WEAPON ICONS |PHASER|Phasers |PHASER_1|Type 1 Phasers |PHASER_2|Type 2 Phasers |PHASER_3|Type 3 Phasers |PHASER_4|Type 4 Phasers |PHASER_G|Type G Phasers |PHASER_G2|Type G2 Phasers |PHASER_X|Type X Phasers |PHASER_A|Type A Heavy Phasers |PHASER_B|Type B Heavy Phasers |DISRUPTOR|Disruptors |DISRUPTOR_H|Heavy Disruptors |PHOTON|Photon Torpedoes |PHOTON_H|Heavy Photon Torpedoes |ESG|Expanding Sphere Generator |ESG_LANCE|Expanding Sphere Generator Lance |HELLBORE|Hellbore |FUSION|Fusion Cannon |MISSILE|Missiles |MISSILE_A|Missiles Type A |MISSILE_B|Missiles Type B |MISSILE_C|Missiles Type C |MISSILE_F|Missiles Type F |MISSILE_G|Missiles Type G |MISSILE_V|MIRV Missiles |PLASMA|Plasma Torpedoes |PLASMA_D|Plasma Missiles Type D |PLASMA_F|Plasma Torpedoes Type F |PLASMA_G|Plasma Torpedoes Type G |PLASMA_S|Plasma Torpedoes Type S |PLASMA_R|Plasma Torpedoes Type R |PLASMA_I|Plasma Torpedoes Type I |PLASMA_E|Plasma Snare |PLASMA_X|Fast Plasma Torpedoes |PPD|Plasmatic Pulsar Device |AMD_A|Anti-Missile Defense Type A |AMD_B|Anti-Missile Defense Type B |MAULER|Mauler |SHUTTLE_BAY|Shuttlecraft |SHUTTLE_BAY_A5|Shuttles/Fighters |SHUTTLE_BAY_A7|Shuttles/Fighters |TRANSPORTER|Transporters |TRANSPORTER_A5|Transporters |TRANSPORTER_A7|Transporters |FIGHTERS_A5|Fighter Bay |TRACTOR|Tractor Beam |TRACTOR_A5|Tractor Beam |TRACTOR_A7|Tractor Beam |SENSORS|Sensors/Electronic Warfare |SENSORS_A5|Sensors/Electronic Warfare |SENSORS_A7|Sensors/Electronic Warfare TACTICAL SCREEN SYSTEMS ICON BAR |A3_OFFICER_DEFENCE|Defense |A3_OFFICER_DEFENCE_BOX|Defense |bA3_TOPBAR_D|Defense |A3_OFFICER_COMM|Communications |A3_OFFICER_COMM_BOX|Communications |bA3_TOPBAR_C|Communications |A3_OFFICER_WEAPONS|Weapons |A3_OFFICER_WEAPONS_BOX|Weapons |bA3_TOPBAR_HW|Weapons |A3_OFFICER_MARINE|Security |A3_OFFICER_MARINE_BOX|Security |bA3_TOPBAR_S2|Security |A3_A3_OFFICER_SCIENCE|Science |A3_OFFICER_SCIENCE|Science |A3_OFFICER_SCIENCE_BOX|Science |bA3_TOPBAR_S1|Science |A3_OFFICER_REPAIR|Engineering |A3_OFFICER_REPAIR_BOX|Engineering |bA3_TOPBAR_E1|Engineering |A3_OFFICER_HELM|Helm |A3_OFFICER_HELM_BOX|Helm |bA3_TOPBAR_H|Helm |A3_OFFICER_PREFS|Preferences |A3_OFFICER_PREFS_BOX|Preferences |bA3_TOPBAR_P|Preferences |A3_OFFICER_ENERGY|Energy |A3_OFFICER_ENERGY_BOX|Energy |bA3_TOPBAR_E2|Energy |A3_OFFICER_FLEET|Fleet |A3_OFFICER_FLEET_BOX|Fleet |bA3_TOPBAR_F|Fleet |A3_OFFICER_MAP|Tactical Map |A3_OFFICER_MAP_BOX|Tactical Map |bA3_TOPBAR_M|Tactical Map TACTICAL SCREEN GENERAL |A4_FULLSCREEN_TOGGLE|Fullscreen Toggle |A4_FULLSCREEN_TOGGLE_640|Fullscreen Toggle |cAlertStatus|Alert Status |A4_GREENALERT|Green Alert |A4_YELLOWALERT|Yellow Alert |A4_REDALERT|Red Alert |A4_GREENALERT_640|Green Alert |A4_YELLOWALERT_640|Yellow Alert |A4_REDALERT_640|Red Alert |kPhaserIndicator|Phaser Indicator |A4_SPEED|Current Speed |A4_SPEED_640|Current Speed |A4_POWER_BOX|Ship's Total Power Output |A4_SYSTEMS_BOX|Ship's Power Consumption |A4_POWER_BOX_640|Ship's Total Power Output |A4_SYSTEMS_BOX_640|Ship's Power Consumption |A4_BIG_RED_BUTTON|FIRE SELECTED WEAPONS |A4_SHIPS_HEALTH_BOX|Ship's Relative "Health" |A4_SHIPS_HEALTH_BOX_640|Ship's Relative "Health" |A4_TARGETS_HEALTH_BOX|Target's Relative "Health" |A4_TARGETS_HEALTH_BOX_640|Target's Relative "Health" |A4_PHASER_CAPACITOR|Stored Energy for Phasers |A4_PHASER_CAPACITOR_640|Stored Energy for Phasers |A4_Tactical_Elapsed_Mission_Time|Elapsed Mission Time |A4_Tactical_Event_Countdown|Event Countdown |A4_Tactical_Elapsed_Mission_Time_640|Elapsed Mission Time |A4_Tactical_Event_Countdown_640|Event Countdown HELM PANEL |A3_HELM_HEADER|Helm Officer |A3_HELM_EMERGENCY|Emergency Stop |A3_HELM_ERRATIC|Erratic Maneuvers |A3_HELM_180_HET|180 Degree High Energy Turn |A3_HELM_DOCK|Orbit Target |A3_HELM_HOLD|Follow Target |A3_HELM_STEADY|Steady As She Goes |A3_HELM_SHARP_RIGHT|Hard Right High Energy Turn |A3_HELM_HIGH|Hard Right High Energy Turn |A3_HELM_RIGHT|Right High Energy Turn |A3_HELM_LEFT|Left High Energy Turn |A3_HELM_SHARP_LEFT|Hard Left High Energy Turn |A3_HELM_HETCHOOSE|HET Choose Direction REPAIR PANEL |A3_ENGINEER_HEADER|Chief Engineer |A3_ENGINEER_SPARE|Spare Parts Available |A3_RepairQueue|Repair Queue |A3_ENGINE_REPAIR|Repair Engine Damage SCIENCE PANEL |A3_SCIENCE_HEADER|Chief Science Officer |A3_SCIENCE_DEEPSCAN|Deepscan Toggle |A3_SCIENCE_SELFDEST|Self-Destruct Toggle |A3_SCIENCE_PROBES_LEFT|Number of Probes Remaining |A3_SCIENCE_DEEPSCAN_BAR|Deepscan Progress Bar |A3_SCIENCE_DEEPSCAN_BOX|Deepscan Progress Bar |A3_SCIENCE_PROBE_FIRE|Launch Probe |cProbeOption|Probe Weapon or Sensor Mode Toggle MARINE PANELS |A3_HITANDRUNPAUSE|Halt/Ready Hit-and-Run Raids |A3_SECURITY_PANEL_1|Chief Security Officer |A3_SECURITY_PANEL_2|Chief Security Officer |A3_TOTAL_MARINES|Total Marines Available |A3_HitNRunQueue|Queue for Target Systems |A3_HIT_N_RUN|Switch to Hit-and-Run Raids on Enemy Weapons and Systems |A3_HIT_N_RUN_2|Switch to Hit-and-Run Raids on Enemy Weapons and Systems |A3_CAPTURE_SHIP|Switch to Enemy Vessel Capturing |A3_CAPTURE_SHIP_2|Switch to Enemy Vessel Capturing |A3_SEND_ALL_MARINES|Send All Marines |HH_A3_HitNRunQueue|Available Marines |FF_A3_CapMarines|Available Marines |A3_SECURITY_PANEL_MARINE1|Available Marines |A3_SECURITY_PANEL_MARINE2|Available Marines |A3_SECURITY_PANEL_MARINE3|Available Marines |A3_SECURITY_PANEL_MARINE4|Available Marines |A3_SECURITY_PANEL_MARINE5|Available Marines |A3_SECURITY_PANEL_MARINE6|Available Marines |A3_SECURITY_PANEL_MARINE7|Available Marines |A3_SECURITY_PANEL_MARINE8|Available Marines |A3_SECURITY_PANEL_MARINE9|Available Marines |A3_SECURITY_PANEL_MARINE10|Available Marines |A3_SECURITY_PANEL_MARINE11|Available Marines |A3_SECURITY_PANEL_MARINE12|Available Marines |A3_SECURITY_PANEL_MARINE13|Available Marines |A3_SECURITY_PANEL_MARINE14|Available Marines |A3_SECURITY_PANEL_MARINE15|Available Marines |A3_SECURITY_PANEL_TRNSPTR1|Available Transporters |A3_SECURITY_PANEL_TRNSPTR2|Available Transporters |A3_SECURITY_PANEL_TRNSPTR3|Available Transporters |A3_SECURITY_PANEL_TRNSPTR4|Available Transporters |A3_SECURITY_PANEL_TRNSPTR5|Available Transporters |A3_SECURITY_PANEL_TRNSPTR6|Available Transporters |A3_SECURITY_PANEL_TRNSPTR7|Available Transporters |A3_SECURITY_PANEL_TRNSPTR8|Available Transporters |A3_SECURITY_PANEL_TRNSPTR9|Available