORMAL |II_a6_mult_over|~F:isc10:Y:2~OVERLOAD |II_a6_phas|~F:isc8~PHASERS |II_a6_phas_off|~F:isc10:Y:-3~OFFLINE |II_a6_phas_norm|~F:isc10:Y:2~ONLINE |II_a6_phasX|~F:isc8~X-PHASERS |II_a6_phasX_off|~F:isc10:Y:-2~OFFLINE |II_a6_phasX_norm|~F:isc10~NORMAL |II_a6_phasX_over|~F:isc10:Y:2~OVERLOAD |II_a6_phot|~F:isc8~PHOTON TORPEDOES |II_a6_phot_off|~F:isc8:Y:-2~OFFLINE |II_a6_phot_norm|~F:isc8:Y:-2~NORMAL |II_a6_phot_over|~F:isc8:Y:1~OVERLOAD |II_a6_phot_prox|~F:isc8:Y:1~PROXIMITY |II_a6_plas|~F:isc8~PLASMA TORPEDOES |II_a6_plas_type|~F:isc8~TYPE |II_a6_plas_fake|~F:isc7:Y:-1~FIRE PSEUDO |II_a6_plas_off|~F:isc9:Y:-1~OFFLINE |II_a6_plas_norm|~F:isc9:Y:-1~NORMAL |II_a6_plas_env|~F:isc9:Y:1~ENVELOPING |II_a6_plas_def|~F:isc9:Y:2~DEFENSIVE |II_a6_plas_i_off|~F:isc9:Y:-1~OFFLINE |II_a6_plas_i_main|~F:isc9:Y:-1~MAIN |II_a6_plas_i_def|~F:isc9:Y:1~DEFENSIVE |II_a6_plas_i_fulldef|~F:isc9:Y:2~FULL DEFENSE |II_a6_hell|~F:isc8~HELLBORE |II_a6_hell_off|~F:isc10:Y:-2~OFFLINE |II_a6_hell_norm|~F:isc10~NORMAL |II_a6_hell_over|~F:isc10:Y:2~OVERLOAD |II_a6_fus|~F:isc8~FUSION CANNON |II_a6_fus_off|~F:isc8:X:2~OFFLINE |II_a6_fus_norm|~F:isc8:X:-2~NORMAL |II_a6_fus_over|~F:isc8~OVERLOAD |II_a6_fus_sui|~F:isc12:Y:-1~SUICIDE OVERLOAD |II_a6_dis|~F:isc8~DISRUPTORS |II_a6_dis_off|~F:isc10:Y:-2~OFFLINE |II_a6_dis_norm|~F:isc10~NORMAL |II_a6_dis_over|~F:isc10:Y:2~OVERLOAD |II_a6_sen|~F:isc8~SENSORS |II_a6_sen_ecm|~F:isc6~ECM |II_a6_sen_tecm|~F:isc6~TARGET ECM |II_a6_sen_eccm|~F:isc6~ECCM |II_a6_sen_teccm|~F:isc6~TARGET ECCM |II_a6_sen_cloak|~F:isc7~DECLOAKED ||~F:isc8~CLOAKED ||~F:isc7~DECLOAKED ||~F:isc7~DECLOAKED |II_a6_shld|~F:isc8~SHIELDS |II_a6_shld_raise|~F:isc7:X:2~RAISE |II_a6_shld_lower|~F:isc7:X:-2~LOWER |II_a6_shld_norm|~F:isc7~NORMAL |II_a6_shld_reinf|~F:isc7:Y:-3~REINFORCE |II_a6_shld_areinf|~F:isc7:Y:1~REINFORCE ALL |II_a6_trac|~F:isc8~TRACTOR BEAM |II_a6_trac_hold|~F:isc8:X:2~HOLD |II_a6_trac_repel|~F:isc8:X:-2~REPEL |II_a6_trac_bmst|~F:isc6~BEAM STRENGTH |II_a6_trac_rot|~F:isc6~ROTATE |II_a6_tran|~F:isc8~TRANSPORTERS |II_a6_tran_out|~F:isc7~BEAM OUT |II_a6_tran_in|~F:isc7~BEAM IN |II_a6_shut|~F:isc8~SHUTTLECRAFT |II_a6_shut_fire|~F:isc7~LAUNCH |II_a6_shut_opt|~F:isc6~TARGET OPTIONS |II_a6_shut_dock|~F:isc7~DOCKED |II_a6_shut_act|~F:isc7~ACTIVE |II_a6_shut_atk|~F:isc6:Y:-1~ATTACK |II_a6_shut_har|~F:isc6~HARASS |II_a6_shut_def|~F:isc6:Y:1~DEFEND |II_a6_shut_defme|~F:isc6~DEFEND ME |II_a6_shut_ret|~F:isc6~RETURN |II_a6_ppd|~F:isc8~PPD |II_a6_ppd_off|~F:isc8:Y:-2~OFFLINE |II_a6_ppd_under|~F:isc8:Y:1~UNDERLOAD |II_a6_ppd_norm|~F:isc8:Y:-2~NORMAL |II_a6_ppd_over|~F:isc8:Y:1~OVERLOAD |II_a6_amd|~F:isc8~ANTI-MISSILE DEFENSE |II_a6_amd_off|~F:isc8:X:2:Y:-1~OFFLINE |II_a6_amd_on|~F:isc8:X:-2:Y:-1~ONLINE |II_a6_amd_stat1|~F:isc7~AMD READY |II_a6_amd_stat2|~F:isc7~AMD PER RACK |II_a6_amd_stat3|~F:isc7~RELOADS |II_a6_amd_stupid_freaking_S|~F:isc5~S |II_a6_esg|~F:isc8~ESG |II_a6_esg_off|~F:isc7~OFFLINE |II_a6_esg_cap|~F:isc6~CAPACITOR |II_a6_esg_rad|~F:isc7~RADIUS |II_a6_maul|~F:isc8~MAULER |II_a6_maul_battpower|~F:isc9~BATTERY POWER |II_a6_maul_dampower|~F:isc9~DAMAGE POWER |II_a6_phasX|~F:isc8~X-PHASERS |II_a6_phasX_off|~F:isc10:Y:-2~OFFLINE |II_a6_phasX_norm|~F:isc10~NORMAL |II_a6_phasX_over|~F:isc10:Y:2~OVERLOAD |II_a6_phasA|~F:isc8~HEAVY PHASERS A |II_a6_phasA_off|~F:isc10:Y:-3~OFFLINE |II_a6_phasA_norm|~F:isc10:Y:2~ONLINE |II_a6_phasB|~F:isc8~HEAVY PHASERS B |II_a6_phasB_off|~F:isc10:Y:-3~OFFLINE |II_a6_phasB_norm|~F:isc10:Y:2~ONLINE |II_a6_photH|~F:isc8~HEAVY PHOTONS |II_a6_photH_off|~F:isc8:Y:-1~OFFLINE |II_a6_photH_norm|~F:isc8:Y:-1~NORMAL |II_a6_photH_over|~F:isc8:Y:1~OVERLOAD |II_a6_photH_prox|~F:isc8:Y:1~PROXIMITY |II_a6_plasE|~F:isc8~PLASMA SNARE |II_a6_plasE_off|~F:isc10:Y:-3~OFFLINE |II_a6_plasE_norm|~F:isc10:Y:2~ONLINE |II_a6_plasX|~F:isc8~FAST PLASMA |II_a6_plasX_off|~F:isc10:Y:-3~OFFLINE |II_a6_plasX_norm|~F:isc10:Y:2~ONLINE |II_a6_esglance|~F:isc8~ESG LANCE |II_a6_esglance_off|~F:isc10:Y:-3~OFFLINE |II_a6_esglance_norm|~F:isc10:Y:2~ONLINE |II_a6_disH|~F:isc8~HEAVY DISRUPTORS |II_a6_disH_off|~F:isc10:Y:-2~OFFLINE |II_a6_disH_norm|~F:isc10~NORMAL |II_a6_disH_over|~F:isc10:Y:2~OVERLOAD |PP_a6_firebutton|~F:orion12~FIRE |PP_a6_plasmadron|~F:orion7~PLASMA MISSILES |PP_a6_dron|~F:orion7~MISSILES |PP_a6_dron_misnum|~F:orion5~ALL MISSILES ||~F:orion5~ONE MISSILE |PP_a6_dron_rackdata|~F:orion6~RACK DATA |PP_a6_dron_racknum|~F:orion6~NUMBER |PP_a6_dron_type|~F:orion7~TYPE |PP_a6_dron_misdata|~F:orion6~MISSILE DATA |PP_a6_dron_misready|~F:orion7~READY |PP_a6_dron_misreloads|~F:orion6~RELOAD |PP_a6_mult|~F:orion7~MULTIPLE |PP_a6_mult_off|~F:orion10~OFFLINE |PP_a6_mult_norm|~F:orion10~NORMAL |PP_a6_mult_over|~F:orion10~OVERLOAD |PP_a6_phas|~F:orion7~PHASERS |PP_a6_phas_off|~F:orion10~OFFLINE |PP_a6_phas_norm|~F:orion10~ONLINE |PP_a6_phasX|~F:orion7~X-PHASERS |PP_a6_phasX_off|~F:orion10~OFFLINE |PP_a6_phasX_norm|~F:orion10~NORMAL |PP_a6_phasX_over|~F:orion10~OVERLOAD |PP_a6_phot|~F:orion7~PHOTON TORPEDOES |PP_a6_phot_off|~F:orion8~OFFLINE |PP_a6_phot_norm|~F:orion8~NORMAL |PP_a6_phot_over|~F:orion8~OVERLOAD |PP_a6_phot_prox|~F:orion8~PROXIMITY |PP_a6_plas|~F:orion7~PLASMA TORPEDOES |PP_a6_plas_type|~F:orion7~TYPE |PP_a6_plas_fake|~F:orion6~FIRE PSEUDO |PP_a6_plas_off|~F:orion8~OFFLINE |PP_a6_plas_norm|~F:orion8~NORMAL |PP_a6_plas_env|~F:orion7~ENVELOPING |PP_a6_plas_def|~F:orion8~DEFENSIVE |PP_a6_plas_i_off|~F:orion8~OFFLINE |PP_a6_plas_i_main|~F:orion8~MAIN |PP_a6_plas_i_def|~F:orion8~DEFENSIVE |PP_a6_plas_i_fulldef|~F:orion6~FULL DEFENSE |PP_a6_sen|~F:orion7~SENSORS |PP_a6_sen_ecm|~F:orion6~ECM |PP_a6_sen_tecm|~F:orion5~TARGET ECM |PP_a6_sen_eccm|~F:orion6~ECCM |PP_a6_sen_teccm|~F:orion5~TARGET ECCM |PP_a6_sen_cloak|~F:orion7~DECLOAKED ||~F:orion7~CLOAKED ||~F:orion7~DECLOAKED ||~F:orion7~DECLOAKED |PP_a6_shld|~F:orion7~SHIELDS |PP_a6_shld_raise|~F:orion7~RAISE |PP_a6_shld_lower|~F:orion7~LOWER |PP_a6_shld_norm|~F:orion7~NORMAL |PP_a6_shld_reinf|~F:orion7~REINFORCE |PP_a6_shld_areinf|~F:orion7~REINFORCE ALL |PP_a6_trac|~F:orion7~TRACTOR BEAM |PP_a6_trac_fire|~F:orion6~ENGAGE |PP_a6_trac_hold|~F:orion7~HOLD |PP_a6_trac_repel|~F:orion7~REPEL |PP_a6_trac_bmst|~F:orion7~BEAM STRENGTH |PP_a6_trac_rot|~F:orion5~ROTATE |PP_a6_tran|~F:orion7~TRANSPORTERS |PP_a6_tran_fire|~F:orion6:Y:-1~ENERGIZE |PP_a6_tran_out|~F:orion6~BEAM OUT |PP_a6_tran_in|~F:orion6~BEAM IN |PP_a6_shut|~F:orion7~SHUTTLECRAFT |PP_a6_shut_fire|~F:orion6~LAUNCH |PP_a6_shut_opt|~F:orion5~TARGET OPTIONS |PP_a6_shut_dock|~F:orion7~DOCKED |PP_a6_shut_act|~F:orion7~ACTIVE |PP_a6_shut_atk|~F:orion6:Y:-1~ATTACK |PP_a6_shut_har|~F:orion6:Y:-1~HARASS |PP_a6_shut_def|~F:orion6:Y:-1~DEFEND |PP_a6_shut_defme|~F:orion6:Y:-1~DEFEND ME |PP_a6_shut_ret|~F:orion6:Y:-1~RETURN |PP_a6_esg|~F:orion7~ESG |PP_a6_esg_off|~F:orion7~OFFLINE |PP_a6_esg_cap|~F:orion6~CAPACITOR |PP_a6_esg_rad|~F:orion7~RADIUS |PP_a6_fus|~F:orion7~FUSION CANNON |PP_a6_fus_off|~F:orion8:X:2~OFFLINE |PP_a6_fus_norm|~F:orion8:X:-2~NORMAL |PP_a6_fus_over|~F:orion8~OVERLOAD |PP_a6_fus_suiA|~F:orion11~SUICIDE |PP_a6_fus_suiB|~F:orion11~OVERLOAD |PP_a6_hell|~F:orion7~HELLBORE |PP_a6_hell_off|~F:orion10~OFFLINE |PP_a6_hell_norm|~F:orion10~NORMAL |PP_a6_hell_over|~F:orion10~OVERLOAD |PP_a6_dis|~F:orion7~DISRUPTORS |PP_a6_dis_off|~F:orion10~OFFLINE |PP_a6_dis_norm|~F:orion10~NORMAL |PP_a6_dis_over|~F:orion10~OVERLOAD |PP_a6_ppd|~F:orion7~PPD |PP_a6_ppd_off|~F:orion7~OFFLINE |PP_a6_ppd_under|~F:orion7~UNDERLOAD |PP_a6_ppd_norm|~F:orion7~NORMAL |PP_a6_ppd_over|~F:orion7~OVERLOAD |PP_a6_amd|~F:orion7~AMD |PP_a6_amd_off|~F:orion7~OFFLINE |PP_a6_amd_on|~F:orion7~ONLINE |PP_a6_amd_stat1|~F:orion6~AMDs READY |PP_a6_amd_stat2|~F:orion6~AMDs PER RACK |PP_a6_amd_stat3|~F:orion6~RELOADS |PP_a6_amd_stupid_freaking_S|~F:orion5~S |PP_a6_maul|~F:orion7~MAULER |PP_a6_maul_battpower|~F:orion8~BATTERY POWER |PP_a6_maul_dampower|~F:orion8~DAMAGE POWER |PP_a6_phasA|~F:orion7:Y:-2~HEAVY PHASERS A |PP_a6_phasA_off|~F:orion10~OFFLINE |PP_a6_phasA_norm|~F:orion10~ONLINE |PP_a6_phasB|~F:orion7:Y:-2~HEAVY PHASERS B |PP_a6_phasB_off|~F:orion10~OFFLINE |PP_a6_phasB_norm|~F:orion10~ONLINE |PP_a6_photH|~F:orion7:Y:-2~HEAVY PHOTONS |PP_a6_photH_off|~F:orion8~OFFLINE |PP_a6_photH_norm|~F:orion8~NORMAL |PP_a6_photH_over|~F:orion8~OVERLOAD |PP_a6_photH_prox|~F:orion8~PROXIMITY |PP_a6_plasE|~F:orion7:Y:-2~PLASMA SNARE |PP_a6_plasE_off|~F:orion10~OFFLINE |PP_a6_plasE_norm|~F:orion10~ONLINE |PP_a6_plasX|~F:orion7~FAST PLASMA |PP_a6_plasX_off|~F:orion10~OFFLINE |PP_a6_plasX_norm|~F:orion10~ONLINE |PP_a6_esglance|~F:orion7~ESG LANCE |PP_a6_esglance_off|~F:orion10~OFFLINE |PP_a6_esglance_norm|~F:orion10~ONLINE |PP_a6_disH|~F:orion7~HEAVY DISRUPTORS |PP_a6_disH_off|~F:orion10~OFFLINE |PP_a6_disH_norm|~F:orion10~NORMAL |PP_a6_disH_over|~F:orion10~OVERLOAD |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |mp_ping|~F:federation7~PING |mp_ready|~F:federation7~READY |mp_type|~F:federation7~TYPE |mp_playerName|~F:federation7~PLAYER NAME |mp_rating|~F:federation7~RATING |mp_team|~F:federation7~TEAM |mp_bpv|~F:federation7~BPV |mp_chat|~F:federation9~CHAT |mp_mode|~F:federation7~MODE |mp_multiplayerStartup|~F:federation20~\vcMULTIPLAYER STARTUP |mp_selectBut|~F:federation8~SELECT |mp_yourFleet|~F:federation8~YOUR FLEET ||~F:federation8~A.I. FLEET |mp_spaceDock|~F:federation8~SPACE DOCK |mp_selectGame|~F:federation6:Y:-2~SELECT GAME |mp_noOne|~F:federation7~NO ONE ||~F:federation7~AI ||~F:federation7~HUMAN ||~F:federation7~WATCH |mp_chatmode|~F:federation7~CHAT MODE |mp_allTeam|~F:federation7~ALL ||~F:federation7~TEAM |mp_selectGameTitle|~F:federation20~\vcSELECT GAME |mp_gameName|~F:federation7~GAME NAME |mp_scenario|~F:federation7~SCENARIO |mp_maxPlayers|~F:federation7~MAX PLAYERS |mp_speed|~F:federation7~SPEED |mp_password|~F:federation7~PASSWORD |mp_selectSkirmishTitle|~F:federation20~\vcSELECT SKIRMISH MISSION |mp_gameInfo|~F:federation9~GAME INFO |mp_updateBut|~F:federation7~UPDATE |mp_netSetup|~F:federation7:Y:-6~NET SETUP |mp_joinBut|~F:federation5~JOIN |mp_createBut|~F:federation5~CREATE |mp_mapType|~F:federation9~MAP TYPE |mp_missionSummary|~F:federation8~MISSION SUMMARY |mp_mainMenu|~F:federation8~MAIN MENU |mp_customize|~F:federation8~CUSTOMIZE |mp_playBut|~F:federation8~PLAY |mp_createMultiplayerTitle|~F:federation20~\vcCREATE MULTIPLAYER GAME |mp_options|~F:federation8~OPTIONS |mp_summary|~F:federation8~SUMMARY |mp_gameName2|~F:federation7~GAME NAME |mp_scenario2|~F:federation7~SCENARIO |mp_mapType2|~F:federation8~MAP TYPE |mp_maxNumPlayers|~F:federation7~MAX NUMBER OF PLAYERS |mp_techGameEra|~F:federation7~TECHNOLOGY / GAME ERA |mp_bpvLimit|~F:federation7~BPV LIMIT |mp_selectGame2|~F:federation7~CANCEL |mp_announceGame|~F:federation7~ANNOUNCE GAME |mp_earlyBut|~F:federation7~EARLY |mp_middleBut|~F:federation7~MIDDLE |mp_lateBut|~F:federation7~LATE |mp_bootBut|~F:federation8~BOOT ||~F:federation7~CONFIRM |mp_confirm|~F:federation8~CONFIRM |mp_fleetBut|~F:federation8~FLEET |mp_startBut|~F:federation8~START |mp_networkSetupTitle|~F:federation20~\vcNETWORK SETUP |mp_playerName2|~F:federation7~PLAYER NAME |mp_helpInfo|~F:federation8~HELP / INFO |mp_communication|~F:federation8~COMMUNICATION |mp_directTCP|~F:federation8~DIRECT TCP/IP |mp_serialPort|~F:federation8~SERIAL PORT |mp_ipxLocal|~F:federation8~IPX LOCAL |mp_mplayer|~F:federation8~GAMESPY |mp_modemLabel|~F:federation8~MODEM |mp_directTCPTitle|~F:federation18~\vcDIRECT TCP/IP |mp_nameLabel|~F:federation8~NAME: |mp_ipAddressLabel|~F:federation8~IP ADDRESS |mp_ipAddressBook|~F:federation8~IP ADDRESS BOOK |mp_newLabel|~F:federation7~NEW |mp_entryLabel|~F:federation7~ENTRY |mp_newEntry|~F:federation7:y:-7:~NEW ENTRY |mp_deleteEntry|~F:federation7~DELETE |mp_startBut2|~F:federation7~START |mp_hostBut|~F:federation7~HOST |mp_accept|~F:federation7~ACCEPT |mp_cancel|~F:federation7~CANCEL |mp_customSkirmishMission|~F:federation20~\vcCUSTOM SKIRMISH MISSION |mp_chooseShip1|~F:federation7~CHOOSE SHIP 1 |mp_chooseShip2|~F:federation7~CHOOSE SHIP 2 |mp_chooseShip3|~F:federation7~CHOOSE SHIP 3 |mp_skirmishEra|~F:federation7~SKIRMISH ERA |mp_startPosition|~F:federation7~START POSITION |mp_computerSetup|~F:federation8~COMPUTER SETUP |mp_AI|~F:federation7~AI |mp_race|~F:federation7~RACE |mp_numberOfUnits|~F:federation7~NUMBER OF UNITS |mp_smallestHull|~F:federation7~SMALLEST HULL |mp_largestHull|~F:federation7~LARGEST HULL |mp_BPVAmount|~F:federation7~BPV AMOUNT |mp_serialTitle|~F:federation20~\vcSERIAL |mp_selectBut2|~F:federation7~SELECT |mp_selectSkirmishBut|~F:federation7~SELECT SKIRMISH |mp_playBut2|~F:federation7~PLAY |mp_lowBut|~F:federation9~LOW |mp_medBut|~F:federation9~MED |mp_highBut|~F:federation9~HIGH |mp_maxBut|~F:federation9~MAX |mp_startDefault|~F:federation7~DEFAULT ||~F:federation7~RANDOM |mp_modemTitle|~F:federation20~\vcMODEM |mp_modemLabel2|~F:federation8~MODEM: |mp_deleteBut|~F:federation7~DELETE |mp_phoneNum|~F:federation8~PHONE# |mp_portLabel|~F:federation8~PORT: |mp_speedLabel2|~F:federation8~SPEED: |csu_mpstartuptitle|~F:Arial14~Multiplayer Startup |csu_chatmodelabel|~F:arial7~CHAT MODE |csu_chatcollabel|~F:arial7~CHAT COLOR |csu_ping|~F:arial8~PING |csu_ready|~F:arial8~READY |csu_type|~F:arial8~TYPE |csu_playerName|~F:arial8~PLAYER NAME |csu_emplabel|~F:arial8~STAR EMPIRE |csu_team|~F:arial8~TEAM |csu_bpv|~F:arial8~BPV |csu_maxbpv|~F:arial8~MAX |csu_selectmpBut|~F:arial7~SELECT |csu_allTeam|~F:arial8:Y:1~ALL ||~F:arial8:Y:1~TEAM |csu_MPyourFleet|~F:arial10~Your Fleet ||~F:arial10~A.I. Fleet |csu_mpempireskirmishopts|~F:Arial8~None ||~F:Arial8~Federation ||~F:Arial8~Klingon ||~F:Arial8~Romulan ||~F:Arial8~Lyran ||~F:Arial8~Hydran ||~F:Arial8~Gorn ||~F:Arial8~ISC ||~F:Arial8~Mirak ||~F:Arial8~Orion ||~F:Arial8~Korgath ||~F:Arial8~Prime ||~F:Arial8~TigerHeart ||~F:Arial8~BeastRaiders ||~F:Arial8~Syndicate ||~F:Arial8~WyldeFire ||~F:Arial8~Camboro ||~F:Arial8~Orion Pirate ||~F:Arial8~Tholian ||~F:Arial8~LDR ||~F:Arial8~WYN ||~F:Arial8~Jindarian |csu_mpempire|~F:Arial8~Federation ||~F:Arial8~Klingon ||~F:Arial8~Romulan ||~F:Arial8~Lyran ||~F:Arial8~Hydran ||~F:Arial8~Gorn ||~F:Arial8~ISC ||~F:Arial8~Mirak ||~F:Arial8~Orion ||~F:Arial8~Korgath ||~F:Arial8~Prime ||~F:Arial8~TigerHeart ||~F:Arial8~BeastRaiders ||~F:Arial8~Syndicate ||~F:Arial8~WyldeFire ||~F:Arial8~Camboro ||~F:Arial8~Orion Pirate ||~F:Arial8~Tholian ||~F:Arial8~LDR ||~F:Arial8~WYN ||~F:Arial8~Jindarian |csu_noOne|~F:arial8~NO ONE ||~F:arial8~AI ||~F:arial8~HUMAN ||~F:arial8~WATCH |csu_startBut|~F:arial7~START MULTIPLAYER GAME |csu_confirm|~F:arial7~CONFIRM |csu_confirm2|~F:arial10~CONFIRM |csu_mpjoinBut|~F:arial7~JOIN |csu_mpsetupBut|~F:arial7~SETUP |csu_mpcreatetitle|~F:Arial14~Create Multiplayer Game |csu_announceGame|~F:Arial10~ANNOUNCE GAME |csu_mpearlyBut|~F:arial7~EARLY |csu_mpmiddleBut|~F:arial7~MIDDLE |csu_mplateBut|~F:arial7~LATE |csu_gamename2|~F:arial10~Game Name |csu_mpPW|~F:arial10~Password |csu_mpscen|~F:arial10~Scenario |csu_maptype2|~F:arial10~Map Type |csu_mpopt|~F:arial10~Options |csu_mptechEra|~F:arial10~Tech Era |csu_gspeed|~F:arial10~Game Speed |csu_maxnumplayers|~F:arial10~Maximum Players |csu_bpvlimit|~F:arial10~BPV Limit |csu_selectskirmishtitle|~F:Arial14~Select Skirmish |csu_skirmishbriefing|~F:arial12~Mission Description |csu_customize|~F:Arial8~CUSTOMIZE |csu_playBut|~F:Arial8~PLAY GAME |csu_goawayBut|~F:Arial10~EXIT SFC ORION PIRATES? |csu_skirmishEra|~F:Arial10~Technology Era |csu_eralabel|~F:arial8~EARLY ||~F:arial8~MIDDLE ||~F:arial8~LATE ||~F:arial8~ADVANCED |csu_custSkirm1title|~F:Arial14~Basic Custom Skirmish |csu_yourFleet|~F:arial10~Your Fleet |csu_skirmishskill|~F:Arial10~Skill Level |csu_skirmishstart|~F:Arial10~Start Position |csu_selectBut2|~F:arial7~SELECT |csu_SKspaceDock|~F:arial7~SPACE DOCK |csu_shiptype|~F:arial8~SHIP TYPE |csu_selectship|~F:arial8~SELECT SHIP |csu_startDefault|~F:arial8~DEFAULT ||~F:arial8~RANDOM |csu_skirmishskill2|~F:arial8~CAPTAIN ||~F:arial8~COMMODORE ||~F:arial8~ADMIRAL |csu_selectSkirmishBut|~F:arial8~ADVANCED |csu_playBut2|~F:arial8~PLAY GAME |csu_minhull|~F:arial8~MINIMUM HULL |csu_maxhull|~F:arial8~MAXIMUM HULL |csu_skirmishai|~F:arial8~A.I. |csu_unitnumber|~F:arial8~NUMBER OF UNITS |csu_skirmishBPV|~F:arial8~LOW ||~F:arial8~MED ||~F:arial8~HIGH ||~F:arial8~MAX |csu_hulltypes|~F:arial8~Frigate ||~F:arial8~Destroyer ||~F:arial8~War Destroyer ||~F:arial8~Light Cruiser ||~F:arial8~Heavy Cruiser ||~F:arial8~New Heavy Cruiser ||~F:arial8~Heavy Battlecruiser ||~F:arial8~Carrier ||~F:arial8~Dreadnought ||~F:arial8~Battleship |csu_custSkirm2title|~F:Arial14~Advanced Custom Skirmish |csu_selectbasicBut|~F:arial8~BASIC |csu_AIFleet|~F:arial10~A.I. Fleet |csu_nameLabel|~F:Arial10~Name: |csu_csu_phoneNum|~F:Arial10~Number: |csu_accept|~F:Arial7~ACCEPT |csu_cancel|~F:Arial7~CANCEL |csu_IPLabel|~F:Arial10~IP Address: |csu_Briefingtitle|~F:Arial14~Mission Briefing |css_readyBut|~F:Arial10~READY |csu_Debriefingtitle|~F:Arial14~Mission Debriefing |csu_misdone|~F:arial7~DONE |csu_viewReplay|~F:arial7~VIEW REPLAY |csu_playAgain|~F:arial7~PLAY AGAIN |csu_SpaceDockTitle|~F:Arial14~Spacedock |csu_SpaceDockButt|~F:arial7~ACCESS SPACEDOCK |csu_MetaLogOn|~F:Arial14~Dynaverse II Login |csu_MetaLogOn_login|~F:Arial7~LOGIN |csu_MetaLogOn_newacct|~F:Arial7~CREATE NEW ACCOUNT |csu_AccountName|~F:Arial10~E-Mail |csu_AccountPassword|~F:Arial10~Password |csu_AccountNick|~F:Arial10~Nickname |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |FF_a4_speed800|~F:federation9~SPEED |FF_a4_power800|~F:federation7~POWER |FF_a4_systems800|~F:federation7~SYSTEMS |FF_a4_alertstatus|~F:federation5~NORMAL ||~F:federation7~ALERT ||~F:federation7~ALERT |FF_a4_myhealth800a|~F:federation6~HULL |FF_a4_myhealth800b|~F:federation6~INTEGRITY |FF_a4_phasercap800|~F:federation7~PHASER CAPACITOR |FF_a4_targethealth800a|~F:federation6~TARGET HULL |FF_a4_targethealth800b|~F:federation6~INTEGRITY |FF_a4_speed640|~F:federation7~SPD |FF_a4_power640|~F:federation7~POW |FF_a4_systems640|~F:federation7~SYS |FF_a4_myhealth640a|~F:federation6~HULL |FF_a4_myhealth640b|~F:federation6~INTEGRITY |FF_a4_phasercap640|~F:federation7~PHASERS |FF_a4_targethealth640a|~F:federation6~TARGET |FF_a4_targethealth640b|~F:federation6~INTEGRITY |FF_a4_het|~F:federation5~HIGH-ENERGY TURN POWER |FF_a4_targetstatus|~F:federation7:X:3~NO TARGET ||~F:federation7:X:3~ATTACKING ||~F:federation7:X:3~DEFENDING ||~F:federation7:X:3~CAPTURING ||~F:federation7:X:3~TRACTORING |KK_a4_speed800|~F:klingon11~SPEED |KK_a4_power800|~F:klingon8~POWER |KK_a4_systems800|~F:klingon8~SYSTEMS |KK_a4_alertstatus|~F:klingon8~NORMAL ||~F:klingon8~ALERT ||~F:klingon8~ALERT |KK_a4_myhealth800a|~F:klingon9~HULL |KK_a4_myhealth800b|~F:klingon9~INTEGRITY |KK_a4_phasercap800|~F:klingon7~PHASER CAPACITOR |KK_a4_targethealth800a|~F:klingon9~TARGET HULL |KK_a4_targethealth800b|~F:klingon9~INTEGRITY |KK_a4_speed640|~F:klingon11~SPD |KK_a4_power640|~F:klingon8~POW |KK_a4_systems640|~F:klingon8~SYS |KK_a4_myhealth640a|~F:klingon9~HULL |KK_a4_myhealth640b|~F:klingon9~INTEGRITY |KK_a4_phasercap640|~F:klingon7~PHASERS |KK_a4_targethealth640a|~F:klingon9~TARGET |KK_a4_targethealth640b|~F:klingon9~INTEGRITY |KK_a4_het|~F:klingon8~HIGH-ENERGY TURN POWER |KK_a4_targetstatus|~F:klingon7:X:7~NO TARGET ||~F:klingon7:X:7~ATTACKING ||~F:klingon7:X:7~DEFENDING ||~F:klingon7:X:7~CAPTURING ||~F:klingon7:X:7~TRACTORING |RR_a4_speed800|~F:romulan9~SPEED |RR_a4_power800|~F:romulan6~POWER |RR_a4_systems800|~F:romulan6~SYSTEMS |RR_a4_alertstatus|~F:romulan6~NORMAL ||~F:romulan8~ALERT ||~F:romulan8~ALERT |RR_a4_myhealth800a|~F:romulan7~HULL |RR_a4_myhealth800b|~F:romulan7~INTEGRITY |RR_a4_phasercap800|~F:romulan7~PHASER CAPACITOR |RR_a4_targethealth800a|~F:romulan7~TARGET HULL |RR_a4_targethealth800b|~F:romulan7~INTEGRITY |RR_a4_speed640|~F:romulan8~\vcSPD |RR_a4_power640|~F:romulan8~\vcPOW |RR_a4_systems640|~F:romulan8~\vcSYS |RR_a4_myhealth640a|~F:romulan6~\vcHULL |RR_a4_myhealth640b|~F:romulan6~\vcINTEGRITY |RR_a4_phasercap640|~F:romulan6~\vcPHASERS |RR_a4_targethealth640a|~F:romulan6~\vcTARGET |RR_a4_targethealth640b|~F:romulan6~\vcINTEGRITY |RR_a4_het|~F:romulan5~HIGH-ENERGY TURN POWER |RR_a4_targetstatus|~F:romulan7~NO TARGET ||~F:romulan7~ATTACKING ||~F:romulan7~DEFENDING ||~F:romulan7~CAPTURING ||~F:romulan7~TRACTORING |HH_a4_speed800|~F:hydran9~SPEED |HH_a4_power800|~F:hydran7~POWER |HH_a4_systems800|~F:hydran7~SYSTEMS |HH_a4_alertstatus|~F:hydran6~NORMAL ||~F:hydran8~ALERT ||~F:hydran8~ALERT |HH_a4_myhealth800a|~F:hydran7~HULL |HH_a4_myhealth800b|~F:hydran7~INTEGRITY |HH_a4_phasercap800|~F:hydran7~PHASER CAPACITOR |HH_a4_targethealth800a|~F:hydran7~TARGET HULL |HH_a4_targethealth800b|~F:hydran7~INTEGRITY |HH_a4_speed640|~F:hydran7~SPD |HH_a4_power640|~F:hydran5~POW |HH_a4_systems640|~F:hydran5~SYS |HH_a4_myhealth640a|~F:hydran6~HULL |HH_a4_myhealth640b|~F:hydran6~INTEGRITY |HH_a4_phasercap640|~F:hydran7~PHASERS |HH_a4_targethealth640a|~F:hydran6~TARGET |HH_a4_targethealth640b|~F:hydran6~INTEGRITY |HH_a4_het|~F:hydran7~HIGH-ENERGY TURN POWER |HH_a4_targetstatus|~F:hydran7:X:6:y:-1~NO TARGET ||~F:hydran7:x:5:y:-1~ATTACKING ||~F:hydran7:x:5:y:-1~DEFENDING ||~F:hydran7:x:5:y:-1~CAPTURING ||~F:hydran7:x:5:y:-1~TRACTORING |LL_a4_speed800|~F:lyran8~SPEED |LL_a4_power800|~F:lyran7~POWER |LL_a4_systems800|~F:lyran7~SYSTEMS |LL_a4_alertstatus|~F:lyran8:Y:1~NORMAL ||~F:lyran8:Y:1~ALERT ||~F:lyran8:Y:1~ALERT |LL_a4_myhealth800a|~F:lyran7~HULL |LL_a4_myhealth800b|~F:lyran7~INTEGRITY |LL_a4_phasercap800|~F:lyran7~PHASER CAPACITOR |LL_a4_targethealth800a|~F:lyran7~TARGET HULL |LL_a4_targethealth800b|~F:lyran7~INTEGRITY |LL_a4_speed640|~F:lyran8~SPD |LL_a4_power640|~F:lyran7~POW |LL_a4_systems640|~F:lyran7~SYS |LL_a4_myhealth640a|~F:lyran7~HULL |LL_a4_myhealth640b|~F:lyran7~INTEGRITY |LL_a4_phasercap640|~F:lyran7~PHASERS |LL_a4_targethealth640a|~F:lyran7~TARGET |LL_a4_targethealth640b|~F:lyran7~INTEGRITY |LL_a4_het|~F:lyran7~HIGH-ENERGY TURN POWER |LL_a4_targetstatus|~F:lyran7:X:7~NO TARGET ||~F:lyran7:X:7~ATTACKING ||~F:lyran7:X:7~DEFENDING ||~F:lyran7:X:7~CAPTURING ||~F:lyran7:X:7~TRACTORING |GG_a4_speed800|~F:gorn9~SPEED |GG_a4_power800|~F:gorn9~POWER |GG_a4_systems800|~F:gorn9~SYSTEMS |GG_a4_alertstatus|~F:gorn9~NORMAL ||~F:gorn9~ALERT ||~F:gorn9~ALERT |GG_a4_myhealth800a|~F:gorn7~HULL |GG_a4_myhealth800b|~F:gorn7~INTEGRITY |GG_a4_phasercap800|~F:gorn6~PHASERS |GG_a4_targethealth800a|~F:gorn7~TARGET HULL |GG_a4_targethealth800b|~F:gorn7~INTEGRITY |GG_a4_speed640|~F:gorn9~SPD |GG_a4_power640|~F:gorn8~\vcPOW |GG_a4_systems640|~F:gorn8~\vcSYS |GG_a4_myhealth640a|~F:gorn7~HULL |GG_a4_myhealth640b|~F:gorn7~INTEGRITY |GG_a4_phasercap640|~F:gorn6~\vcPHASERS |GG_a4_targethealth640a|~F:gorn7~TARGET |GG_a4_targethealth640b|~F:gorn7~INTEGRITY |GG_a4_het|~F:gorn7~HIGH-ENERGY TURN POWER |GG_a4_targetstatus|~F:gorn7~NO TARGET ||~F:gorn7~ATTACKING ||~F:gorn7~DEFENDING ||~F:gorn7~CAPTURING ||~F:gorn7~TRACTORING |ZZ_a4_speed800|~F:mirak10~SPEED |ZZ_a4_power800|~F:mirak7~POWER |ZZ_a4_systems800|~F:mirak7~SYSTEMS |ZZ_a4_alertstatus|~F:mirak7~NORMAL ||~F:mirak8~ALERT ||~F:mirak8~ALERT |ZZ_a4_myhealth800|~F:mirak7~HULL INTEGRITY |ZZ_a4_phasercap800|~F:mirak7~PHASER CAPACITOR |ZZ_a4_targethealth800|~F:mirak7~TARGET HULL INTEGRITY |ZZ_a4_speed640|~F:mirak10~SPEED |ZZ_a4_power640|~F:mirak7~POWER |ZZ_a4_systems640|~F:mirak7~SYSTEMS |ZZ_a4_myhealth640|~F:mirak6~HULL INTEGRITY |ZZ_a4_phasercap640|~F:mirak6~PHASERS |ZZ_a4_targethealth640|~F:mirak6~TARGET INTEGRITY |ZZ_a4_het|~F:mirak7~HIGH-ENERGY TURN POWER |ZZ_a4_targetstatus|~F:mirak7~NO TARGET ||~F:mirak7~ATTACKING ||~F:mirak7~DEFENDING ||~F:mirak7~CAPTURING ||~F:mirak7~TRACTORING |II_a4_speed800|~F:isc9~\vcSPEED |II_a4_power800|~F:isc5~POWER |II_a4_systems800|~F:isc5~SYSTEMS |II_a4_alertstatus|~F:isc9:Y:-1~NORMAL ||~F:isc12:Y:-1~ALERT ||~F:isc12:Y:-1~ALERT |II_a4_myhealth800a|~F:isc7~HULL |II_a4_myhealth800b|~F:isc7~INTEGRITY |II_a4_phasercap800|~F:isc6~PHASER CAPACITOR |II_a4_targethealth800a|~F:isc7~TARGET HULL |II_a4_targethealth800b|~F:isc7~INTEGRITY |II_a4_speed640|~F:isc10~\vcSPD |II_a4_power640|~F:isc7~POW |II_a4_systems640|~F:isc7~SYS |II_a4_myhealth640a|~F:isc8~HULL |II_a4_myhealth640b|~F:isc8~INTEGRITY |II_a4_phasercap640|~F:isc7~PHASERS |II_a4_targethealth640a|~F:isc8~TARGET |II_a4_targethealth640b|~F:isc8~INTEGRITY |II_a4_het|~F:isc6~HIGH-ENERGY TURN POWER |II_a4_targetstatus|~F:isc7:X:6~NO TARGET ||~F:isc7:X:6~ATTACKING ||~F:isc7:X:6~DEFENDING ||~F:isc7:X:6~CAPTURING ||~F:isc7:X:6~TRACTORING |PP_a4_speed800|~F:orion9~SPEED |PP_a4_power800|~F:orion7~POWER |PP_a4_systems800|~F:orion7~SYSTEMS |PP_a4_alertstatus|~F:orion7~NORMAL ||~F:orion7~ALERT ||~F:orion7~ALERT |PP_a4_myhealth800|~F:orion8~HULL INTEGRITY |PP_a4_phasercap800|~F:orion7~PHASER CAPACITOR |PP_a4_targethealth800|~F:orion8~TARGET HULL INTEGRITY |PP_a4_speed640|~F:orion7~SPD |PP_a4_power640|~F:orion7~POW |PP_a4_systems640|~F:orion7~SYS |PP_a4_myhealth640a|~F:orion6~HULL |PP_a4_myhealth640b|~F:orion6~INTEGRITY |PP_a4_phasercap640|~F:orion7~PHASERS |PP_a4_targethealth640a|~F:orion6~TARGET |PP_a4_targethealth640b|~F:orion6~INTEGRITY |PP_a4_het|~F:orion5~HIGH-ENERGY TURN POWER |PP_a4_targetstatus|~F:orion7:X:3~NO TARGET ||~F:orion7:X:3~ATTACKING ||~F:orion7:X:3~DEFENDING ||~F:orion7:X:3~CAPTURING ||~F:orion7:X:3~TRACTORING | |FF_a5n7_plasma1|~F:federation8~PLASMA |FF_a5n7_plasma2|~F:federation8~TORPEDO |FF_a5n7_drone|~F:federation8~MISSILE |KK_a5n7_plasma1|~F:klingon8~PLASMA |KK_a5n7_plasma2|~F:klingon8~TORPEDO |KK_a5n7_drone|~F:klingon8~MISSILE |KK_a5n7_dead1|~F:klingon8~HUMANOID |KK_a5n7_dead2|~F:klingon8~DEBRIS |KK_a5n7_dead3|~F:klingon6~KLINGON |KK_a5n7_dead4|~F:klingon6~NO LIFE SIGNS |KK_a5n7_rift1|~F:klingon6~SPACE-TIME |KK_a5n7_rift2|~F:klingon6~ANOMALY |RR_a5n7_plasma1|~F:romulan8~PLASMA |RR_a5n7_plasma2|~F:romulan8~TORPEDO |RR_a5n7_drone|~F:romulan8~MISSILE |LL_a5n7_plasma1|~F:lyran7~PLASMA |LL_a5n7_plasma2|~F:lyran7~TORPEDO |LL_a5n7_drone|~F:lyran7~MISSILE |HH_a5n7_plasma1|~F:hydran7~PLASMA |HH_a5n7_plasma2|~F:hydran7~TORPEDO |HH_a5n7_drone|~F:hydran7~MISSILE |GG_a5n7_plasma1|~F:gorn8~PLASMA |GG_a5n7_plasma2|~F:gorn8~TORPEDO |GG_a5n7_drone|~F:gorn8~MISSILE |ZZ_a5n7_plasma1|~F:mirak9~PLASMA TORPEDO |ZZ_a5n7_plasma2|~F:mirak9~TORPEDO |ZZ_a5n7_drone|~F:mirak9~MISSILE |II_a5n7_plasma1|~F:isc8~PLASMA |II_a5n7_plasma2|~F:isc8~TORPEDO |II_a5n7_drone|~F:isc8~MISSILE |PP_a5n7_plasma1|~F:orion8~PLASMA |PP_a5n7_plasma2|~F:orion8~TORPEDO |PP_a5n7_drone|~F:orion8~MISSILE |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |fss_overwrite|~F:federation10~OVERWRITE? |fss_playAgain|~F:federation9~PLAY AGAIN |fss_viewReplay|~F:federation9~VIEW REPLAY |fss_mainCampaignTitle|~F:federation22~\vcMAIN CAMPAIGN MENU |fss_mainacademy|~F:federation9~THE ACADEMY |fss_mainrank|~F:federation9~RANK & MEDALS |fss_mainrecruit|~F:federation9~RECRUITING OFFICE |fss_mainvessel|~F:federation9~VESSEL LIBRARY |fss_mainship|~F:federation9~SHIPYARD |fss_mainspace|~F:federation9~SPACEDOCK |fss_mainmap|~F:federation9~GALACTIC NEWS/MAP |fss_newmission|~F:federation9~NEW MISSION |fss_starbase|~F:federation9~STARBASE TOUR |fss_starTourLabel|~F:federation16~STARBASE TOUR |fss_savegame|~F:federation16~SAVE GAME |fss_loadgame|~F:federation16~LOAD GAME |fss_startours|~F:federation16~STARBASE TOUR |fss_campopt|~F:federation16~CAMPAIGN OPTIONS |fss_contCampaign|~F:federation9~CONTINUE CAMPAIGN |fss_campaignOpts|~F:federation16~CAMPAIGN OPTIONS |fss_middleEra|~F:federation10~MIDDLE ERA |fss_earlyEra|~F:federation8~EARLY ERA |fss_lateEra|~F:federation8~LATE ERA |fss_beginNewCampaign|~F:federation9~BEGIN NEW CAMPAIGN |fss_2spacedockBut|~F:federation9~SPACEDOCK |fss_2recruitBut|~F:federation9~RECRUITING |fss_4recruitBut|~F:federation20~\vcRECRUITING |fss_tacticalMap|~F:federation9~TACTICAL MAP |fss_strategicMap|~F:federation8~STRATEGIC MAP |fss_readyBut|~F:federation8~READY |fss_doneBut|~F:federation5~DONE |fss_galacticgo|~F:federation8~GO |fss_technology|~F:federation8~CHOOSE TECHNOLOGY LEVEL |fss_statisticsBut|~F:federation9~STATISTICS |fss_basicControls|~F:federation11~1: BASIC CONTROLS |fss_basicWeapons|~F:federation11~2: BASIC WEAPONS |fss_tutorial3|~F:federation11~3: WEAPONS & HELM |fss_tutorial4|~F:federation11~4: DEFENSIVE SYSTEMS |fss_tutorial5|~F:federation11~5: BOARDING PARTIES |fss_tutorial6|~F:federation11~6: FINAL EXAMINATION |fss_techFrigate|~F:federation11~TECHNICAL FRIGATE |fss_techDestroyer|~F:federation11~TECHNICAL DESTROYER |fss_techLightCruiser|~F:federation11~TECHNICAL LIGHT CRUISER |fss_techHeavyCruiser|~F:federation11~TECHNICAL HEAVY CRUISER |fss_techBattlecruiser|~F:federation11~TECHNICAL BATTLECRUISER |fss_techDreadnought|~F:federation11~TECHNICAL DREADNOUGHT |fss_scoreLabel|~F:federation10~SCORE |fss_2variantsTitle|~F:federation20~\vcCHOOSE VESSEL |fss_federation6|~F:federation7~FEDERATION |fss_shipStatistics|~F:federation7~SHIP STATISTICS |fss_turnClass|~F:federation6~TURN CLASS |fss_movementCost|~F:federation6~MOVEMENT COST |fss_playAgain|~F:federation8~PLAY AGAIN |fss_viewReplay|~F:federation8~VIEW REPLAY |fss_rcweapons|~F:federation7~WEAPONS |fss_rcweapons2|~F:federation7~WEAPONS OFFICER POOL |fss_rcscience|~F:federation7~SCIENCE |fss_rcscience2|~F:federation7~SCIENCE OFFICER POOL |fss_rcengineer|~F:federation7~ENGINEERING |fss_rcengineer2|~F:federation7~ENGINEERING OFFICER POOL |fss_rcsecurity|~F:federation7~SECURITY |fss_rcsecurity2|~F:federation7~SECURITY OFFICER POOL |fss_rchelm|~F:federation7~HELM |fss_rchelm2|~F:federation7~HELM OFFICER POOL |fss_stats|~F:federation7~SHIP STATISTICS |fss_missionBriefTitle|~F:federation20~\vcMISSION BRIEFING |fss_debriefingTitle|~F:federation20~\vcDEBRIEFING |fss_academyTitle|~F:federation20~\vcTHE ACADEMY |fss_chooseTechnology|~F:federation9~CHOOSE TECHNOLOGY |fss_techLevel|~F:federation9~LEVEL |fss_chooseShipTitle|~F:federation20~CHOOSE SHIP HULL |fss_shipyardTitle|~F:federation20~\vcSHIPYARD |fss_galacticBut|~F:federation20~\vcGALACTIC NEWS/MAP |fss_shipProtocol|~F:federation7~SHIP PROTOCOL |fss_bank|~F:federation7~BANK |fss_rank|~F:federation7~RANK |fss_galacticcost|~F:federation7~COST |fss_cancel|~F:federation5~CANCEL |fss_setcourse|~F:federation7~SET COURSE |fss_raceinfo|~F:federation7~RACE INFO |fss_dreadnoughtBut|~F:federation8~DREADNOUGHT |fss_heavyCruiserBut|~F:federation8~HEAVY CRUISER |fss_lightCruiserBut|~F:federation8~LIGHT CRUISER |fss_frigateBut|~F:federation8~FRIGATE |fss_HullBut|~F:federation8~FRIGATE ||~F:federation8~LIGHT CRUISER ||~F:federation8~HEAVY CRUISER ||~F:federation8~DREADNOUGHT ||~F:federation8~BATTLE STATION ||~F:federation8~BASE STATION ||~F:federation8~STARBASE ||~F:federation8~FREIGHTER |fss_iname|~F:federation7~NAME |fss_icost|~F:federation7~COST |fss_ipurchase|~F:federation5~PURCHASE |fss_iclass|~F:federation7~CLASS |fss_ijoin|~F:federation8~JOIN |fss_irepair|~F:federation7~REPAIR |fss_itrade|~F:federation7~TRADE |fss_ispecs|~F:federation7~SPECIFICATIONS |fss_irefit|~F:federation7~REFIT |fss_prestige|~F:federation7:Y:1~PRESTIGE |fss_ship2|~F:federation7:Y:6~SHIP 2 |fss_ship3|~F:federation7:Y:6~SHIP 3 |fss_medalsTitle|~F:federation20~\vcMEDALS |fss_tutorials|~F:federation7~TUTORIALS |fss_technicals|~F:federation7~TECHNICALS |fss_specials|~F:federation7~SPECIALS |fss_missions|~F:federation7~MISSIONS |fss_rankname|~F:federation7~RANK/NAME |fss_destroyed|~F:federation5~DESTROYED |fss_captured|~F:federation5~CAPTURED |fss_crippled|~F:federation5~CRIPPLED |fss_rankname|~F:federation7~RANK/NAME |fss_defended|~F:federation5~DEFENDED |fss_career|~F:federation7~CAREER PRESTIGE |fss_nextrank|~F:federation7~NEXT RANK |fss_academyTitle|~F:federation18~\vcTHE ACADEMY |fss_tut1|~F:federation12~BASIC CONTROLS #1 |fss_tut2|~F:federation12~BASIC WEAPONS #2 |fss_tut3|~F:federation12~WEAPONS & HELM #3 |fss_tut4|~F:federation12~DEFENSIVE SYSTEMS #4 |fss_tut5|~F:federation12~BOARDING PARTIES #5 |fss_tut6|~F:federation12~FINAL EXAMINATION #6 |fss_tech1|~F:federation12~TECHNICAL FRIGATE |fss_tech2|~F:federation12~TECHNICAL DESTROYER |fss_tech3|~F:federation12~TECHNICAL LIGHT CRUISER |fss_tech4|~F:federation12~TECHNICAL HEAVY CRUISER |fss_tech5|~F:federation12~TECHNICAL BATTLECRUISER |fss_tech6|~F:federation12~TECHNICAL DREADNOUGHT |fss_done2|~F:federation6~DONE |fss_academyscore|~F:federation10~SCORE |fss_academyTitle|~F:federation22~\vcTHE ACADEMY |fss_middle|~F:federation10~MIDDLE ERA |fss_early|~F:federation9~EARLY ERA |fss_late|~F:federation9~LATE ERA |fss_ccampaign|~F:federation9~CONTINUE CAMPAIGN |fss_beginnew|~F:federation9~BEGIN NEW CAMPAIGN |f_sq1|~F:federation8~SQUADRON I |f_sq2|~F:federation8~SQUADRON II |f_sq3|~F:federation8~SQUADRON III |f_sq4|~F:federation8~SQUADRON IV |f_none|~F:federation8~NONE |f_current|~F:federation6~CURRENT: |f_warhead|~F:federation8~WARHEAD |f_drive|~F:federation8~DRIVE SYSTEM |f_nom|~F:federation8~NUMBER OF MISSILES |f_t1|~F:federation8:Y:-6~TYPE-I SMALL |f_t4|~F:federation8:Y:-6~TYPE-IV LARGE |f_slow|~F:federation6:Y:-6~-SLOW- LOW-END |f_medium|~F:federation6:Y:-6~-MEDIUM- STANDARD |f_fast|~F:federation6:Y:-6~-FAST- HIGH-END |f_current2|~F:federation6~CURRENT |f_standard|~F:federation6~STANDARD |f_x2|~F:federation8~X2 |f_x3|~F:federation8~X3 |f_x4|~F:federation8~X4 |f_totalcost|~F:federation7~TOTAL COST |f_hw|~F:federation8~HEAVY WEAPONS |f_shuttles|~F:federation6~SHUTTLES |f_missiles|~F:federation6~MISSILES |f_misc|~F:federation6~MISC |f_fighters|~F:federation8~FIGHTERS |f_admin|~F:federation8~ADMINISTRATIVE |f_sensor|~F:federation8~SENSOR DECOYS |f_scatter|~F:federation8~SCATTERPACKS |f_suicide|~F:federation8~SUICIDE SHUTTLES |f_marines|~F:federation8~MARINES |f_mines|~F:federation8~MINES |f_spare|~F:federation8~SPARE PARTS |f_hwp|~F:federation8~HEAVY WEAPONS PLATFORMS |f_spacedockTitle|~F:federation20~SPACEDOCK |f_reset|~F:federation7~RESET |f_currentp|~F:federation7~CURRENT PRESTIGE |f_cancel|~F:federation5~CANCEL |f_done|~F:federation5~DONE |f_choose|~F:federation18~\vcCHOOSE SHIP HULL |f_protocol|~F:federation7~FEDERATION SHIP PROTOCOL |f_dre|~F:federation7~DREADNOUGHT |f_lig|~F:federation7~LIGHT CRUISER |f_hea|~F:federation7~HEAVY CRUISER |f_fri|~F:federation7~FRIGATE |fsd_item|~F:federation7~ITEM |fsd_base|~F:federation~BASE |fsd_current|~F:federation7~CURRENT |fsd_max|~F:federation7~MAX |fsd_icost|~F:federation7~ITEM COST |fsd_tcost|~F:federation7~TOTAL COST |fsd_mistitle|~F:federation8~MISSILES |fsd_mistype|~F:federation8~TYPE |fsd_whead1|~F:federation8~NORMAL |fsd_whead2|~F:federation8~ABNORMAL |fsd_squad|~F:federation7~SQUADRON |fsd_ftype|~F:federation7~TYPE |fsd_fcost|~F:federation7~COST |fsd_ftype1|~F:federation7~ST-1 |fsd_ftype2|~F:federation7~ST-2 |kss_dreadnoughtBut|~F:klingon10~DREADNOUGHT |kss_heavyCruiserBut|~F:klingon10~HEAVY CRUISER |kss_lightCruiserBut|~F:klingon10~LIGHT CRUISER |kss_frigateBut|~F:klingon10~FRIGATE |kss_HullBut|~F:klingon10~FRIGATE ||~F:klingon10~LIGHT CRUISER ||~F:klingon10~HEAVY CRUISER ||~F:klingon10~DREADNOUGHT ||~F:klingon10~BATTLE STATION ||~F:klingon10~BASE STATION ||~F:klingon10~STARBASE ||~F:klingon10~FREIGHTER |kss_statisticsBut|~F:klingon10~STATISTICS |kss_playAgain|~F:klingon10~PLAY AGAIN |kss_viewReplay|~F:klingon10~VIEW REPLAY |kss_doneBut|~F:klingon9~DONE |kss_missionBriefTitle|~F:klingon18~\vcMISSION BRIEFING |kss_tactical|~F:klingon12~TACTICAL MAP |kss_strategic|~F:klingon11~STRATEGIC MAP |kss_recruiting|~F:klingon12~RECRUITING |kss_spacedock|~F:klingon12~SPACEDOCK |kss_ready|~F:klingon12~READY |kss_debriefingTitle|~F:klingon18~\vcDEBRIEFING |kss_playagain|~F:klingon12~PLAY AGAIN |kss_viewreplay|~F:klingon12~VIEW REPLAY |kss_done1|~F:klingon10~DONE |kss_academyTitle|~F:klingon18~THE ACADEMY |kss_tut1|~F:klingon12~BASIC CONTROLS #1 |kss_tut2|~F:klingon12~BASIC WEAPONS #2 |kss_tut3|~F:klingon12~WEAPONS & HELM #3 |kss_tut4|~F:klingon12~DEFENSIVE SYSTEMS #4 |kss_tut5|~F:klingon12~BOARDING PARTIES #5 |kss_tut6|~F:klingon12~FINAL EXAMINATION #6 |kss_tfrigate|~F:klingon12~TECHNICAL FRIGATE |kss_tdestroyer|~F:klingon12~TECHNICAL DESTROYER |kss_tlcruiser|~F:klingon12~TECHNICAL LIGHT CRUISER |kss_thcruiser|~F:klingon12~TECHNICAL HEAVY CRUISER |kss_tbcruiser|~F:klingon12~TECHNICAL BATTLECRUISER |kss_tdread|~F:klingon12~TECHNICAL DREADNOUGHT |kss_done2|~F:klingon10~DONE |kss_academyscore|~F:klingon10~SCORE |kss_shipyardTitle|~F:klingon18~\vcSHIPYARD |kss_shipyardbank|~F:klingon10~BANK |kss_done3|~F:klingon10~DONE |kss_galacticTitle|~F:klingon18~\vcGALACTIC NEWS/MAP |kss_done4|~F:klingon10~DONE |kss_galacticgo|~F:klingon10~GO |kss_galacticcost|~F:klingon10~COST |kss_galacticbank|~F:klingon10~BANK |kss_setcourse|~F:klingon12~SET COURSE |kss_raceinfo|~F:klingon12~RACE INFO |kss_mainCampaignTitle|~F:klingon16~\vcMAIN CAMPAIGN MENU |kss_mainacademy|~F:klingon12~THE ACADEMY |kss_mainrank|~F:klingon12~RANK & MEDALS |kss_mainrecruit|~F:klingon12~RECRUITING OFFICE |kss_mainvessel|~F:klingon12~VESSEL LIBRARY |kss_mainshipyard|~F:klingon12~SHIPYARD |kss_mainspacedock|~F:klingon12~SPACEDOCK |kss_maingalacticmap|~F:klingon12~GALACTIC NEWS / MAP |kss_mainmission|~F:klingon12~NEW MISSION |kss_maintour|~F:klingon12~STARBASE TOUR |kss_starbaseTourTitle|~F:klingon14~STARBASE TOUR |kss_sssave|~F:klingon14~SAVE GAME |kss_ssload|~F:klingon14~LOAD GAME |kss_overwrite|~F:klingon10~OVERWRITE? |kss_sscampaign|~F:klingon14~\vcCAMPAIGN OPTIONS |kss_sscampaigncont|~F:klingon12~CONTINUE CAMPAIGN |kss_ssentername|~F:klingon10~ENTER NAME |kss_sschoosetech|~F:klingon10~CHOOSE TECHNOLOGY |kss_sslevel|~F:klingon10~LEVEL |kss_ssmiddle|~F:klingon12~MIDDLE ERA |kss_ssearly|~F:klingon12~EARLY ERA |kss_sslate|~F:klingon12~LATE ERA |kss_ssnewcampaign|~F:klingon12~START NEW CAMPAIGN |kss_recruitTitle|~F:klingon18~\vcRECRUITING |kss_current1|~F:klingon9~CURRENT |kss_prestige1|~F:klingon9~PRESTIGE |kss_cancel1|~F:klingon8~CANCEL |kss_done5|~F:klingon8~DONE |kss_variantsTitle|~F:klingon18~\vcCHOOSE VESSEL |kss_klingonLabel|~F:klingon8~KLINGON |kss_shipStatisticsLabel|~F:klingon8~SHIP STATISTICS |kss_turnClass|~F:klingon6~TURN CLASS |kss_movementCost|~F:klingon6~MOVEMENT COST |kss_done6|~F:klingon10~DONE |kss_medalsTitle|~F:klingon18~\vcMEDALS |kss_mrankname|~F:klingon14~RANK / NAME |kss_mrank|~F:klingon10~RANK |kss_mtutorials|~F:klingon10~TUTORIALS |kss_mtechnicals|~F:klingon10~TECHNICALS |kss_mmissions|~F:klingon10~MISSIONS |kss_mspecials|~F:klingon10~SPECIALS |kss_mprestige|~F:klingon8~CAREER PRESTIGE: |kss_mnextrank|~F:klingon8~NEXT RANK: |kss_mcareertotals|~F:klingon8~CAREER TOTALS: |kss_mdestroyed|~F:klingon8~DESTROYED |kss_mcaptured|~F:klingon8~CAPTURED |kss_mcrippled|~F:klingon8~CRIPPLED |kss_mdefended|~F:klingon8~DEFENDED |kss_medalsbank|~F:klingon8~BANK |kss_done7|~F:klingon10~DONE |kss_join|~F:klingon8:Y:-1~JOIN |kss_sdname|~F:klingon8~NAME |kss_sdclass|~F:klingon8~CLASS |kss_sdcost|~F:klingon8~COST |kss_sdpurchase|~F:klingon8:Y:-1~PURCHASE |kss_sdspec|~F:klingon10~SPECIFICATIONS |kss_sdrepair|~F:klingon8:Y:-1~REPAIR |kss_sdtrade|~F:klingon8:Y:-1~TRADE-IN |kss_sdrefit|~F:klingon8:Y:-1~REFIT |kss_rc_weapons1|~F:klingon8~WEAPONS |kss_rc_weapons2|~F:klingon8~WEAPONS OFFICER POOL |kss_rc_security1|~F:klingon8~SECURITY |kss_rc_security2|~F:klingon8~SECURITY OFFICER POOL |kss_rc_science1|~F:klingon8~SCIENCE |kss_rc_science2|~F:klingon8~SCIENCE OFFICER POOL |kss_rc_engineer1|~F:klingon8~ENGINEER |kss_rc_engineer2|~F:klingon8~ENGINEER OFFICER POOL |kss_rc_helm1|~F:klingon8~HELM |kss_rc_helm2|~F:klingon8~HELM OFFICER POOL |kss_rc_toship2|~F:klingon8:Y:2~SHIP 2 |kss_rc_toship3|~F:klingon8:Y:2~SHIP 3 |kss_eliteaccept|~F:klingon12~ACCEPT |kss_elitedecline|~F:klingon12~DECLINE |kss_elitedone|~F:klingon12~DONE |ksd_Title|~F:klingon14~SPACEDOCK |ksd_currentp|~F:klingon10~CURRENT |ksd_prestige|~F:klingon10~PRESTIGE |ksd_reset|~F:klingon12~RESET |ksd_cancel|~F:klingon8~CANCEL |ksd_done|~F:klingon8~DONE |ksd_hw|~F:klingon12~HEAVY WEAPONS |ksd_shut|~F:klingon12~SHUTTLES |ksd_mis|~F:klingon12~MISSILES |ksd_fight|~F:klingon12~FIGHTERS |ksd_misc|~F:klingon12~MISC |ksd_dock1|~F:klingon8~DOCK |ksd_dock2|~F:klingon8~COST |ksd_current|~F:klingon10~\vcCURRENT: |ksd_admin|~F:klingon12~\vcADMINISTRATIVE |ksd_wild|~F:klingon12~\vcSENSOR DECOY |ksd_scat|~F:klingon12~\vcSCATTERPACK |ksd_sui|~F:klingon12~\vcSUICIDE |ksd_mari|~F:klingon12~\vcMARINES |ksd_mine|~F:klingon12~\vcMINES |ksd_spare|~F:klingon12~\vcSPARE PARTS |ksd_hwp|~F:klingon12~\vcHEAVY WEAPON PLATFORMS |ksd_miswar|~F:klingon12~\vcWARHEAD |ksd_misdrive|~F:klingon12~\vcDRIVE SYSTEM |ksd_misnum|~F:klingon12~\vcNUMBER OF MISSILES |ksd_mistype1|~F:klingon12~TYPE I |ksd_mistype2|~F:klingon9~SMALL |ksd_mistype3|~F:klingon12~TYPE IV |ksd_mistype4|~F:klingon9~LARGE |ksd_misdrive1|~F:klingon12~SLOW |ksd_misdrive2|~F:klingon9~LOW-END |ksd_misdrive3|~F:klingon12~MEDIUM |ksd_misdrive4|~F:klingon9~STANDARD |ksd_misdrive5|~F:klingon12~FAST |ksd_misdrive6|~F:klingon9~HIGH-END |ksd_misreload1|~F:klingon10~CURRENT |ksd_misreload2|~F:klingon9~STANDARD |ksd_mistotalcost|~F:klingon12~TOTAL COST |hss_choosehullTitle|~F:hydran20:Y:-1~\vcCHOOSE SHIP HULL |hss_dreadnoughtBut|~F:hydran8:Y:-1~DREADNOUGHT |hss_heavyCruiserBut|~F:hydran8:Y:-1~HEAVY CRUISER |hss_lightCruiserBut|~F:hydran8~LIGHT CRUISER |hss_frigateBut|~F:hydran8~FRIGATE |hss_HullBut|~F:hydran10~FRIGATE ||~F:hydran10~LIGHT CRUISER ||~F:hydran10~HEAVY CRUISER ||~F:hydran10~DREADNOUGHT ||~F:hydran10~BATTLE STATION ||~F:hydran10~BASE STATION ||~F:hydran10~STARBASE ||~F:hydran10~FREIGHTER |hss_missionBriefTitle|~F:hydran20~\vcMISSION BRIEFING |hss_tactical|~F:hydran8~TACTICAL MAP |hss_strategic|~F:hydran8~STRATEGIC MAP |hss_recruiting|~F:hydran8~RECRUITING |hss_spacedock|~F:hydran8~SPACEDOCK |hss_ready|~F:hydran8~READY |hss_debriefingTitle|~F:hydran20~\vcDEBRIEFING |hss_playagain|~F:hydran8~PLAY AGAIN |hss_viewreplay|~F:hydran8~VIEW REPLAY |hss_done1|~F:hydran7~DONE |hss_academyBut|~F:hydran20~\vcTHE ACADEMY |hss_weaponsp|~F:hydran10~1.WEAPONS |hss_fightersp|~F:hydran10~2.FIGHTERS |hss_tfrigate|~F:hydran10~TECHNICAL FRIGATE |hss_tdestroyer|~F:hydran10~TECHNICAL DESTROYER |hss_tlcruiser|~F:hydran10~TECHNICAL LIGHT CRUISER |hss_thcruiser|~F:hydran10~TECHNICAL HEAVY CRUISER |hss_tbcruiser|~F:hydran10~TECHNICAL BATTLE CRUISER |hss_tdread|~F:hydran10~TECHNICAL DREADNOUGHT |hss_academyscore|~F:hydran9~SCORE |hss_done2|~F:hydran7~DONE |hss_shipyardBut|~F:hydran20~SHIPYARD |hss_shipyardbank|~F:hydran7~BANK |hss_done3|~F:hydran7~DONE |hss_galacticBut|~F:hydran20~\vcGALACTIC NEWS/MAP |hss_galacticgo|~F:hydran9~GO |hss_galacticcost|~F:hydran7~COST |hss_galacticbank|~F:hydran7~BANK |hss_setcourse|~F:hydran9~SET COURSE |hss_raceinfo|~F:hydran9~RACE INFO |hss_done4|~F:hydran7~DONE |hss_mainCampaignTitle|~F:hydran18~MAIN CAMPAIGN MENU |hss_mainacademy|~F:hydran10~THE ACADEMY |hss_mainrank|~F:hydran10~RANK & MEDALS |hss_mainrecruit|~F:hydran10~RECRUITING OFFICE |hss_mainvessel|~F:hydran10~VESSEL LIBRARY |hss_mainshipyard|~F:hydran10~SHIPYARD |hss_mainspacedock|~F:hydran10~SPACEDOCK |hss_maingalacticmap|~F:hydran10~GALACTIC NEWS / MAP |hss_mainmission|~F:hydran10~NEW MISSION |hss_maintour|~F:hydran10~STARBASE TOUR |hss_sscampaign|~F:hydran9~CONTINUE CAMPAIGN |hss_ssentername|~F:hydran10~ENTER NAME |hss_sschoosetech|~F:hydran10~CHOOSE TECHNOLOGY |hss_sslevel|~F:hydran10~LEVEL |hss_ssnewcampaign|~F:hydran9~START NEW CAMPAIGN |hss_ssmiddle|~F:hydran9~MIDDLE ERA |hss_ssearly|~F:hydran9~EARLY ERA |hss_sslate|~F:hydran9~LATE ERA |hss_starbaseTourBut|~F:hydran12~STARBASE TOUR |hss_sssave|~F:hydran10~SAVE MENU |hss_ssload|~F:hydran10~LOAD MENU |hss_overwrite|~F:hydran7~OVERWRITE? |hss_2recruitBut|~F:hydran20~\vcRECRUITING |hss_current1|~F:hydran7~CURRENT PRESTIGE |hss_prestige1|~F:hydran7~PRESTIGE |hss_cancel1|~F:hydran7~CANCEL |hss_done5|~F:hydran7~DONE |hss_variantsTitle|~F:hydran20~\vcCHOOSE VESSEL |hss_shipstat|~F:hydran10~HYDRAN SHIP STATISTICS |hss_vturn|~F:hydran8~TURN CLASS |hss_vmove|~F:hydran8~MOVEMENT COST |hss_done6|~F:hydran7~DONE |hss_medalsTitle|~F:hydran20~\vcMEDALS |hss_mrank|~F:hydran10~RANK / NAME |hss_mrank1|~F:hydran8~RANK |hss_mtutorials|~F:hydran8~TUTORIALS |hss_mtechnicals|~F:hydran8~TECHNICALS |hss_mmissions|~F:hydran8~MISSIONS |hss_mspecials|~F:hydran8~SPECIALS |hss_mprestige|~F:hydran7~CAREER PRESTIGE |hss_mnextrank|~F:hydran7~NEXT RANK COST |hss_mcareertotals|~F:hydran7~CAREER TOTALS |hss_mdestroyed|~F:hydran7~DESTROYED |hss_mcaptured|~F:hydran7~CAPTURED |hss_mcrippled|~F:hydran7~CRIPPLED |hss_mdefended|~F:hydran7~DEFENDED |hss_medalsbank|~F:hydran7~BANK |hss_done7|~F:hydran7~DONE |hss_sdname|~F:hydran6~NAME |hss_sdclass|~F:hydran6~CLASS |hss_sdcost|~F:hydran6~COST |hss_sdpurchase1|~F:hydran7~PURCHASE |hss_sdpurchase2|~F:hydran7~PURCHASE |hss_sdpurchase3|~F:hydran7~PURCHASE |hss_sdpurchase4|~F:hydran7~PURCHASE |hss_sdpurchase5|~F:hydran7~PURCHASE |hss_sdpurchase6|~F:hydran7~PURCHASE |hss_sdpurchase7|~F:hydran7~PURCHASE |hss_sdpurchase8|~F:hydran7~PURCHASE |hss_sdpurchase9|~F:hydran7~PURCHASE |hss_sdpurchase10|~F:hydran7~PURCHASE |hss_sdpurchase11|~F:hydran7~PURCHASE |hss_sdpurchase12|~F:hydran7~PURCHASE |hss_sdspec1|~F:hydran7~SPECIFICATIONS |hss_sdrepair1|~F:hydran7~REPAIR |hss_sdtrade1|~F:hydran7~TRADE-IN |hss_sdrepair2|~F:hydran7~REPAIR |hss_sdtrade2|~F:hydran7~TRADE-IN |hss_sdrepair3|~F:hydran7~REPAIR |hss_sdtrade3|~F:hydran7~TRADE-IN |hss_sdrefit1|~F:hydran7~REFIT |hss_sdrefit2|~F:hydran7~REFIT |hss_sdrefit3|~F:hydran7~REFIT |hss_sdrefit4|~F:hydran7~REFIT |hss_sdrefit5|~F:hydran7~REFIT |hss_sdrefit6|~F:hydran7~REFIT |hss_jsrank1|~F:hydran7~JOIN |hss_jsrank2|~F:hydran7~JOIN |hss_jsrank3|~F:hydran7~JOIN |hss_rc_weapons1|~F:hydran7~WEAPONS |hss_rc_weapons2|~F:hydran7~WEAPONS OFFICER POOL |hss_rc_security1|~F:hydran7~SECURITY |hss_rc_security2|~F:hydran7~SECURITY OFFICER POOL |hss_rc_science1|~F:hydran7~SCIENCE |hss_rc_science2|~F:hydran7~SCIENCE OFFICER POOL |hss_rc_engineer1|~F:hydran7~ENGINEER |hss_rc_engineer2|~F:hydran7~ENGINEER OFFICER POOL |hss_rc_helm1|~F:hydran7~HELM |hss_rc_helm2|~F:hydran7~HELM OFFICER POOL |hss_eliteaccept|~F:hydran10~ACCEPT |hss_elitedecline|~F:hydran10~DECLINE |hss_elitedone|~F:hydran10~DONE |hsd_spacedockTitle|~F:hydran20~\vcSPACEDOCK |hsd_reset|~F:hydran7~RESET |hsd_currentp|~F:hydran7~CURRENT PRESTIGE |hsd_cancel1|~F:hydran7~CANCEL |hsd_done1|~F:hydran7~DONE |hsd_hw|~F:hydran8~HEAVY WEAPONS |hsd_shuttles|~F:hydran8~SHUTTLES |hsd_missiles|~F:hydran8~MISSILES |hsd_misc|~F:hydran8~MISC |hsd_fighters|~F:hydran8~FIGHTERS |hsd_dockcost|~F:hydran7~DOCK COST |hsd_admin|~F:hydran8~ADMINISTRATIVE |hsd_sensor|~F:hydran8~SENSOR DECOYS |hsd_scatter|~F:hydran8~SCATTERPACK |hsd_suicide|~F:hydran8~SUICIDE |hsd_marines|~F:hydran8~MARINES |hsd_mines|~F:hydran8~MINES |hsd_sparep|~F:hydran8~SPARE PARTS |hsd_hwplatform|~F:hydran8~HEAVY WEAPONS PLATFORMS |hsd_currentr|~F:hydran7~CURRENT |hsd_squad1|~F:hydran7~SQUADRON I |hsd_squad2|~F:hydran7~SQUADRON II |hsd_squad3|~F:hydran7~SQUADRON III |hsd_squad4|~F:hydran7~SQUADRON IV |hsd_fcurrent|~F:hydran7~CURRENT |hsd_fnone1|~F:hydran6~NONE |hsd_fnone2|~F:hydran6~NONE |hsd_fnone3|~F:hydran6~NONE |hsd_fnone4|~F:hydran6~NONE |rss_choosehullTitle|~F:romulan18~CHOOSE SHIP HULL |rss_dreadnoughtBut|~F:romulan8~DREADNOUGHT |rss_heavyCruiserBut|~F:romulan8~HEAVY CRUISER |rss_lightCruiserBut|~F:romulan8~LIGHT CRUISER |rss_frigateBut|~F:romulan8~FRIGATE |rss_HullBut|~F:romulan8~FRIGATE ||~F:romulan8~LIGHT CRUISER 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|g_newmission|~F:gorn16~NEW MISSION |g_starbase|~F:gorn16~STARBASE TOUR |g_starTourLabel|~F:gorn16~STARBASE TOUR |g_savegame|~F:gorn16~SAVE GAME |g_loadgame|~F:gorn16~LOAD GAME |g_startours|~F:gorn16~STARBASE TOUR |g_campopt|~F:gorn16~CAMPAIGN OPTIONS |g_contCampaign|~F:gorn11~CONTINUE CAMPAIGN |g_campaignOpts|~F:gorn16~CAMPAIGN OPTIONS |g_middleEra|~F:gorn12~MIDDLE ERA |g_earlyEra|~F:gorn12~EARLY ERA |g_lateEra|~F:gorn12~LATE ERA |g_beginNewCampaign|~F:gorn11~BEGIN NEW CAMPAIGN |g_2spacedockBut|~F:gorn12~SPACEDOCK |g_2recruitBut|~F:gorn12~RECRUITING |g_4recruitBut|~F:gorn20~\vcRECRUITING |g_tacticalMap|~F:gorn12~TACTICAL MAP |g_strategicMap|~F:gorn12~STRATEGIC MAP |g_technology|~F:gorn9~CHOOSE TECHNOLOGY LEVEL |g_statisticsBut|~F:gorn9~STATISTICS |g_basicControls|~F:gorn11~1: BASIC CONTROLS |g_basicWeapons|~F:gorn11~2: BASIC WEAPONS |g_tutorial3|~F:gorn11~3: WEAPONS & HELM |g_tutorial4|~F:gorn11~4: DEFENSIVE SYSTEMS |g_tutorial5|~F:gorn11~5: BOARDING PARTIES |g_tutorial6|~F:gorn11~6: FINAL EXAMINATION |g_techFrigate|~F:gorn11~TECHNICAL FRIGATE |g_techDestroyer|~F:gorn11~TECHNICAL DESTROYER |g_techLightCruiser|~F:gorn11~TECHNICAL LIGHT CRUISER |g_techHeavyCruiser|~F:gorn11~TECHNICAL HEAVY CRUISER |g_techBattlecruiser|~F:gorn11~TECHNICAL BATTLECRUISER |g_techDreadnought|~F:gorn11~TECHNICAL DREADNOUGHT |g_scoreLabel|~F:gorn10~SCORE |g_plasma1|~F:gorn11~PLASMA TORPEDOES |g_variantsTitle|~F:gorn20~\vcCHOOSE VESSEL |g_federation6|~F:gorn7~FEDERATION |g_shipStatistics|~F:gorn7~SHIP STATISTICS |g_turnClass|~F:gorn9~TURN CLASS |g_movementCost|~F:gorn9~MOVEMENT COST |g_playAgain|~F:gorn12~PLAY AGAIN |g_viewReplay|~F:gorn12:Y:-2~VIEW REPLAY |g_gornShip|~F:gorn9~GORN CONFEDERATION SHIP STATISTICS |g_entername|~F:gorn10~ENTER NAME |g_rcweapons|~F:gorn9~WEAPONS |g_rcweapons2|~F:gorn9~WEAPONS OFFICER POOL |g_rcscience|~F:gorn9~SCIENCE |g_rcscience2|~F:gorn9~SCIENCE OFFICER POOL |g_rcengineer|~F:gorn9~ENGINEERING |g_rcengineer2|~F:gorn9~ENGINEERING OFFICER POOL |g_rcsecurity|~F:gorn9~SECURITY |g_rcsecurity2|~F:gorn9~SECURITY OFFICER POOL |g_rchelm|~F:gorn9~HELM |g_rchelm2|~F:gorn9~HELM OFFICER POOL |g_stats|~F:gorn7~SHIP STATISTICS |g_missionBriefTitle|~F:gorn20~\vcMISSION BRIEFING |g_debriefingTitle|~F:gorn20~\vcDEBRIEFING |g_academyTitle|~F:gorn20~\vcTHE ACADEMY |g_chooseTechnology|~F:gorn11~CHOOSE |g_techLevel|~F:gorn11~TECHNOLOGY LEVEL |g_chooseShipTitle|~F:gorn20~CHOOSE SHIP HULL |g_variantsTitle|~F:gorn20~\vcCHOOSE VESSEL |g_shipyardTitle|~F:gorn20~\vcSHIPYARD |g_galacticBut|~F:gorn20~GALACTIC NEWS/MAP |g_readyBut|~F:gorn9~READY |g_iready|~F:gorn12~READY |g_doneBut|~F:gorn9~DONE |g_galacticgo|~F:gorn9~GO |g_shipProtocol|~F:gorn7~SHIP PROTOCOL |g_bank|~F:gorn9~BANK |g_rank|~F:gorn9~RANK |g_galacticcost|~F:gorn9~COST |g_setcourse|~F:gorn11~SET COURSE |g_raceinfo|~F:gorn11~RACE INFO |g_choosehullTitle|~F:gorn22~CHOOSE SHIP HULL |g_dreadnoughtBut|~F:gorn10~DREADNOUGHT |g_heavyCruiserBut|~F:gorn10~HEAVY CRUISER |g_lightCruiserBut|~F:gorn10~LIGHT CRUISER |g_frigateBut|~F:gorn10~FRIGATE |gss_HullBut|~F:gorn10~FRIGATE ||~F:gorn10~LIGHT CRUISER ||~F:gorn10~HEAVY CRUISER ||~F:gorn10~DREADNOUGHT ||~F:gorn10~BATTLE STATION ||~F:gorn10~BASE STATION ||~F:gorn10~STARBASE ||~F:gorn10~FREIGHTER |g_iname|~F:gorn9~NAME |g_icost|~F:gorn9~COST |g_ipurchase|~F:gorn9:Y:-2~PURCHASE |g_iclass|~F:gorn9~CLASS |g_ijoin|~F:gorn10~JOIN |g_irepair|~F:gorn9~REPAIR |g_itrade|~F:gorn9~TRADE |g_ispecs|~F:gorn9~SPECIFICATIONS |g_irefit|~F:gorn9~REFIT |g_prestige|~F:gorn9~PRESTIGE |g_iaccept|~F:gorn10~ACCEPT |g_idecline|~F:gorn10~DECLINE |g_idone|~F:gorn10~DONE |g_ship2|~F:gorn7:Y:-5~SHIP 2 |g_ship3|~F:gorn7:Y:-5~SHIP 3 |g_medalsTitle|~F:gorn18~\vcRANK/MEDALS |g_tutorials|~F:gorn9~TUTORIALS |g_technicals|~F:gorn9~TECHNICALS |g_specials|~F:gorn9~SPECIALS |g_missions|~F:gorn9~MISSIONS |g_rankname|~F:gorn9~RANK/NAME |g_destroyed|~F:gorn9~DESTROYED |g_captured|~F:gorn9~CAPTURED |g_crippled|~F:gorn9~CRIPPLED |g_rankname|~F:gorn10~RANK/NAME |g_defended|~F:gorn9~DEFENDED |g_career|~F:gorn9~CAREER PRESTIGE |g_nextrank|~F:gorn9~NEXT RANK |g_totals|~F:gorn9~CAREER TOTALS |g_academyTitle|~F:gorn18~\vcTHE ACADEMY |g_tut1|~F:gorn12~BASIC CONTROLS #1 |g_tut2|~F:gorn12~BASIC WEAPONS #2 |g_tut3|~F:gorn12~WEAPONS & HELM #3 |g_tut4|~F:gorn12~DEFENSIVE SYSTEMS #4 |g_tut5|~F:gorn12~BOARDING PARTIES #5 |g_tut6|~F:gorn12~FINAL EXAMINATION #6 |g_tech1|~F:gorn12~TECHNICAL FRIGATE |g_tech2|~F:gorn12~TECHNICAL DESTROYER |g_tech3|~F:gorn12~TECHNICAL LIGHT CRUISER |g_tech4|~F:gorn12~TECHNICAL HEAVY CRUISER |g_tech5|~F:gorn12~TECHNICAL BATTLECRUISER |g_tech6|~F:gorn12~TECHNICAL DREADNOUGHT |g_done2|~F:gorn10:Y:-2~DONE |g_academyscore|~F:gorn10~SCORE |g_academyTitle|~F:gorn22~THE ACADEMY |g_middle|~F:gorn11~MIDDLE ERA |g_early|~F:gorn11~EARLY ERA |g_late|~F:gorn11~LATE ERA |g_ccampaign|~F:gorn10~CONTINUE CAMPAIGN |g_beginnew|~F:gorn10~BEGIN NEW CAMPAIGN |g_sq1|~F:gorn7~SQUADRON I |g_sq2|~F:gorn7~SQUADRON II |g_sq3|~F:gorn7~SQUADRON III |g_sq4|~F:gorn7~SQUADRON IV |g_none|~F:gorn8~NONE |g_current|~F:gorn7~CURRENT: |g_warhead|~F:gorn8~WARHEAD |g_drive|~F:gorn8~DRIVE SYSTEM |g_nom|~F:gorn8~NUMBER OF MISSILES |g_t1|~F:gorn8:Y:-6~TYPE-I SMALL |g_t4|~F:gorn8:Y:-6~TYPE-IV LARGE |g_slow|~F:gorn7:Y:-6~-SLOW- LOW-END |g_medium|~F:gorn7:Y:-6~-MEDIUM- STANDARD |g_fast|~F:gorn7:Y:-6~-FAST- HIGH-END |g_current2|~F:gorn7~CURRENT |g_standard|~F:gorn7~STANDARD |g_x2|~F:gorn8~X2 |g_x3|~F:gorn8~X3 |g_x4|~F:gorn8~X4 |g_totalcost|~F:gorn7~TOTAL COST |g_hw|~F:gorn8~HEAVY WEAPONS |g_shuttles|~F:gorn12~SHUTTLES |g_missiles|~F:gorn12~MISSILES |g_misc|~F:gorn12~MISC |g_fighters|~F:gorn12~FIGHTERS |g_admin|~F:gorn8~ADMINISTRATIVE |g_sensor|~F:gorn8~SENSOR DECOYS |g_scatter|~F:gorn8~SCATTERPACKS |g_suicide|~F:gorn8~SUICIDE SHUTTLES |g_marines|~F:gorn8~MARINES |g_mines|~F:gorn8~MINES |g_spare|~F:gorn8~SPARE PARTS |g_hwp|~F:gorn10~HEAVY WEAPONS PLATFORMS |g_spacedockTitle|~F:gorn20~\vcSPACEDOCK |g_reset|~F:gorn10~RESET |g_currentp|~F:gorn9~CURRENT PRESTIGE |g_cancel|~F:gorn11~CANCEL |g_donesd|~F:gorn11~DONE |g_choose|~F:gorn18~CHOOSE SHIP HULL |g_protocol|~F:gorn7~CONFEDERATION SHIP PROTOCOL |g_dre|~F:gorn7~DREADNOUGHT |g_lig|~F:gorn7~LIGHT CRUISER |g_hea|~F:gorn7~HEAVY CRUISER |g_fri|~F:gorn7~FRIGATE |g_gameselect|~F:gorn11~SELECT GAME TYPE |g_idock|~F:gorn9~DOCK |g_jcost|~F:gorn9~COST |g_currentprest|~F:gorn8~CURRENT PRESTIGE |g_Campaign1|~F:gorn16~CAMPAIGN |g_Skirmish1|~F:gorn16~SKIRMISH |g_Multiplayer1|~F:gorn16~MULTIPLAYER |g_Filmroom1|~F:gorn16~FILM ROOM |g_Credits1|~F:gorn16~CREDITS |g_Captain1|~F:gorn16~CAPTAIN |g_Commodore1|~F:gorn16~COMMODORE |g_Admiral1|~F:gorn16~ADMIRAL |g_Options1|~F:gorn16~OPTIONS |g_Exit1|~F:gorn16~EXIT |gss_dreadnoughtBut|~f:gorn12~DREADNOUGHT |gss_heavyCruiserBut|~f:gorn12~HEAVY CRUISER |gss_lightCruiserBut|~f:gorn12~LIGHT CRUISER |gss_frigateBut|~f:gorn12~FRIGATE |gsd_squad|~f:gorn7~SQUADRON |gsd_ftype|~f:gorn7~TYPE |gsd_current|~f:gorn7~CURRENT |gsd_fcost|~f:gorn7~COST |gsd_mistitle|~f:gorn8~MISSILES |gsd_mistype|~f:gorn8~TYPE |gsd_whead1|~f:gorn8~NORMAL |gsd_whead2|~f:gorn8~ABNORMAL |gsd_ftype1|~f:gorn7~ST-1 |gsd_ftype2|~f:gorn7~ST-2 |zss_overwrite|~F:mirak10~OVERWRITE? |zss_playAgain|~F:mirak9~PLAY AGAIN |zss_viewReplay|~F:mirak9~VIEW REPLAY |zss_mainCampaignTitle|~F:mirak20~MAIN CAMPAIGN MENU |zss_mainrank|~F:mirak10~RANK & MEDALS |zss_mainrecruit|~F:mirak10~RECRUITING OFFICE |zss_mainship|~F:mirak10~SHIPYARD |zss_mainspace|~F:mirak10~SPACEDOCK |zss_mainmap|~F:mirak10~GALACTIC NEWS/MAP |zss_newmission|~F:mirak10~NEW MISSION |zss_mainacademy|~F:mirak9~THE ACADEMY |zss_starbase|~F:mirak9~STARBASE TOUR |zss_mainvessel|~F:mirak9~VESSEL LIBRARY |zss_starTourLabel|~F:mirak16~STARBASE TOUR |zss_savegame|~F:mirak16~SAVE GAME |zss_loadgame|~F:mirak16~LOAD GAME |zss_startours|~F:mirak16~STARBASE TOUR |zss_campopt|~F:mirak16~CAMPAIGN OPTIONS |zss_contCampaign|~F:mirak9~CONTINUE CAMPAIGN |zss_campaignOpts|~F:mirak16~CAMPAIGN OPTIONS |zss_middleEra|~F:mirak10~MIDDLE ERA |zss_earlyEra|~F:mirak9~EARLY ERA |zss_lateEra|~F:mirak9~LATE ERA |zss_beginNewCampaign|~F:mirak9~BEGIN NEW CAMPAIGN |zss_2spacedockBut|~F:mirak9~SPACEDOCK |zss_2recruitBut|~F:mirak9~RECRUITING |zss_4recruitBut|~F:mirak20~\vcRECRUITING |zss_tacticalMap|~F:mirak10:Y:3~TACTICAL MAP |zss_strategicMap|~F:mirak10:Y:-3~STRATEGIC MAP |zss_readyBut|~F:mirak8~READY |zss_doneBut|~F:mirak8~DONE |zss_done2|~F:mirak12~DONE |zss_done3|~F:mirak9~DONE |zss_galacticgo|~F:mirak8~GO |zss_technology|~F:mirak8~CHOOSE TECHNOLOGY LEVEL |zss_statisticsBut|~F:mirak9~STATISTICS |zss_basicControls|~F:mirak11~1: BASIC CONTROLS |zss_basicWeapons|~F:mirak11~2: BASIC WEAPONS |zss_tutorial3|~F:mirak11~3: WEAPONS & HELM |zss_tutorial4|~F:mirak11~4: DEFENSIVE SYSTEMS |zss_tutorial5|~F:mirak11~5: BOARDING PARTIES |zss_tutorial6|~F:mirak11~6: FINAL EXAMINATION |zss_techFrigate|~F:mirak11~TECHNICAL FRIGATE |zss_techDestroyer|~F:mirak11~TECHNICAL DESTROYER |zss_techLightCruiser|~F:mirak11~TECHNICAL LIGHT CRUISER |zss_techHeavyCruiser|~F:mirak11~TECHNICAL HEAVY CRUISER |zss_techBattlecruiser|~F:mirak11~TECHNICAL BATTLECRUISER |zss_techDreadnought|~F:mirak11~TECHNICAL DREADNOUGHT |zss_scoreLabel|~F:mirak10~SCORE |zss_2variantsTitle|~F:mirak20~\vcCHOOSE VESSEL |zss_federation6|~F:mirak7~FEDERATION |zss_shipStatistics|~F:mirak7~SHIP STATISTICS |zss_turnClass|~F:mirak7~TURN CLASS |zss_movementCost|~F:mirak7~MOVEMENT COST |zss_playAgain|~F:mirak8~PLAY AGAIN |zss_viewReplay|~F:mirak8~VIEW REPLAY |zss_rcweapons|~F:mirak7~WEAPONS |zss_rcweapons2|~F:mirak7~WEAPONS OFFICER POOL |zss_rcscience|~F:mirak7~SCIENCE |zss_rcscience2|~F:mirak7~SCIENCE OFFICER POOL |zss_rcengineer|~F:mirak7~ENGINEERING |zss_rcengineer2|~F:mirak7~ENGINEERING OFFICER POOL |zss_rcsecurity|~F:mirak7~SECURITY |zss_rcsecurity2|~F:mirak7~SECURITY OFFICER POOL |zss_rchelm|~F:mirak7~HELM |zss_rchelm2|~F:mirak7~HELM OFFICER POOL |zss_stats|~F:mirak9~SHIP STATISTICS |zss_missionBriefTitle|~F:mirak20~\vcMISSION BRIEFING |zss_debriefingTitle|~F:mirak20~\vcDEBRIEFING |zss_academyTitle|~F:mirak20~\vcTHE ACADEMY |zss_chooseTechnology|~F:mirak9~CHOOSE TECHNOLOGY |zss_techLevel|~F:mirak9~LEVEL |zss_chooseShipTitle|~F:mirak20~CHOOSE