Transporters |A3_SECURITY_PANEL_TRNSPTR10|Available Transporters |A3_SECURITY_PANEL_TRNSPTR11|Available Transporters |A3_SECURITY_PANEL_TRNSPTR12|Available Transporters |A3_Security_Transporters|Available Transporters |A3_SECURITY_CAPTURE_DATA|Progress of Attempt to Capture Vessel WEAPONS PANEL |A3_WEAPONS_LAYMINE|Lay Mine |A3_WEAPONS_LAYMINE_BOX|Lay Mine |A6_NUM_PLASMA|Number of Mines Remaining |A3_WEAPONS_MINES_LEFT_BOX|Number of Mines Remaining |A3_WEAPONS_MINES_LEFT|Number of Mines Remaining |cFireToDisable|Fire to Disable/Fire to Kill Toggle |cCloakingDevice|Cloaking Device Toggle |360|Weapon Firing Arc |A3_WEAPONARC|Weapon Firing Arc |A3_WEAPONS_PHASER|Phasers |A3_WEAPONS_HEAVYWEAPONS|Heavy Weapons |A3_WEAPONS_HEADER|Chief Weapons Officer |A3_WEAPONS_ALLWEAPONS|All Weapons |A3_WEAPONS_MINE_BAR|Mine Ready Bar |A3_WEAPONS_MINE_READY_BOX|Mine Ready Bar |A3_WEAP_DEFEND|Point Defense Toggle |A3_WEAPGROUP1|Hot Key 1 Toggle |A3_WEAPGROUP2|Hot Key 2 Toggle |A3_WEAPGROUP3|Hot Key 3 Toggle |A3_WEAPGROUP4|Hot Key 4 Toggle COMMUNICATIONS PANEL |CommEngineer|Engineering Toggle |CommMission|Mission Toggle |CommScience|Science Toggle |CommFleet|Fleet Toggle DEFENSE PANEL |cPtDefense|Point Defense |A3_LAUNCH_WILDWEASLE|Launch Decoy Shuttle |A3_DEFENSE_EMERGENCY|Emergency Stop |A3_DEFENSE_0|Number of Defensive Tractors Online |A3_DEFENSE_1|Number of Defensive Tractors Online |A3_DEFENSE_2|Number of Defensive Tractors Online |A3_DEFENSE_3|Number of Defensive Tractors Online |A3_DEFENSE_4|Number of Defensive Tractors Online |A3_DEFENSE_5|Number of Defensive Tractors Online |A3_DEFENSE_6|Number of Defensive Tractors Online |A3_DEFENSE_PANEL_WW1|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW2|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW3|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW4|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW5|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW6|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW7|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW8|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW9|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW10|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW11|Sensor Decoy Shuttle |A3_DEFENSE_PANEL_WW12|Sensor Decoy Shuttle SHUTTLE CONVERSION PANEL |A3_SHUTTLES|Switch to Shuttle Conversion |A3_FIGHTERS|Switch to Fighter Re-Arming |A3_AvailShut|Admin Shuttles Available for Conversion |A3_SUICIDE|Create Suicide Shuttle |A3_SENSORDECOY|Create Sensor Decoy Shuttle (Wild Weasel) |A3_SCATTERPACK|Create Scatterpack Shuttle |A3_ASSAULT|Create Assault Shuttle |A3_ShutConCancel1|Abort Shuttle Conversion |A3_ShutConPause1|Pause Shuttle Conversion |A3_ShutConRemaining1|Time Remaining to Convert Shuttle |A3_ShutConCancel2|Abort Shuttle Conversion |A3_ShutConPause2|Pause Shuttle Conversion |A3_ShutConRemaining2|Time Remaining to Convert Shuttle |A3_ShutConCancel3|Abort Shuttle Conversion |A3_ShutConPause3|Pause Shuttle Conversion |A3_ShutConRemaining3|Time Remaining to Convert Shuttle |A3_ShutConCancel4|Abort Shuttle Conversion |A3_ShutConPause4|Pause Shuttle Conversion |A3_ShutConRemaining4|Time Remaining to Convert Shuttle |A3_Fighter_Type|Type of Fighters in This Squadron |A3_Fighter_Type2|Type of Fighters in This Squadron |A3_Fighter_Type3|Type of Fighters in This Squadron |A3_Fighter_Type4|Type of Fighters in This Squadron |A3_Fighters_Left1|Number of Fighters in This Squadron |A3_Fighters_Left2|Number of Fighters in This Squadron |A3_Fighters_Left3|Number of Fighters in This Squadron |A3_Fighters_Left4|Number of Fighters in This Squadron |A3_Repair_Time1|Time Remaining to Repair and Re-arm This Squadron |A3_Repair_Time2|Time Remaining to Repair and Re-arm This Squadron |A3_Repair_Time3|Time Remaining to Repair and Re-arm This Squadron |A3_Repair_Time4|Time Remaining to Repair and Re-arm This Squadron MINI-MAP PANEL |A3_MINI_MAP_ZOOM_OUT|Zoom Out |A3_MINI_MAP_ZOOM_IN|Zoom In |SHIPDOT|Ship |PLANDOT|Planet |ASTDOT|Asteroid |BASEDOT|Star Base FLEET PANEL |A3_FLEET_HEADER|Captain |A3_FLEET_IN_FORM|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM1|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM2|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM3|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM4|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM5|Toggle Ship In and Out of Formation |A3_FLEET_IN_FORM6|Toggle Ship In and Out of Formation |A3_FLEET_SHIP_NAME|Ship Name |A3_FLEET_SHIP1_NAME|Ship Name |A3_FLEET_SHIP2_NAME|Ship Name |A3_FLEET_SHIP3_NAME|Ship Name |A3_FLEET_SHIP4_NAME|Ship Name |A3_FLEET_SHIP5_NAME|Ship Name |A3_FLEET_SHIP6_NAME|Ship Name |A3_FLEET_ATTACK|Attack Target |A3_FLEET_DEFEND|Capture Target |A3_FLEET_DISABLE|Disable Target |A3_FLEET_GO|Go to this Location |A3_FLEET_FOLLOW_TARGET|Defend Target |A3_FLEET_FOLLOW_COMMAND|Defend Command Ship |FleetAttack|Attack Target |FleetCapture|Capture Target |FleetDisable|Disable Target |A3_FLEET_SHIP1_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP2_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP3_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP4_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP5_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP6_DEFENSIVE|Attack Cautiously |A3_FLEET_SHIP1_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP2_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP3_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP4_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP5_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP6_MDEFENSIVE|Attack Cautiously |A3_FLEET_SHIP1_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP2_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP3_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP4_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP5_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP6_MAGGRESSIVE|Attack Aggressively |A3_FLEET_SHIP1_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP2_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP3_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP4_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP5_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP6_AGGRESSIVE|Attack