SHIP HULL |zss_shipyardTitle|~F:mirak20~\vcSHIPYARD |zss_galacticBut|~F:mirak20~\vcGALACTIC NEWS/MAP |zss_shipProtocol|~F:mirak7~SHIP PROTOCOL |zss_bank|~F:mirak12~BANK |zss_bank2|~F:mirak9~BANK |zss_rank|~F:mirak7~RANK |zss_galacticcost|~F:mirak9~COST |zss_cancel|~F:mirak9~CANCEL |zss_setcourse|~F:mirak8~SET COURSE |zss_raceinfo|~F:mirak8~RACE INFO |zss_dreadnoughtBut|~F:mirak8~DREADNOUGHT |zss_heavyCruiserBut|~F:mirak8~HEAVY CRUISER |zss_lightCruiserBut|~F:mirak8~LIGHT CRUISER |zss_frigateBut|~F:mirak8~FRIGATE |zss_HullBut|~F:mirak8~FRIGATE ||~F:mirak8~LIGHT CRUISER ||~F:mirak8~HEAVY CRUISER ||~F:mirak8~DREADNOUGHT ||~F:mirak8~BATTLE STATION ||~F:mirak8~BASE STATION ||~F:mirak8~STARBASE ||~F:mirak8~FREIGHTER |zss_iname|~F:mirak7~NAME |zss_icost|~F:mirak7~COST |zss_ipurchase|~F:mirak7~PURCHASE |zss_iclass|~F:mirak7~CLASS |zss_ijoin|~F:mirak8~JOIN |zss_irepair|~F:mirak8~REPAIR |zss_itrade|~F:mirak8~TRADE |zss_ispecs|~F:mirak8~SPECIFICATIONS |zss_irefit|~F:mirak8~REFIT |zss_prestige|~F:mirak7~PRESTIGE |zss_ship2|~F:mirak7:Y:5~SHIP 2 |zss_ship3|~F:mirak7:Y:5~SHIP 3 |zss_medalsTitle|~F:mirak20~\vcMEDALS |zss_medalrank|~F:mirak9~RANK |zss_tutorials|~F:mirak9~TUTORIALS |zss_technicals|~F:mirak9~TECHNICALS |zss_specials|~F:mirak9~SPECIALS |zss_missions|~F:mirak9~MISSIONS |zss_rankname|~F:mirak7~RANK/NAME |zss_destroyed|~F:mirak7~DESTROYED |zss_captured|~F:mirak7~CAPTURED |zss_crippled|~F:mirak7~CRIPPLED |zss_rankname|~F:mirak8~RANK/NAME |zss_defended|~F:mirak7~DEFENDED |zss_career|~F:mirak7~CAREER PRESTIGE |zss_nextrank|~F:mirak7~NEXT RANK |zss_careertotals|~F:mirak8~CAREER TOTALS |zss_academyTitle|~F:mirak18~\vcTHE ACADEMY |zss_tut1|~F:mirak12~BASIC CONTROLS #1 |zss_tut2|~F:mirak12~BASIC WEAPONS #2 |zss_tut3|~F:mirak12~WEAPONS & HELM #3 |zss_tut4|~F:mirak12~DEFENSIVE SYSTEMS #4 |zss_tut5|~F:mirak12~BOARDING PARTIES #5 |zss_tut6|~F:mirak12~FINAL EXAMINATION #6 |zss_tech1|~F:mirak12~TECHNICAL FRIGATE |zss_tech2|~F:mirak12~TECHNICAL DESTROYER |zss_tech3|~F:mirak12~TECHNICAL LIGHT CRUISER |zss_tech4|~F:mirak12~TECHNICAL HEAVY CRUISER |zss_tech5|~F:mirak12~TECHNICAL BATTLECRUISER |zss_tech6|~F:mirak12~TECHNICAL DREADNOUGHT |zss_academyscore|~F:mirak10~SCORE |zss_academyTitle|~F:mirak22~THE ACADEMY |zss_middle|~F:mirak10~MIDDLE ERA |zss_early|~F:mirak10~EARLY ERA |zss_late|~F:mirak10~LATE ERA |zss_ccampaign|~F:mirak9~CONTINUE CAMPAIGN |zss_beginnew|~F:mirak9~BEGIN NEW CAMPAIGN |z_sq1|~F:mirak7~SQUADRON I |z_sq2|~F:mirak7~SQUADRON II |z_sq3|~F:mirak7~SQUADRON III |z_sq4|~F:mirak7~SQUADRON IV |z_none|~F:mirak8~NONE |z_current|~F:mirak7~CURRENT: |z_warhead|~F:mirak8~WARHEAD |z_drive|~F:mirak8~DRIVE SYSTEM |z_nom|~F:mirak8~NUMBER OF MISSILES |z_t1|~F:mirak8~TYPE-I SMALL |z_t4|~F:mirak8~TYPE-IV LARGE |z_slow|~F:mirak8~-SLOW- LOW-END |z_medium|~F:mirak8~-MEDIUM- STANDARD |z_fast|~F:mirak8~-FAST- HIGH-END |z_current2|~F:mirak7~CURRENT |z_standard|~F:mirak7~STANDARD |z_x2|~F:mirak8~X2 |z_x3|~F:mirak8~X3 |z_x4|~F:mirak8~X4 |z_totalcost|~F:mirak7~TOTAL COST |z_hw|~F:mirak8~HEAVY WEAPONS |z_shuttles|~F:mirak8~SHUTTLES |z_missiles|~F:mirak8~MISSILES |z_misc|~F:mirak8~MISC |z_fighters|~F:mirak8~FIGHTERS |z_admin|~F:mirak7~ADMINISTRATIVE |z_sensor|~F:mirak7~SENSOR DECOYS |z_scatter|~F:mirak7~SCATTERPACKS |z_suicide|~F:mirak7~SUICIDE SHUTTLES |z_marines|~F:mirak8~MARINES |z_mines|~F:mirak8~MINES |z_spare|~F:mirak8~SPARE PARTS |z_hwp|~F:mirak8~HEAVY WEAPONS PLATFORMS |z_spacedockTitle|~F:mirak20~\vcSPACEDOCK |z_reset|~F:mirak9~RESET |z_currentp|~F:mirak7~CURRENT PRESTIGE |z_cancel|~F:mirak7~CANCEL |z_done|~F:mirak7~DONE |z_dockcost|~F:mirak7~DOCK COST |z_choose|~F:mirak16~\vcCHOOSE SHIP HULL |z_dre|~F:mirak12~DREADNOUGHT |z_lig|~F:mirak12~LIGHT CRUISER |z_hea|~F:mirak12~HEAVY CRUISER |z_fri|~F:mirak12~FRIGATE |zsd_item|~F:mirak7~ITEM |zsd_base|~F:mirak7~BASE |zsd_current|~F:mirak7~CURRENT |zsd_max|~F:mirak7~MAX |zsd_icost|~F:mirak7~ITEM COST |zsd_tcost|~F:mirak7~TOTAL COST |zsd_mistitle|~F:mirak8~MISSILES |zsd_mistype|~F:mirak8~TYPE |zsd_whead1|~F:mirak8~NORMAL |zsd_whead2|~F:mirak8~ABNORMAL |zsd_squad|~F:mirak7~SQUADRON |zsd_ftype|~F:mirak7~TYPE |zsd_fcost|~F:mirak7~COST |zsd_ftype1|~F:mirak7~ST-1 |zsd_ftype2|~F:mirak7~ST-2 |iss_overwrite|~F:isc10~OVERWRITE? |iss_playAgain|~F:isc9~PLAY AGAIN |iss_viewReplay|~F:isc9~VIEW REPLAY |iss_mainCampaignTitle|~F:isc20~\vcMAIN CAMPAIGN MENU |iss_mainacademy|~F:isc9~THE ACADEMY |iss_mainrank|~F:isc11~RANK & MEDALS |iss_mainrecruit|~F:isc9~RECRUITING OFFICE |iss_mainvessel|~F:isc9~VESSEL LIBRARY |iss_mainship|~F:isc11~SHIPYARD |iss_mainspace|~F:isc11~SPACEDOCK |iss_mainmap|~F:isc11~GALACTIC NEWS/MAP |iss_newmission|~F:isc11~NEW MISSION |iss_starbase|~F:isc9~STARBASE TOUR |iss_starTourLabel|~F:isc16~STARBASE TOUR |iss_savegame|~F:isc16~SAVE GAME |iss_loadgame|~F:isc16~LOAD GAME |iss_startours|~F:isc16~STARBASE TOUR |iss_campopt|~F:isc16~CAMPAIGN OPTIONS |iss_contCampaign|~F:isc9~CONTINUE CAMPAIGN |iss_campaignOpts|~F:isc16~CAMPAIGN OPTIONS |iss_middleEra|~F:isc10~MIDDLE ERA |iss_earlyEra|~F:isc9~EARLY ERA |iss_lateEra|~F:isc9~LATE ERA |iss_beginNewCampaign|~F:isc9~BEGIN NEW CAMPAIGN |iss_2spacedockBut|~F:isc9~SPACEDOCK |iss_2recruitBut|~F:isc9~RECRUITING |iss_4recruitBut|~F:isc18~\vcRECRUITING |iss_tacticalMap|~F:isc9~TACTICAL MAP |iss_strategicMap|~F:isc9~STRATEGIC MAP |iss_readyBut|~F:isc10~READY |iss_doneBut|~F:isc8~DONE |iss_galacticgo|~F:isc8~GO |iss_technology|~F:isc8~CHOOSE TECHNOLOGY LEVEL |iss_statisticsBut|~F:isc9~STATISTICS |iss_basicControls|~F:isc11~1: BASIC CONTROLS |iss_basicWeapons|~F:isc11~2: BASIC WEAPONS |iss_tutorial3|~F:isc11~3: WEAPONS & HELM |iss_tutorial4|~F:isc11~4: DEFENSIVE SYSTEMS |iss_tutorial5|~F:isc11~5: BOARDING PARTIES |iss_tutorial6|~F:isc11~6: FINAL EXAMINATION |iss_techFrigate|~F:isc11~TECHNICAL FRIGATE |iss_techDestroyer|~F:isc11~TECHNICAL DESTROYER |iss_techLightCruiser|~F:isc11~TECHNICAL LIGHT CRUISER |iss_techHeavyCruiser|~F:isc11~TECHNICAL HEAVY CRUISER |iss_techBattlecruiser|~F:isc11~TECHNICAL BATTLECRUISER |iss_techDreadnought|~F:isc11~TECHNICAL DREADNOUGHT |iss_scoreLabel|~F:isc10~SCORE |iss_2variantsTitle|~F:isc18~\vcCHOOSE VESSEL |iss_federation6|~F:isc7~FEDERATION |iss_shipStatistics|~F:isc7~SHIP STATISTICS |iss_turnClass|~F:isc7~TURN CLASS |iss_movementCost|~F:isc7~MOVEMENT COST |iss_playAgain|~F:isc12~PLAY AGAIN |iss_viewReplay|~F:isc12~VIEW REPLAY |iss_rcweapons|~F:isc7~WEAPONS |iss_rcweapons2|~F:isc7~WEAPONS OFFICER POOL |iss_rcscience|~F:isc7~SCIENCE |iss_rcscience2|~F:isc7~SCIENCE OFFICER POOL |iss_rcengineer|~F:isc7~ENGINEERING |iss_rcengineer2|~F:isc7~ENGINEERING OFFICER POOL |iss_rcsecurity|~F:isc7~SECURITY |iss_rcsecurity2|~F:isc7~SECURITY OFFICER POOL |iss_rchelm|~F:isc7~HELM |iss_rchelm2|~F:isc7~HELM OFFICER POOL |iss_stats|~F:isc7~SHIP STATISTICS |iss_missionBriefTitle|~F:isc18~\vcMISSION BRIEFING |iss_debriefingTitle|~F:isc18~\vcDEBRIEFING |iss_academyTitle|~F:isc20~THE ACADEMY |iss_chooseTechnology|~F:isc9~CHOOSE TECHNOLOGY |iss_techLevel|~F:isc9~LEVEL |iss_chooseShipTitle|~F:isc20~CHOOSE SHIP HULL |iss_shipyardTitle|~F:isc18~\vcSHIPYARD |iss_galacticBut|~F:isc18~\vcGALACTIC NEWS/MAP |iss_shipProtocol|~F:isc7~SHIP PROTOCOL |iss_bank|~F:isc7~BANK |iss_rank|~F:isc7~RANK |iss_galacticcost|~F:isc7~COST |iss_cancel|~F:isc7~CANCEL |iss_setcourse|~F:isc12~SET COURSE |iss_raceinfo|~F:isc12~RACE INFO |iss_dreadnoughtBut|~F:isc8~DREADNOUGHT |iss_heavyCruiserBut|~F:isc8~HEAVY CRUISER |iss_lightCruiserBut|~F:isc8~LIGHT CRUISER |iss_frigateBut|~F:isc8~FRIGATE |iss_HullBut|~F:isc8~FRIGATE ||~F:isc8~LIGHT CRUISER ||~F:isc8~HEAVY CRUISER ||~F:isc8~DREADNOUGHT ||~F:isc8~BATTLE STATION ||~F:isc8~BASE STATION ||~F:isc8~STARBASE ||~F:isc8~FREIGHTER |iss_iname|~F:isc7~NAME |iss_icost|~F:isc7~COST |iss_ipurchase|~F:isc7~PURCHASE |iss_iclass|~F:isc7~CLASS |iss_ijoin|~F:isc8~JOIN |iss_irepair|~F:isc7~REPAIR |iss_itrade|~F:isc7~TRADE |iss_ispecs|~F:isc7~SPECIFICATIONS |iss_irefit|~F:isc7~REFIT |iss_prestige|~F:isc7~PRESTIGE |iss_ship2|~F:isc7:Y:5~SHIP 2 |iss_ship3|~F:isc7:Y:5~SHIP 3 |iss_medalsTitle|~F:isc18~\vcRANK/MEDALS |iss_medalrank|~F:isc9~RANK |iss_tutorials|~F:isc7~TUTORIALS |iss_technicals|~F:isc7~TECHNICALS |iss_specials|~F:isc9~SPECIALS |iss_missions|~F:isc9~MISSIONS |iss_rankname|~F:isc7~RANK/NAME |iss_destroyed|~F:isc7~DESTROYED |iss_captured|~F:isc7~CAPTURED |iss_crippled|~F:isc7~CRIPPLED |iss_rankname|~F:isc8~RANK/NAME |iss_defended|~F:isc7~DEFENDED |iss_career|~F:isc7~CAREER PRESTIGE |iss_nextrank|~F:isc7~NEXT RANK |iss_academyTitle|~F:isc18~\vcTHE ACADEMY |iss_tut1|~F:isc12~BASIC CONTROLS #1 |iss_tut2|~F:isc12~BASIC WEAPONS #2 |iss_tut3|~F:isc12~WEAPONS & HELM #3 |iss_tut4|~F:isc12~DEFENSIVE SYSTEMS #4 |iss_tut5|~F:isc12~BOARDING PARTIES #5 |iss_tut6|~F:isc12~FINAL EXAMINATION #6 |iss_tech1|~F:isc12~TECHNICAL FRIGATE |iss_tech2|~F:isc12~TECHNICAL DESTROYER |iss_tech3|~F:isc12~TECHNICAL LIGHT CRUISER |iss_tech4|~F:isc12~TECHNICAL HEAVY CRUISER |iss_tech5|~F:isc12~TECHNICAL BATTLECRUISER |iss_tech6|~F:isc12~TECHNICAL DREADNOUGHT |iss_done2|~F:isc8:X:-2~DONE |iss_academyscore|~F:isc10~SCORE |iss_academyTitle|~F:isc22~\vcTHE ACADEMY |iss_middle|~F:isc10~MIDDLE ERA |iss_early|~F:isc10~EARLY ERA |iss_late|~F:isc10~LATE ERA |iss_ccampaign|~F:isc9~CONTINUE CAMPAIGN |iss_beginnew|~F:isc9~BEGIN NEW CAMPAIGN |i_sq1|~F:isc8~SQUADRON I |i_sq2|~F:isc8~SQUADRON II |i_sq3|~F:isc8~SQUADRON III |i_sq4|~F:isc8~SQUADRON IV |i_none|~F:isc8~NONE |i_current|~F:isc7~CURRENT: |i_warhead|~F:isc8~WARHEAD |i_drive|~F:isc8~DRIVE SYSTEM |i_nom|~F:isc8~NUMBER OF MISSILES |i_t1|~F:isc8~TYPE-I SMALL |i_t4|~F:isc8~TYPE-IV LARGE |i_slow|~F:isc7~-SLOW- LOW-END |i_medium|~F:isc7~-MEDIUM- STANDARD |i_fast|~F:isc7~-FAST- HIGH-END |i_current2|~F:isc7~CURRENT |i_standard|~F:isc7~STANDARD |i_x2|~F:isc8~X2 |i_x3|~F:isc8~X3 |i_x4|~F:isc8~X4 |i_totalcost|~F:isc7~TOTAL COST |i_hw|~F:isc8~HEAVY WEAPONS |i_shuttles|~F:isc8~SHUTTLES |i_missiles|~F:isc8~MISSILES |i_misc|~F:isc8~MISC |i_fighters|~F:isc8~FIGHTERS |i_admin|~F:isc8~ADMINISTRATIVE |i_sensor|~F:isc8~SENSOR DECOYS |i_scatter|~F:isc8~SCATTERPACKS |i_suicide|~F:isc8~SUICIDE SHUTTLES |i_marines|~F:isc8~MARINES |i_mines|~F:isc8~MINES |i_spare|~F:isc8~SPARE PARTS |i_hwp|~F:isc8~HEAVY WEAPONS PLATFORMS |i_spacedockTitle|~F:isc18~\vcSPACEDOCK |i_reset|~F:isc7~RESET |i_currentp|~F:isc7~CURRENT PRESTIGE |i_cancel|~F:isc7~CANCEL |i_done|~F:isc7~DONE |i_choose|~F:isc14~CHOOSE SHIP HULL |i_dre|~F:isc12:Y:-1~DREADNOUGHT |i_lig|~F:isc12:Y:-3~LIGHT CRUISER |i_hea|~F:isc12:Y:-3~HEAVY CRUISER |i_fri|~F:isc12:Y:-3~FRIGATE |isd_item|~f:isc7~ITEM |isd_base|~f:isc7~BASE |isd_current|~f:isc7~CURRENT |isd_max|~f:isc7~MAX |isd_icost|~f:isc7~ITEM COST |isd_tcost|~f:isc7~TOTAL COST |isd_mistitle|~f:isc8~MISSILES |isd_mistype|~f:isc8~TYPE |isd_whead1|~f:isc8~NORMAL |isd_whead2|~f:isc8~ABNORMAL |isd_squad|~f:isc7~SQUADRON |isd_ftype|~f:isc7~TYPE |isd_fcost|~f:isc7~COST |isd_ftype1|~f:isc7~ST-1 |isd_ftype2|~f:isc7~ST-2 |pss_overwrite|~F:orion10~OVERWRITE? |pss_playAgain|~F:orion9~PLAY AGAIN |pss_viewReplay|~F:orion9~VIEW REPLAY |pss_mainCampaignTitle|~F:orion22~\vcMAIN CAMPAIGN MENU |pss_mainacademy|~F:orion9~THE ACADEMY |pss_mainrank|~F:orion9~RANK & MEDALS |pss_mainrecruit|~F:orion9~RECRUITING OFFICE |pss_mainvessel|~F:orion9~VESSEL LIBRARY |pss_mainship|~F:orion9~SHIPYARD |pss_mainspace|~F:orion9~SPACEDOCK |pss_mainmap|~F:orion9~GALACTIC NEWS/MAP |pss_newmission|~F:orion9~NEW MISSION |pss_starbase|~F:orion9~STARBASE TOUR |pss_starTourLabel|~F:orion16~STARBASE TOUR |pss_savegame|~F:orion16~SAVE GAME |pss_loadgame|~F:orion16~LOAD GAME |pss_startours|~F:orion16~STARBASE TOUR |pss_campopt|~F:orion16~CAMPAIGN OPTIONS |pss_contCampaign|~F:orion9~CONTINUE CAMPAIGN |pss_campaignOpts|~F:orion16~CAMPAIGN OPTIONS |pss_middleEra|~F:orion10~MIDDLE ERA |pss_earlyEra|~F:orion8~EARLY ERA |pss_lateEra|~F:orion8~LATE ERA |pss_beginNewCampaign|~F:orion9~BEGIN NEW CAMPAIGN |pss_2spacedockBut|~F:orion9~SPACEDOCK |pss_2recruitBut|~F:orion9~RECRUITING |pss_4recruitBut|~F:orion20~\vcRECRUITING |pss_tacticalMap|~F:orion9~TACTICAL MAP |pss_strategicMap|~F:orion8~STRATEGIC MAP |pss_readyBut|~F:orion8~READY |pss_doneBut|~F:orion5~DONE |pss_galacticgo|~F:orion8~GO |pss_technology|~F:orion8~CHOOSE TECHNOLOGY LEVEL |pss_statisticsBut|~F:orion9~STATISTICS |pss_basicControls|~F:orion11~1: BASIC CONTROLS |pss_basicWeapons|~F:orion11~2: BASIC WEAPONS |pss_tutorial3|~F:orion11~3: WEAPONS & HELM |pss_tutorial4|~F:orion11~4: DEFENSIVE SYSTEMS |pss_tutorial5|~F:orion11~5: BOARDING PARTIES |pss_tutorial6|~F:orion11~6: FINAL EXAMINATION |pss_techFrigate|~F:orion11~TECHNICAL FRIGATE |pss_techDestroyer|~F:orion11~TECHNICAL DESTROYER |pss_techLightCruiser|~F:orion11~TECHNICAL LIGHT CRUISER |pss_techHeavyCruiser|~F:orion11~TECHNICAL HEAVY CRUISER |pss_techBattlecruiser|~F:orion11~TECHNICAL BATTLECRUISER |pss_techDreadnought|~F:orion11~TECHNICAL DREADNOUGHT |pss_scoreLabel|~F:orion10~SCORE |pss_2variantsTitle|~F:orion20~\vcCHOOSE VESSEL |pss_federation6|~F:orion7~FEDERATION |pss_shipStatistics|~F:orion9~SHIP STATISTICS |pss_turnClass|~F:orion6~TURN CLASS |pss_movementCost|~F:orion6~MOVEMENT COST |pss_playAgain|~F:orion8~PLAY AGAIN |pss_viewReplay|~F:orion8~VIEW REPLAY |pss_rcweapons|~F:orion7~WEAPONS |pss_rcweapons2|~F:orion7~WEAPONS OFFICER POOL |pss_rcscience|~F:orion7~SCIENCE |pss_rcscience2|~F:orion7~SCIENCE OFFICER POOL |pss_rcengineer|~F:orion7~ENGINEERING |pss_rcengineer2|~F:orion7~ENGINEERING OFFICER POOL |pss_rcsecurity|~F:orion7~SECURITY |pss_rcsecurity2|~F:orion7~SECURITY OFFICER POOL |pss_rchelm|~F:orion7~HELM |pss_rchelm2|~F:orion7~HELM OFFICER POOL |pss_stats|~F:orion8~SHIP STATISTICS |pss_missionBriefTitle|~F:orion20~\vcMISSION BRIEFING |pss_debriefingTitle|~F:orion20~\vcDEBRIEFING |pss_academyTitle|~F:orion20~\vcTHE ACADEMY |pss_chooseTechnology|~F:orion9~CHOOSE TECHNOLOGY |pss_techLevel|~F:orion9~LEVEL |pss_chooseShipTitle|~F:orion20~CHOOSE SHIP HULL |pss_shipyardTitle|~F:orion20~\vcSHIPYARD |pss_galacticBut|~F:orion20~\vcGALACTIC NEWS/MAP |pss_shipProtocol|~F:orion7~SHIP PROTOCOL |pss_bank|~F:orion7~BANK |pss_rank|~F:orion7~RANK |pss_galacticcost|~F:orion7~COST |pss_cancel|~F:orion5~CANCEL |pss_setcourse|~F:orion7~SET COURSE |pss_raceinfo|~F:orion7~RACE INFO |pss_dreadnoughtBut|~F:orion8~DREADNOUGHT |pss_heavyCruiserBut|~F:orion8~HEAVY CRUISER |pss_lightCruiserBut|~F:orion8~LIGHT CRUISER |pss_frigateBut|~F:orion8~FRIGATE |pss_HullBut|~F:orion8~FRIGATE ||~F:orion8~LIGHT CRUISER ||~F:orion8~HEAVY CRUISER ||~F:orion8~DREADNOUGHT ||~F:orion8~BATTLE STATION ||~F:orion8~BASE STATION ||~F:orion8~STARBASE ||~F:orion8~FREIGHTER |pss_iname|~F:orion7~NAME |pss_icost|~F:orion7~COST |pss_ipurchase|~F:orion5~PURCHASE |pss_iclass|~F:orion7~CLASS |pss_ijoin|~F:orion8~JOIN |pss_irepair|~F:orion7~REPAIR |pss_itrade|~F:orion7~TRADE |pss_ispecs|~F:orion7~SPECIFICATIONS |pss_irefit|~F:orion7~REFIT |pss_prestige|~F:orion7:Y:1~PRESTIGE |pss_ship2|~F:orion7:Y:6~SHIP 2 |pss_ship3|~F:orion7:Y:6~SHIP 3 |pss_medalsTitle|~F:orion20~\vcMEDALS |pss_tutorials|~F:orion7~TUTORIALS |pss_technicals|~F:orion7~TECHNICALS |pss_specials|~F:orion7~SPECIALS |pss_missions|~F:orion7~MISSIONS |pss_rankname|~F:orion7~RANK/NAME |pss_destroyed|~F:orion5~DESTROYED |pss_captured|~F:orion5~CAPTURED |pss_crippled|~F:orion5~CRIPPLED |pss_rankname|~F:orion7~RANK/NAME |pss_defended|~F:orion5~DEFENDED |pss_career|~F:orion7~CAREER PRESTIGE |pss_nextrank|~F:orion7~NEXT RANK |pss_academyTitle|~F:orion18~\vcTHE ACADEMY |pss_tut1|~F:orion12~BASIC CONTROLS #1 |pss_tut2|~F:orion12~BASIC WEAPONS #2 |pss_tut3|~F:orion12~WEAPONS & HELM #3 |pss_tut4|~F:orion12~DEFENSIVE SYSTEMS #4 |pss_tut5|~F:orion12~BOARDING PARTIES #5 |pss_tut6|~F:orion12~FINAL EXAMINATION #6 |pss_tech1|~F:orion12~TECHNICAL FRIGATE |pss_tech2|~F:orion12~TECHNICAL DESTROYER |pss_tech3|~F:orion12~TECHNICAL LIGHT CRUISER |pss_tech4|~F:orion12~TECHNICAL HEAVY CRUISER |pss_tech5|~F:orion12~TECHNICAL BATTLECRUISER |pss_tech6|~F:orion12~TECHNICAL DREADNOUGHT |pss_done2|~F:orion9~DONE |pss_academyscore|~F:orion10~SCORE |pss_academyTitle|~F:orion22~\vcTHE ACADEMY |pss_middle|~F:orion10~MIDDLE ERA |pss_early|~F:orion9~EARLY ERA |pss_late|~F:orion9~LATE ERA |pss_ccampaign|~F:orion9~CONTINUE CAMPAIGN |pss_beginnew|~F:orion9~BEGIN NEW CAMPAIGN |f_sq1|~F:orion8~SQUADRON I |f_sq2|~F:orion8~SQUADRON II |f_sq3|~F:orion8~SQUADRON III |f_sq4|~F:orion8~SQUADRON IV |f_none|~F:orion8~NONE |f_current|~F:orion6~CURRENT: |f_warhead|~F:orion8~WARHEAD |f_drive|~F:orion8~DRIVE SYSTEM |f_nom|~F:orion8~NUMBER OF MISSILES |f_t1|~F:orion8:Y:-6~TYPE-I SMALL |f_t4|~F:orion8:Y:-6~TYPE-IV LARGE |f_slow|~F:orion6:Y:-6~-SLOW- LOW-END |f_medium|~F:orion6:Y:-6~-MEDIUM- STANDARD |f_fast|~F:orion6:Y:-6~-FAST- HIGH-END |f_current2|~F:orion6~CURRENT |f_standard|~F:orion6~STANDARD |f_x2|~F:orion8~X2 |f_x3|~F:orion8~X3 |f_x4|~F:orion8~X4 |f_totalcost|~F:orion7~TOTAL COST |f_hw|~F:orion8~HEAVY WEAPONS |f_shuttles|~F:orion6~SHUTTLES |f_missiles|~F:orion6~MISSILES |f_misc|~F:orion6~MISC |f_fighters|~F:orion8~FIGHTERS |f_admin|~F:orion8~ADMINISTRATIVE |f_sensor|~F:orion8~SENSOR DECOYS |f_scatter|~F:orion8~SCATTERPACKS |f_suicide|~F:orion8~SUICIDE SHUTTLES |f_marines|~F:orion8~MARINES |f_mines|~F:orion8~MINES |f_spare|~F:orion8~SPARE PARTS |f_hwp|~F:orion8~HEAVY WEAPONS PLATFORMS |f_spacedockTitle|~F:orion20~SPACEDOCK |f_reset|~F:orion7~RESET |f_currentp|~F:orion7~CURRENT PRESTIGE |f_cancel|~F:orion5~CANCEL |f_done|~F:orion5~DONE |f_choose|~F:orion18~\vcCHOOSE SHIP HULL |f_protocol|~F:orion7~FEDERATION SHIP PROTOCOL |f_dre|~F:orion7~DREADNOUGHT |f_lig|~F:orion7~LIGHT CRUISER |f_hea|~F:orion7~HEAVY CRUISER |f_fri|~F:orion7~FRIGATE |fsd_item|~F:orion7~ITEM |fsd_base|~F:orion~BASE |fsd_current|~F:orion7~CURRENT |fsd_max|~F:orion7~MAX |fsd_icost|~F:orion7~ITEM COST |fsd_tcost|~F:orion7~TOTAL COST |fsd_mistitle|~F:orion8~MISSILES |fsd_mistype|~F:orion8~TYPE |fsd_whead1|~F:orion8~NORMAL |fsd_whead2|~F:orion8~ABNORMAL |fsd_squad|~F:orion7~SQUADRON |fsd_ftype|~F:orion7~TYPE |fsd_fcost|~F:orion7~COST |fsd_ftype1|~F:orion7~ST-1 |fsd_ftype2|~F:orion7~ST-2 |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |csu_version_num|~F:arial6~v2.0.0.2 |fsu_selectGameType|~F:federation10~SELECT GAME TYPE |fsu_campaignBut|~F:federation10~CAMPAIGN |fsu_skirmishBut|~F:federation10~SKIRMISH |fsu_multiplayerBut|~F:federation10~MULTIPLAYER |fsu_filmRoomBut|~F:federation10~FILM ROOM |fsu_optionsBut|~F:federation10~OPTIONS |fsu_captainBut|~F:federation10~CAPTAIN |fsu_commodoreBut|~F:federation10~COMMODORE |fsu_admiralBut|~F:federation10~ADMIRAL |fsu_creditsBut|~F:federation10~CREDITS |fsu_exitBut|~F:federation10~EXIT |fsu_playFileBut|~F:federation7~PLAY |fsu_saveAsBut|~F:federation7~SAVE AS |fsu_deleteBut|~F:federation7~DELETE |fsu_mainMenuBut|~F:federation7~MAIN MENU |fsu_filmRoomTitle|~F:federation20~FILM ROOM |fsu_fileName|~F:federation8~FILE NAME |fsu_details|~F:federation8~DETAILS |fsu_autoFilming|~F:federation8~AUTOMATIC FILMING |fsu_onBut|~F:federation8~ON |fsu_offBut|~F:federation8~OFF |fsu_deleteLabel|~F:federation8~DELETE? |fsu_overwrite|~F:federation8~OVERWRITE? |ksu_selectgame1|~F:klingon9~SELECT |ksu_selectgame2|~F:klingon9~GAME TYPE |ksu_campaignBut|~F:klingon12~CAMPAIGN |ksu_skirmishBut|~F:klingon12~SKIRMISH |ksu_multiplayerBut|~F:klingon12~MULTIPLAYER |ksu_filmRoomBut|~F:klingon12~FILM ROOM |ksu_optionsBut|~F:klingon12~OPTIONS |ksu_captainBut|~F:klingon12~CAPTAIN |ksu_commodoreBut|~F:klingon12~COMMODORE |ksu_admiralBut|~F:klingon12~ADMIRAL |ksu_creditsBut|~F:klingon12~CREDITS |ksu_exitBut|~F:klingon12~EXIT |rsu_selectgameBut|~F:romulan9~SELECT GAME TYPE |rsu_campaignBut|~F:romulan10~CAMPAIGN |rsu_skirmishBut|~F:romulan10~SKIRMISH |rsu_multiplayerBut|~F:romulan10~MULTIPLAYER |rsu_filmRoomBut|~F:romulan10~FILM ROOM |rsu_optionsBut|~F:romulan10~OPTIONS |rsu_captainBut|~F:romulan10~CAPTAIN |rsu_commodoreBut|~F:romulan10~COMMODORE |rsu_admiralBut|~F:romulan10~ADMIRAL |rsu_creditsBut|~F:romulan10~CREDITS |rsu_exitBut|~F:romulan10~EXIT |lsu_campaignBut|~F:lyran12~CAMPAIGN |lsu_skirmishBut|~F:lyran12~SKIRMISH |lsu_multiplayerBut|~F:lyran12~MULTIPLAYER |lsu_filmRoomBut|~F:lyran12~FILM ROOM |lsu_optionsBut|~F:lyran12~OPTIONS |lsu_captainBut|~F:lyran12~CAPTAIN |lsu_commodoreBut|~F:lyran12~COMMODORE |lsu_admiralBut|~F:lyran12~ADMIRAL |lsu_creditsBut|~F:lyran12~CREDITS |lsu_exitBut|~F:lyran12~EXIT |hsu_selectgameBut|~F:hydran10~SELECT GAME TYPE |hsu_campaignBut|~F:hydran10~CAMPAIGN |hsu_skirmishBut|~F:hydran10~SKIRMISH |hsu_multiplayerBut|~F:hydran10~MULTIPLAYER |hsu_filmRoomBut|~F:hydran10~FILM ROOM |hsu_optionsBut|~F:hydran10~OPTIONS |hsu_captainBut|~F:hydran10~CAPTAIN |hsu_commodoreBut|~F:hydran10~COMMODORE |hsu_admiralBut|~F:hydran10~ADMIRAL |hsu_creditsBut|~F:hydran10~CREDITS |hsu_exitBut|~F:hydran10~EXIT |zsu_selectGameType|~F:mirak10~SELECT GAME TYPE |zsu_campaignBut|~F:mirak10~CAMPAIGN |zsu_skirmishBut|~F:mirak10~SKIRMISH |zsu_multiplayerBut|~F:mirak10~MULTIPLAYER |zsu_filmRoomBut|~F:mirak10~FILM ROOM |zsu_optionsBut|~F:mirak10~OPTIONS |zsu_captainBut|~F:mirak10~CAPTAIN |zsu_commodoreBut|~F:mirak10~COMMODORE |zsu_admiralBut|~F:mirak10~ADMIRAL |zsu_creditsBut|~F:mirak10~CREDITS |zsu_exitBut|~F:mirak10~EXIT |isu_selectGameType|~F:federation10~SELECT GAME TYPE |isu_campaignBut|~F:federation10~CAMPAIGN |isu_skirmishBut|~F:federation10~SKIRMISH |isu_multiplayerBut|~F:federation10~MULTIPLAYER |isu_filmRoomBut|~F:federation10~FILM ROOM |isu_optionsBut|~F:federation10~OPTIONS |isu_captainBut|~F:federation10~CAPTAIN |isu_commodoreBut|~F:federation10~COMMODORE |isu_admiralBut|~F:federation10~ADMIRAL |isu_creditsBut|~F:federation10~CREDITS |isu_exitBut|~F:federation10~EXIT |psu_selectGameType|~F:orion10~SELECT GAME TYPE |psu_campaignBut|~F:orion10~CAMPAIGN |psu_skirmishBut|~F:orion10~SKIRMISH |psu_multiplayerBut|~F:orion10~MULTIPLAYER |psu_filmRoomBut|~F:orion10~FILM ROOM |psu_optionsBut|~F:orion10~OPTIONS |psu_captainBut|~F:orion10~CAPTAIN |psu_commodoreBut|~F:orion10~COMMODORE |psu_admiralBut|~F:orion10~ADMIRAL |psu_creditsBut|~F:orion10~CREDITS |psu_exitBut|~F:orion10~EXIT |csu_selecttitle|~F:Arial14~Select Game |csu_connecttitle|~F:Arial14~Game Connections |csu_newcampaigntitle|~F:Arial14~New Campaign |csu_campselecttitle|~F:Arial14~Campaign Selector |csu_backupBut|~F:Arial10~BACK |csu_singleplayer|~F:Arial20:Y:1~SINGLE PLAYER |csu_multiplayer|~F:Arial20:Y:-2~MULTIPLAYER |csu_filmRoomBut|~F:Arial9~FILM ROOM |csu_creditsBut|~F:Arial9~CREDITS |csu_optionsBut|~F:Arial9~OPTIONS |csu_options2But|~F:Arial9~OPTIONS |csu_hotkeysBut|~F:Arial9~HOT KEYS |csu_libBut|~F:Arial9~VESSEL LIBRARY |csu_exitBut|~F:Arial9~EXIT GAME |csu_meta|~F:Arial10~DYNAVERSE II |csu_multi|~F:Arial10~STANDARD MULTIPLAYER |csu_other|~F:Arial10~TCP/IP ON THE INTERNET |csu_lan|~F:Arial10~LAN CONNECTIONS |csu_optionstitle|~F:Arial14~Options |csu_login|~F:Arial10~LOG IN |csu_tcp|~F:Arial10~TCP/IP |csu_ipx|~F:Arial10~IPX |csu_tcp2|~F:Arial7~TCP/IP |csu_serial|~F:Arial7~SERIAL PORT |csu_modem|~F:Arial7~MODEM TO MODEM |csu_tcpentry|~F:Arial9~NEW ENTRY |csu_tcpdelete|~F:Arial9~DELETE |csu_tcphost|~F:Arial9~HOST |csu_tcpstart|~F:Arial9~CONNECT |csu_tcp3|~F:Arial9~TCP/IP CONNECTION |csu_add|~F:Arial9~ADDRESS BOOK |csu_serial2|~F:Arial9~SERIAL PORT CONNECTION |csu_com1|~F:Arial7~COM 1 |csu_com2|~F:Arial7~COM 2 |csu_com3|~F:Arial7~COM 3 |csu_com4|~F:Arial7~COM 4 |csu_com5|~F:Arial7~COM 5 |csu_com6|~F:Arial7~COM 6 |csu_serjoin|~F:Arial9~JOIN |csu_sercreate|~F:Arial9~CREATE |csu_temp|~F:Arial10~Temp Baud Rate |csu_temp2|~F:Arial10~Temporary Modem Name |csu_modem2|~F:Arial9~MODEM |csu_modem3|~F:Arial9~MODEM CONNECTION |csu_modemnew|~F:Arial9~NEW ENTRY |csu_modemdelete|~F:Arial9~DELETE |csu_modemjoin|~F:Arial9~JOIN |csu_modemcreate|~F:Arial9~CREATE |csu_pagemain|~F:Arial10~MAIN |csu_pagemulti|~F:Arial10~MULTIPLAYER |csu_pagesingle|~F:Arial10~SINGLE PLAYER |csu_singletext|~F:Arial10~Play through tutorials, engage the enemy in quick skirmishes, or embark on a single player campaign |csu_multitext|~F:Arial10~Play against human and/or AI opponents in Dynaverse II or in standard multiplayer engagements over a LAN or across the Internet |csu_metatext|~F:Arial10~Join an ongoing online campaign, pitting your ship and species against a horde of other players |csu_standardtext|~F:Arial10~Engage the enemy on GameSpy Arcade |csu_othertext|~F:Arial10~Select from the options above to play a multiplayer game using your Internet, serial, or modem connection |csu_filmroomtitle|~F:Arial14~Film Room |csu_fileName|~F:Arial10~FILE NAME |csu_details|~F:Arial10~Details |csu_autoFilming|~F:Arial10~AUTOMATIC FILMING |csu_playFileBut|~F:Arial7~PLAY |csu_deleteBut|~F:Arial7~DELETE |csu_saveAsBut|~F:Arial7~SAVE AS |csu_onBut|~F:Arial7~ON |csu_offBut|~F:Arial7~OFF |csu_deleteLabel|~F:Arial10~DELETE THIS FILE? |csu_overwrite|~F:Arial10~OVERWRITE THIS FILE? |csu_PersCamp|~F:Arial14~Personal Campaign Setup |csu_PersCampJoin|~F:Arial7~JOIN |csu_PersCampRaceName|~F:Arial9~ ||~F:Arial9:Y:-3~Federation ||~F:Arial9:Y:-3~Klingon ||~F:Arial9:Y:-3~Romulan ||~F:Arial9:Y:-3~Lyran ||~F:Arial9:Y:-3~Hydran ||~F:Arial9:Y:-3~Gorn ||~F:Arial9:Y:-3~ISC ||~F:Arial9:Y:-3~Mirak ||~F:Arial9:Y:-3~Orion ||~F:Arial9:Y:-3~Korgath ||~F:Arial9:Y:-3~Prime ||~F:Arial9:Y:-3~TigerHeart ||~F:Arial9:Y:-3~BeastRaiders ||~F:Arial9:Y:-3~Syndicate ||~F:Arial9:Y:-3~WyldeFire ||~F:Arial9:Y:-3~Camboro ||~F:Arial9:Y:-3~Orion Pirate ||~F:Arial9:Y:-3~Tholian ||~F:Arial9:Y:-3~LDR ||~F:Arial9:Y:-3~WYN ||~F:Arial9:Y:-3~Jindarian |csu_vlibBut|~F:Arial7~VESSEL LIBRARY |csu_PersCampChar|~F:Arial10~Character Name |csu_PersCampCPass|~F:Arial10~Character Password |csu_PersCampSPass|~F:Arial10~Server Password |csu_CampSelect|~F:Arial14~Campaign Selector |csu_CampSelectJoin|~F:Arial6~JOIN |csu_CampSelectRefresh|~F:Arial6~REFRESH |csu_CampSelectCreate|~F:Arial6~CREATE |csu_CampSelectServer|~F:Arial10~SERVER |csu_CampSelectRaces|~F:Arial10~RACES |csu_CampSelectEra|~F:Arial10~ERA |csu_CampSelectYear|~F:Arial10~YEAR |csu_CampSelectSpeed|~F:Arial10~TURN SPEED |csu_SPtitle|~F:Arial14~Single Player |csu_campaignBut|~F:Arial11~CAMPAIGN |csu_tutorialBut|~F:Arial11~TUTORIALS |csu_skirmishBut|~F:Arial11~SKIRMISH |csu_blurbtut|~F:Arial10~Learn to play Starfleet Command: Orion Pirates |csu_blurbskirmish|~F:Arial10~Play quick, configurable Single Player Missions |csu_blurbcamp|~F:Arial10~Play an ongoing Single Player Campaign |csu_CampSelectGameEra|~F:Arial11~Early ||~F:Arial11~Middle ||~F:Arial11~Late |csu_tempGameName|~F:Arial12~Taldren's Game |csu_tempGameDetails|~F:Arial10~If you can see it, shoot it. |csu_tempGameName2|~F:Arial11~Taldren's Game |csu_tempGameRaces|~F:Arial11~General War |csu_tempGameYear|~F:Arial11~2305 |csu_tempGameSpeed|~F:Arial11~5 |csu_Select|~F:Arial14~Select Game |csu_Selectname|~F:Arial10~GAME NAME |csu_Selectscen|~F:Arial10~SCENARIO |csu_Selectmax|~F:Arial10~MAX PLAYERS |csu_Selectspeed|~F:Arial10~SPEED |csu_Selectpass|~F:Arial10~Password |csu_Selectupdate|~F:Arial7~UPDATE |csu_Selectjoin|~F:Arial7~JOIN |csu_Selectcreate|~F:Arial7~CREATE |csu_NewCampType|~F:Arial10~Campaign |csu_NewCampDesc|~F:Arial10~Description |csu_campskill|~F:Arial9~SKILL LEVEL |csu_campera|~F:Arial9~ERA |csu_skillcaptain|~F:Arial7~CAPTAIN |csu_skillcommodore|~F:Arial7~COMMODORE |csu_skilladmiral|~F:Arial7~ADMIRAL |csu_eramid|~F:Arial7~MIDDLE |csu_eraearly|~F:Arial7~EARLY |csu_eralate|~F:Arial7~LATE |csu_eraverylate|~F:Arial7~ADVANCED |csu_NewCampBut|~F:Arial9~BEGIN NEW CAMPAIGN |csu_NewCampCharName|~F:Arial10~Character Name |csu_filterlabel|~F:Arial9~DISPLAY FILTERS |csu_race-maplabel|~F:Arial9~RACE / MAP |csu_savedgamelabel|~F:Arial10~SAVED GAME |csu_racesgamelabel|~F:Arial10~STAR EMPIRE |csu_eragamelabel|~F:Arial10~ERA |csu_yeargamelabel|~F:Arial10~YEAR |csu_dategamelabel|~F:Arial10~SAVED DATE |csu_loadbut|~F:Arial7~LOAD GAME |csu_newgamebut|~F:Arial7~NEW GAME |csu_delgamebut|~F:Arial7~DELETE GAME |csu_CDKey_title|~F:Arial14~AUTHENTICATION PROTOCOL |csu_CDKey_but|~F:Arial10~ENTER |csu_CDKey_exit|~F:Arial7~EXIT |csu_CDKey1|~F:Arial12~Please Enter the CD Key Number you received with your copy of Starfleet Command: Orion Pirates |csu_CDKey2|~F:Arial12~ERROR! We're sorry, but the CD Key you entered was incorrect. Please try again. |csu_GenErr_title|~F:Arial14~INCOMING HAIL |csu_GenErr_ok|~F:Arial7~OK |csu_YesNo_Accept|~F:Arial7~ACCEPT |csu_BigYesNo_title|~F:Arial14~INCOMING HAIL |csu_Unknown_Failure|~F:Arial12~There was an unknown error while attempting to connect. |csu_Log_on_name_not_found|~F:Arial12~The log on name you entered was not found. |csu_Already_Logged_on|~F:Arial12~The character you are specifying is already logged on. |csu_Character_name_invalid|~F:Arial12~The name you entered is invalid or already in use on this server. Please try another name. |csu_Need_Patching|~F:Arial12~Your game software requires a new patch in order to continue. Would you like to download and install the patch now? |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT |csu_hotkeystitle|~F:Arial14~Hot Keys |csu_vracetitle|~F:Arial14~Vessel Library - Select Race |csu_acceptBut|~F:Arial10~ACCEPT |csu_viewships|~F:Arial11~VIEW SHIPS |csu_selectrace|~F:Arial10~Select Star Empire |csu_starttutorial|~F:Arial7~START |csu_tutorialtitle|~F:Arial14~Tutorials |csu_tutorialname|~F:Arial10~TUTORIAL NAME |csu_tutorialrace|~F:Arial10~STAR EMPIRE |csu_tutorialscore|~F:Arial10~SCORE |msc_helmTab|~F:Arial6~HELM |msc_defenseTab|~F:Arial6~DEFENSE |msc_weaponsTab|~F:Arial6~WEAPONS |msc_targetTab|~F:Arial6~TARGET |msc_interfaceTab|~F:Arial6~INTERFACE |msc_officersTab|~F:Arial6~OFFICERS |msc_systemsTab|~F:Arial6~SYSTEMS |msc_scienceTab|~F:Arial6~SCIENCE |msc_fixedKeysTab|~F:Arial6~FIXED KEYS |msc_miscKeysTab|~F:Arial6~MISC KEYS |msc_cancelBut|~F:federation7~CANCEL |msc_hotKeysTitle|~F:federation20~HOT KEYS |msc_doneBut|~F:federation7~DONE |msc_decreaseSpeed|~F:Arial8~DECREASE SPEED |msc_increaseSpeed|~F:Arial8~INCREASE SPEED |msc_fullStop|~F:Arial8~FULL STOP |msc_followTarget|~F:Arial8~FOLLOW TARGET |msc_erraticManeuvers|~F:Arial8~ERRATIC MANEUVERS |msc_orbit|~F:Arial8~ORBIT |msc_steadyGoes|~F:Arial8~STEADY AS SHE GOES |msc_hetPort|~F:Arial8~HIGH ENERGY TURN PORT |msc_hetStarboard|~F:Arial8~HIGH ENERGY TURN STARBOARD |msc_hetSelected|~F:Arial8~HIGH ENERGY TURN SELECTED HEADING |msc_het180Degrees|~F:Arial8~HIGH ENERGY TURN 180 DEGREES |msc_hetHardPort|~F:Arial8~HIGH ENERGY TURN HARD PORT |msc_hetHardStarboard|~F:Arial8~HIGH ENERGY TURN HARD STARBOARD |msc_cloak|~F:Arial8~CLOAK |msc_fleeNow|~F:Arial8~FLEE NOW |msc_launchWildWeasel|~F:Arial8~LAUNCH WILD WEASEL |msc_maxDefTractor|~F:Arial8~MAX DEFENSE TRACTOR BEAM |msc_maxPointDef|~F:Arial8~MAX POINT DEFENSE |msc_maxECCM|~F:Arial8~MAX ECCM |msc_maxECM|~F:Arial8~MAX ECM |msc_evenECM|~F:Arial8~EVEN ECM/ECCM |msc_reinfAllAft|~F:Arial8~REINFORCE ALL AFT SHIELDS |msc_reinfAftPort|~F:Arial8~REINFORCE AFT PORT SHIELD |msc_reinfAftStarboard|~F:Arial8~REINFORCE AFT STARBOARD SHIELD |msc_reinfAft|~F:Arial8~REINFORCE AFT SHIELD |msc_reinfAllFwd|~F:Arial8~REINFORCE ALL FWD SHIELDS |msc_reinfFwdPort|~F:Arial8~REINFORCE FWD PORT SHIELD |msc_reinfFwdStarboard|~F:Arial8~REINFORCE FWD STARBOARD SHIELD |msc_reinfFwd|~F:Arial8~REINFORCE FWD SHIELD |msc_reinfAllPort|~F:Arial8~REINFORCE ALL PORT SHIELDS |msc_reinfAllStarboard|~F:Arial8~REINFORCE ALL STARBOARD SHIELDS |msc_fireLabel|~F:Arial8~FIRE |msc_useShiftAlpha|~F:Arial9~(USE SHIFT FOR ALPHA STRIKE) |msc_launchFighters|~F:Arial8~LAUNCH FIGHTERS |msc_launchGenShut|~F:Arial8~LAUNCH GENERAL SHUTTLES |msc_launchScatShut|~F:Arial8~LAUNCH SCATTER SHUTTLES |msc_launchSuiShut|~F:Arial8~LAUNCH SUICIDE SHUTTLES |msc_xportBomb|~F:Arial8~TRANSPORTER BOMB |msc_layMine|~F:Arial8~LAY MINE |msc_useShiftNSM|~F:Arial9~(USE SHIFT FOR NSM - ROMULANS ONLY) |msc_allWeapsNormal|~F:Arial8~ALL WEAPONS NORMAL |msc_allWeapsOffline|~F:Arial8~ALL WEAPONS OFFLINE |msc_allWeapsOverload|~F:Arial8~ALL WEAPONS OVERLOAD |msc_selectAlly|~F:Arial8~SELECT ALLY |msc_selectEnemy|~F:Arial8~SELECT ENEMY |msc_selectTarget|~F:Arial8~SELECT TARGET |msc_selectNearestEnemy|~F:Arial8~SELECT NEAREST ENEMY |msc_selectNearHostMissile|~F:Arial8~SELECT NEAREST HOSTILE MISSILE |msc_deselect|~F:Arial8~DESELECT |msc_slidePanels|~F:Arial8~SLIDE PANELS (TOGGLE) |msc_swapDisplays|~F:Arial8~SWAP DISPLAYS |msc_gameSpeedFaster|~F:Arial8~GAME SPEED FASTER |msc_gameSpeedSlower|~F:Arial8~GAME SPEED SLOWER |msc_chatToggle|~F:Arial8~CHAT TOGGLE |msc_endGame|~F:Arial8~END GAME |msc_pauseToggle|~F:Arial8~PAUSE TOGGLE |msc_quickJump|~F:Arial8~QUICK JUMP |msc_helm|~F:Arial8~HELM |msc_engineer|~F:Arial8~ENGINEER |msc_science|~F:Arial8~SCIENCE |msc_security|~F:Arial8~SECURITY |msc_weapons|~F:Arial8~WEAPONS |msc_communications|~F:Arial8~COMMUNICATIONS |msc_useShiftMissionBrief|~F:Arial9~(USE SHIFT FOR MISSION BRIEFING) |msc_defense|~F:Arial8~DEFENSE |msc_tactical|~F:Arial8~TACTICAL (2D MAP) |msc_energy|~F:Arial8~ENERGY |msc_preferences|~F:Arial8~PREFERENCES |msc_sensors|~F:Arial8~SENSORS |msc_shields|~F:Arial8~SHIELDS |msc_tractorBeam|~F:Arial8~TRACTOR BEAM |msc_transporter|~F:Arial8~TRANSPORTER |msc_shuttleBayPanel|~F:Arial8~SHUTTLE BAY PANEL |msc_launchProbe|~F:Arial8~LAUNCH PROBE |msc_deepScan|~F:Arial8~DEEP SCAN |msc_selfDestruct|~F:Arial8~SELF-DESTRUCT |msc_EngineDoubling|~F:Arial8~ENGINE DOUBLING |msc_useEngineDoubling|~F:Arial9~(FOR ORION PIRATES ONLY) |msc_redAlert|~F:Arial8~RED ALERT |msc_yellowAlert|~F:Arial8~YELLOW ALERT |msc_weaponGroups|~F:Arial9~WEAPON GROUPS |msc_targetMemory|~F:Arial9~TARGET MEMORY |msc_zoomIn|~F:Arial9~ZOOM IN |msc_zoomOut|~F:Arial9~ZOOM OUT |msc_moveCameraRight|~F:Arial9~MOVE CAMERA RIGHT |msc_moveCameraLeft|~F:Arial9~MOVE CAMERA LEFT |msc_tiltCameraUp|~F:Arial9~TILT CAMERA UP |msc_tiltCameraDown|~F:Arial9~TILT CAMERA DOWN |msc_endMission|~F:Arial9~END MISSION |msc_overheadCamera|~F:Arial9~OVERHEAD CAMERA 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|c_FleetMemTitle|~F:Arial10~FLEET MEMBERSHIP |c_recruitpool|~F:Arial10~RECRUIT POOL |c_recruitlist|~F:Arial10~RECRUIT LIST |c_SquadMemTitle|~F:Arial10~SQUADRON MEMBERSHIP |c_FleetReqTitle|~F:Arial10~FLEET REQUEST |c_fleetpool|~F:Arial10~FLEET POOL |c_reqmem|~F:Arial10~REQUEST MEMBERSHIP |c_squadpool|~F:Arial10~SQUADRON POOL |c_SquadReqTitle|~F:Arial10~SQUADRON REQUEST |c_RUsure|~F:Arial10~ARE YOU SURE? |c_FleetMainTitle|~F:Arial10~FLEET |c_fleet01|~F:Arial10~OFFER MEMBERSHIP TO FLEET |c_fleet02|~F:Arial10~OFFER MEMBERSHIP TO SQUADRON |c_fleet03|~F:Arial10~REQUEST MEMBERSHIP TO FLEET |c_fleet04|~F:Arial10~REQUEST MEMBERSHIP TO SQUADRON |c_fleet05|~F:Arial10~QUIT FLEET |c_fleet06|~F:Arial10~QUIT SQUADRON |c_fleet07|~F:Arial10~CREATE SQUADRON |c_fleet08|~F:Arial10~CREATE FLEET |com_SPsaveBut|~F:Arial7~SAVE |com_SPloadBut|~F:Arial7~LOAD |com_SPdeleteBut|~F:Arial7~DELETE |com_SaveTitle|~F:Arial10~NEW SAVED GAME: |com_Savedname|~F:Arial10~NAME |com_SavedEmpire|~F:Arial10~EMPIRE |com_SavedTime|~F:Arial10~TIME |cf_LoadingText1A|~F:Arial10~Congratulations, Lieutenant Commander. You have earned your first command in Starfleet. We urge you to remember all that you've learned, and to consider that you are still in the process of learning - this will continue throughout the duration of your Starfleet career. |cf_LoadingText1B|~F:Arial9~You will begin in the heart of Federation space. As you move from sector to sector, you should check to see what missions are available in your location. Near Earth you will be in fairly safe territory - though space is full of nasty surprises. |cf_LoadingText2A|~F:Arial10~As you gain experience, your prestige will increase. Prestige is used to pay for resupplying your vessel or bidding on a new ship. You will gain prestige by completing missions successfully. |cf_LoadingText2B|~F:Arial9~As your skills improve, you will begin to venture out into Federation colonial space, which is less settled than the area near your homeworld. Starbases are scattered throughout these sectors. You can resupply your ship at these Starbases. Always be sure where the nearest Starbase is! |cf_LoadingText3A|~F:Arial10~In whichever sector you find yourself, watch for available missions. Federation convoys often accompany vital supply freighters whose cargo must arrive on time! In addition, vessels are constantly needed for patrol duty throughout our space. |cf_LoadingText3B|~F:Arial9~Beyond the colonial sectors are those frontier territories which are adjacent to neutral zones or to the space of neighboring civilizations. Be extremely careful not to jeopardize our diplomatic relations with these Empires. |cf_LoadingText4A|~F:Arial10~ In the unfortunate case of a declared war between the Federation and its neighbors you will be expected to guard our borders, protect our space, and engage the enemy while we negotiate a peaceful settlement or force the aggressor to surrender through the threat of Starfleet's power. |cf_LoadingText4B|~F:Arial9~Space beyond the Frontier - the unexplored sectors of deep space itself - is a dangerous place where you may be far from our chain of supply. If you venture too far into deep space, we may not be able to reinforce you. Do not venture there until your ships can guarantee their own safe passage back to Federation space. Good luck to you! |ck_LoadingText1A|~F:Arial10~Do not be too impressed with yourself, Lieutenant Commander. You are not the first to gain command of a Klingon warship. There is always a warrior behind you who would like nothing better than to take your command from you. Remember where he is as you face the enemy. |ck_LoadingText1B|~F:Arial9~It is no act of cowardice to remain in the heart of Klingon space as you select your first missions. As you move from sector to sector you will see that new missions become available. Take them. Vanquish your enemies. |ck_LoadingText2A|~F:Arial10~With each victory you will gain Prestige. Your prestige is the currency with which you will supply your ship and purchase new ships. It is as inflexible as honor - and like honor, it can be lost through cowardly acts. Refusing missions or suffering a defeat in battle will cost you prestige as surely as a victory will add to it. |ck_LoadingText2B|~F:Arial9~Once you are confident of your command you should take your ship into colonial space, where many of our conquered worlds are ripe for revolution - and where our enemies may be spreading their own influence.Do not listen to their words. Watch their acts. |ck_LoadingText3A|~F:Arial10~Wherever you travel, always check to see what missions are available to you. Each is a challenge. You will protect convoys, harry the enemy, and patrol our space. Your crew will expect you to be both daring and victorious. |ck_LoadingText3B|~F:Arial9~Beyond our colonies are the frontiers that border "Neutral" zones and foreign territory. These frontiers must be vigilantly guarded. No incursion into Klingon space can be tolerated. |ck_LoadingText4A|~F:Arial10~ War is inevitable. Glory is there for the taking. Remember the words of Kahless and seek honor in battle - it will not come looking for you. |ck_LoadingText4B|~F:Arial9~Out in the vastness of unexplored space you will encounter other Empires. From time to time we will make alliances with them. More often, you will destroy them on contact. If you venture out into deep space, remember that there is no one there to guard your back! |cr_LoadingText1A|~F:Arial10~Ante-Tribune, we commend you on the beginning of your first command. May you cement our victories, blaze forth in conquest, and rise through the ranks of the Romulan Empire! You stand at the forefront of history, whose wake spreads widely behind you. Drive it forward into a new era of greatness! |cr_LoadingText1B|~F:Arial9~You will take command of your ship in the inner fastness of Romulan space. As you move from sector to sector, always be aware that new missions will become available. Consult the list of missions frequently. |cr_LoadingText2A|~F:Arial10~Victory is rewarded by prestige. Your prestige is the coin with which you resupply your vessel and bid on those ships that become available in the shipyards. It leads to promotion and enhancements to your command. Your career will grind to an ignoble halt if you fail to gain prestige. |cr_LoadingText2B|~F:Arial9~Once you have the measure of your ship you will travel more widely, out into the Colonial space that surrounds Romulus. Here you will be assigned missions that are vital to the health of the Empire. Do not betray our trust in you. |cr_LoadingText3A|~F:Arial10~You know full well that the only protection for our homeworld is to surround it with space that is dominated by our fleet. Beyond the colonies are frontiers, which act as buffer zones. These frontiers - which must constantly expand - have to be policed without mercy. |cr_LoadingText3B|~F:Arial9~You will be assigned missions in which you will protect shipping, patrol our borders, and assault our enemies. From time to time the Empire will direct you to pursue specific targets. You are not to speak of these orders except, as necessary, to your crew. |cr_LoadingText4A|~F:Arial10~Beyond our impregnable borders are the unknown reaches of deep space. It is essential that we gain a foothold in these sectors in order to ensure the safety of the Empire. Commanders who establish that foothold often sacrifice their lives for Romulus. |cr_LoadingText4B|~F:Arial9~In unexplored space your ships may be unable to resupply - always be aware of the route to the nearest Starbase, where your ships can be repaired and rearmed. Expanding our territories into these hostile sectors is one of the highest duties of our commanders. |cg_LoadingText1A|~F:Arial10~Junior Commander, we welcome you to the invincible fleet of the Gorn Confederation. May you serve with distinction at home, in the colonies, and beyond. You will encounter many of the warm-blooded in your travels. You know that they are not as we are. Do not be lulled by their tiny size and weak appearance! Many of them, to compensate for their fragility, have developed cunning deceptions that will amaze you. |cg_LoadingText1B|~F:Arial9~You will commence your first assignment near the heart of Gorn space, where fewer aliens will threaten you. Acquaint yourself with the tremendous power of your vessel. It is to be feared. Check frequently for available missions. |cg_LoadingText2A|~F:Arial10~The missions available to you will change from one sector to another. Completing a mission with success will increase your prestige. Prestige is the overpowering glory that you can spend on repairs, should your impenetrable hull require them, and on the purchase of new ships. |cg_LoadingText2B|~F:Arial9~After your first few missions you should direct your ship to Gorn Colonial space, where our settlers and allied species will depend on you for protection and aid. You will escort our tremendous freighters, patrol space, and prevent incursions by aliens or pirates. |cg_LoadingText3A|~F:Arial10~Beyond the Colonies are the outer Frontiers of the Confederation. Here our territory is close to the Neutral Zones and to the borders we share with the clever mammals. These Frontiers are the towering wall behind which our eggs must be kept safe. |cg_LoadingText3B|~F:Arial9~In the Frontiers you will be offered missions that protect and expand our borders. The duty in these sectors is hazardous. You may be called upon to act in concert with our allies, who share our common interests. Although they are small and pathetic, we must protect them. |cg_LoadingText4A|~F:Arial10~Out beyond the borders are the unexplored reaches of space. By venturing there and establishing our own forces there we hope to discover other species like ourselves, who may be beset by their own mammalian neighbors. We know from our own history how treacherous these primates can be. |cg_LoadingText4B|~F:Arial9~Your training has prepared you for this duty. You know what to do. Travel to new sectors, perform what missions are available there, move forward, and at all times remember where the nearest Starbase is. Its great bulk and massive defenses will offer you resupply in a nest of safety that the soft-skinned aliens will never dare to threaten. |ch_LoadingText1A|~F:Arial10~Congratulations, Commander. You have completed your training and are ready to assume command of your first vessel in the Hydran navy. May your household gods smile upon you! Be prepared for some confusion as you begin to encounter the other beings that populate the Galaxy. They look very different, and they are often disturbed by our own appearance. Remember that since you encounter them in space, they have proved themselves to be sentient beings of great potential. |ch_LoadingText1B|~F:Arial9~To begin we suggest that you remain near our homeworld. The space in these sectors is heavily patrolled by our navy (and that is one of the duties that will fall on you). Consult the mission list frequently. This is where you will discover what orders are available to you. |ch_LoadingText2A|~F:Arial10~As you complete missions you will gain prestige. Prestige reflects the high opinion we have of you. You will need to expend prestige when your ship requires repairs and resupply, and in addition prestige is spent on the purchase of new (or additional) ships. |ch_LoadingText2B|~F:Arial9~As you become proficient you will pilot your vessel to our Colonial territories. The settled outpost planets of the Hydran Kingdom require deliveries of medical and other supplies. You will guard these convoys and patrol the colonial sectors because, regrettably, pirates and foreign commanders sometimes appear here. |ch_LoadingText3A|~F:Arial10~Wherever you travel, new missions will become available. Please check for these assignments frequently. We rely on your independence and initiative in protecting Hydran space. From time to time we will have specific instructions for you, which we trust you to follow. |ch_LoadingText3B|~F:Arial9~Out in the Frontier spaces that surround our colonies, patrol missions are particularly important. We hope that your ships will be able to intercept any foreign aggression long before it threatens our peaceful settlements. Never forget how the savage attacks of the Klingons and Lyrans once cost us so very bitterly. |ch_LoadingText4A|~F:Arial10~Far beyond the Frontier are the uncharted regions of deep space, where there is much to be learned about the nature of the universe. Sadly, these are also lawless regions that are frequented by pirates and warmongers. Do not relax your vigilance. |ch_LoadingText4B|~F:Arial9~The reaches of deep space are far away from any Hydran Starbase. As you push forward into these often hostile sectors, be mindful of the risk you face in retreat. It can be a long journey back to the safety of a Starbase with its repair bays and supplies. May the gods smile on you, Commander! |cl_LoadingText1A|~F:Arial10~Lieutenant Commander! We recall the fervor of a first command and we envy you the great excitement that you feel. You have completed your training and are now ready to lead your crew in a swift and merciless campaign throughout Lyran space and into the territories beyond it. We salute you! |cl_LoadingText1B|~F:Arial9~You will begin your career by patrolling the sectors near our homeworld. Consult the mission list in each sector you visit - these important assignments will give you the opportunity to show us the stuff you are made of. |cl_LoadingText2A|~F:Arial10~Lay waste to all who threaten you, and we will increase your prestige. Prestige is the quantity that demonstrates your prowess. Accumulate it! You will expend Prestige on repairs and supplies, as well as on the purchase of new, fast-striking vessels. Prestige is the proud coinage that shows everyone how ferocious and cunning you are. Taunt them with your success. |cl_LoadingText2B|~F:Arial9~As your fame grows, you will venture into Colonial space - the subject worlds that have fallen to the might of Lyran prowess. Do as you please in these sectors; you have become one of their masters. When you find piracy, revolt, or invasion - destroy it! |cl_LoadingText3A|~F:Arial10~Out beyond the colonies are the frontiers that border on hostile space. Beware the Mirak; those ancient barbarians have begun to threaten us once more. Their repellent customs cannot be allowed to spread into Lyran space. Mark our borders with their steaming blood. |cl_LoadingText3B|~F:Arial9~You will encounter many alien creatures in the Frontier. From time to time it may please us to make alliances with them. You will not betray those alliances - we promise you that you will not betray them more than once. Honor our treaties until we tell you that they are no longer important to us. |cl_LoadingText4A|~F:Arial10~Out past the Frontier are the unexplored depths of space. Run free here! Let no one's law constrain you in these territories that are beyond law! Only let our allies go in peace, for as long as they remain our allies. |cl_LoadingText4B|~F:Arial9~As you carve your path through the stars, watch your back. Remember that if you are badly scarred in battle, you will need to fight your way back to a Lyran Starbase in order to repair your ship. Do not reach out your claws so far that you cannot bring them back. Go now! |cz_LoadingText1A|~F:Arial10~Good hunting, Sub-Commander. You have earned the right to prove your merit at the helm of a Mirak ship. Remember well the lessons we have taught you, and remember the teachings of your father's hearth: what you do not eat today will likely eat you tonight. The galaxy is full of empty bellies. |cz_LoadingText1B|~F:Arial9~To begin, remain near the homeworld. You are now a hunter, but you are still a young one. As you go from sector to sector, observe the missions that we will offer you. The farther you stray from home, the more dangerous your missions will become. |cz_LoadingText2A|~F:Arial10~As you bring down your prey you will gain prestige. Treasure it! It is the currency that you will spend on repairs, resupply, and for the purchase of newer, stronger, more menacing vessels. Hunt well in the starlanes and you will become glossy and sleek with Prestige. Flee from glory, and prestige will fall from you like patchy fur. |cz_LoadingText2B|~F:Arial9~As the dread of your coming goes before you, set out for Colonial space. Here the planets that have submitted to us are a wide field of troubles; pirates, invaders, and even traitors may threaten our hunting runs. Destroy them. Your prestige will feed on their slaughter. |cz_LoadingText3A|~F:Arial10~Build up your fleet with new vessels and set out for the Frontier. Here - where alien predators slink outside our territories - you may encounter strange ships crewed by weaklings who use words like "mercy" and "justice". Do not be infected by their rot. Their goal is to blunt your teeth, and then turn on you. |cz_LoadingText3B|~F:Arial9~Always keep watch for the hideous Lyrans. They are a mockery of our own greatness. They must be broken; they must be scattered; the scent of their passing must blow away on an arid wind of fire. It must be as though they had never been. |cz_LoadingText4A|~F:Arial10~Beyond the Frontier is the untamed wilderness of deep space. This will become your natural home. Carve out new territories for the Patriarch, and earn a name that will live on in the songs of future days! Be swift - be deadly - be a storm of disaster that blows over the horizons of our prey. |cz_LoadingText4B|~F:Arial9~Reach out and grasp the unexplored sectors, but mind that you do not go too far too fast. As you leave Mirak space behind you, you will have to be self-sufficient. In order to refit and repair you will need to fight your way back home. Be cunning. Be brave. Good hunting! |ci_LoadingText1A|~F:Arial10~Well done, Lieutenant. You have advanced to your first command in the service of the Interstellar Concordium. You have begun your part of the great endeavor that will bring a galaxy of quarreling children to their senses, and make this galaxy a place of quiet and order. As you venture out and encounter them you will only see more clearly how incapable they are of civilization. We will bring it to them regardless. |ci_LoadingText1B|~F:Arial9~As you set out from the homeworld, consult the mission roster regularly. In each sector, different duties will be assigned to you. Execute these missions with distinction and without prejudice. Do not rage against those we are saving from themselves; they are barely able to navigate space. Remember that we work as much for them as for ourselves, even when you are forced to destroy them. |ci_LoadingText2A|~F:Arial10~Distinguish yourself by executing missions and you will advance in prestige. Greater prestige will result in your promotion through the ranks, and prestige is also used to request repairs and resupply from authorized ISC Starbases. We will monitor your prestige throughout your career. You are expected to excel. You therefore will excel. |ci_LoadingText2B|~F:Arial9~Once you are well acquainted with your command, venture out into Colonial space. These educated planets have accepted the rule of the Interstellar Concordium and have been granted citizenship. While they are often regrettably primitive, they are our own. You will protect them through patrols and escort missions and preserve the peace in their systems. |ci_LoadingText3A|~F:Arial10~With the experience of peacekeeping behind you, proceed to the frontiers where our borders verge on barbaric, war-loving Empires. They are largely incapable of a true threat to our space, but you will occasionally encounter an invading force. Obviously they cannot be permitted to pass our borders. Any who make that attempt are to be instantly erased from space as an example to their fellow creatures, some of whom may be redeemable. |ci_LoadingText3B|~F:Arial9~As you venture to the limits of ISC space it will always be important that you keep a line of supply open to the nearest authorized ISC Starbase. This is your haven of repair and resupply, and it is not impossible that you will sometimes need to retreat for those purposes. It has been known to happen, especially in the least civilized parts of the Galaxy. |ci_LoadingText4A|~F:Arial10~But of course your major task is to venture out beyond our borders and utterly destroy the military forces of the barbaric Star Empires who disturb galactic peace. They cannot be made peaceful until they no longer have the means with which to make war. You will personally take that ability from them through the total destruction of their fleets. There can be no mercy. There can be no quarter given. Those who oppose you have proven themselves unable to live peaceably; therefore they will not live. |ci_LoadingText4B|~F:Arial9~We recognize the nobility of your commitment to peace and we salute the dedication with which you set out to pacify the galaxy. You will be called on to act without question. You are the representative of the ISC in outer space; as you go forth, a wide wake of quiet will follow you. It is the quiet of peace. This is the greatest gift you can give to the peoples of the galaxy, and one day they will thank you for it. |cp_LoadingText1A|~F:Arial10~Welcome to the cartel. You have shown us that you are driven, have guts and are determined to make a profit. By rights you have command of your first raider. Remember what we taught you in the asteroid belt, and be ready to learn new lessons! |cp_LoadingText1B|~F:Arial9~You will be starting at our headquarters. While we enjoy a great deal of power in our home territories you will still need to respect the feelings of our - shall we say - clients - the stellar empires around us - the Federation, the Klingons, and all of the rest. |cp_LoadingText2A|~F:Arial10~Prestige is our measure of how much profit you have brought in for the cartel. A small portion of your profits - a portion we decide - are set aside for your discretion on how best outfit your ships for your adventures. |cp_LoadingText2B|~F:Arial9~Our goal is to live comfortable lives, redirecting the flow of goods from here to there - but mostly to here. A little convoy raid here, a minor planet assault here - why if was not for us the empires would grow lax and would be unprepared to fight their wars! |cp_LoadingText3A|~F:Arial10~ Create wealth for the cartel and your rank and position in the cartel will grow: larger ships to command on riskier and more profitable missions! |cp_LoadingText3B|~F:Arial9~Stay alert and watch for the large empire patrols as you do your convey raids. Although you may re-supply at virtually any base in the galaxy, be careful, it is around the bases that freshly minted Lieutenant Commanders are itching for a fight with us pirates. |cp_LoadingText4A|~F:Arial10~ One day, you might be directing the business! Welcome mate! |cp_LoadingText4B|~F:Arial9~As you work your way up in the cartel, pay attention to the rival cartels and take every opportunity to increase our holdings and profit from others. Every profitable mission that another cartel makes is a profitable mission stolen from us - we are the true pirates. |csu_metaloadscreen|~F:Arial20~LOADING.... |csu_metaloadwait|~F:Arial20:Y:1~Please Wait. |com_movement|~F:Arial10~MOVEMENT: |com_loadprogress|~F:Arial10~PROGRESS: |com_click2load|~F:Arial10~WHEN PROGRESS BAR IS COMPLETE, CLICK TO CONTINUE |com_click2load2|~F:Arial10~CLICK TO CONTINUE |csu_savenload|~F:Arial10~SAVED GAMES