Very Aggressively |A3_FLEET_SHIP1|Take Command of this Ship |A3_FLEET_SHIP2|Take Command of this Ship |A3_FLEET_SHIP3|Take Command of this Ship |A3_FLEET_SHIP4|Take Command of this Ship |A3_FLEET_SHIP5|Take Command of this Ship |A3_FLEET_SHIP6|Take Command of this Ship ENERGY PANEL |A3_Energy_Total_Box|Total Ship Energy Output |A3_Energy_Total_Usage_Box|Total Ship Energy Use |A3_Energy_Propulsion_Box|Engines Energy |A3_Energy_Heavy_Weapon_Box|Weapons Energy |A3_Energy_Shield_Reinforcement_Box|Shield Reinforcement Energy |A3_Tractor_Box|Tractor Beam Energy |A3_Energy_EW_Box|ECM and ECCM Energy |A3_Energy_Other_Box|Other Ship Systems Energy |A3_Energy_Excess_Box|Excess Available Energy |A3_Energy_Battery_Box|Battery Charge |A3_Energy_Cloaking|Cloaking Device Energy Use |A3Energy_CloakButton|Cloaking Device Toggle |cCloakingDevice|Cloaking Device Toggle |A3_ENERGY_BATTERY|Use Battery |A3_EnginePriority|Set Energy Priority of Engines |A3_WeaponsPriority|Set Energy Priority of Weapons |A3_ShieldPriority|Set Energy Priority of Shield Reinforcement |A3_TractorPriority|Set Energy Priority of Tractor Beam |A3_ElectronicsPriority|Set Energy Priority of ECM/ECCM |A3_Energy_MoveCost|Actual Engines Energy Use |A3_Energy_MoveCostDesired|Desired Engines Energy Use |A3_Energy_WeaponsCost|Actual Weapons Energy Use |A3_Energy_WeaponsCostDesired|Desired Weapons Energy Use |A3_Energy_ShieldCost|Actual Shield Reinforcement Energy Use |A3_Energy_ShieldCostDesired|Desired Shield Reinforcement Energy Use |A3_Energy_TractorCost|Actual Tractor Beam Energy Use |A3_Energy_TractorCostDesired|Desired Tractor Beam Energy Use |A3_Energy_ElecWarCost|Actual ECM/ECCM Energy Use |A3_Energy_ElecWarCostDesired|Desired ECM/ECCM Energy Use |A3_EngineDoublingButton|Toggle Engine-Doubling PREFERENCES PANEL |A3_Prefs_Speed_Box|Adjust Game Speed |A3_Prefs_Scroll_Box|Adjust On-Screen Text Scroll Speed |A3_Prefs_SFX_Volume_Box|Adjust Master Volume |A3_Prefs_Music_Volume_Box|Adjust Music Volume |A3_Prefs_Speech_Volume_Box|Adjust Speech Volume |A3_SECUR_LOAD|Load a Saved Game |A3_SECUR_GRID|Display Grid in Space Toggle |A3_SECUR_quicktip|Display QuickTips Toggle |A3_SECUR_EXIT|Exit Game |A3_CAMERA_CHASE|View from a Distance |A3_CAMERA_TARGET_BOX|Target Lock Toggle |A3_CAMERA_ENEMY|Enemy Viewpoint |A3_CAMERA_OVERHEAD|Top-Down, Extended Zoom View |A3_CAMERA_FOLLOW|Follow Close Behind QUIT GAME PANEL |A3_QUIT_GAME|* |A3_NOT_QUIT_GAME|* SCHEMATIC PANELS |A5_SHIELD_SELECTER|Shields |INT_SENSORS|Sensors/Electronic Warfare |INT_TRANSPORTER|Transporters |INT_TRACTOR|Tractor |INT_SHUTTLE|Shuttle Bay |INT_SHUTTLE_FIGHTER|Shuttle and Fighter Bay |A5_WEAPONS_SELECT|Select All Weapons |A5_WEAPONS_SELECT_ALT|Select All Weapons |INT_FIGHTERS|Fighter Bay |A5_WEAPON_ARC_VIEW|View Individual Weapon Arcs |A5_WEAPON_VIEW|View Weapon Icons |A7_NO_TARGET|No Target Selected |a5n7toggle|Toggle Ship and Target Schematic Panels |a5n7toggle2|Toggle Ship and Target Schematic Panels |A5_CONVERT_SHUTTLES|Shuttle Conversion WEAPONS PANEL COMMON ITEMS |A6_WEAPONARC|Weapon Firing Arc MULTIPLE WEAPONS PANEL |A6_MULTIPLE_WEAPONS_PANEL|Multiple Weapons Panel |A6_MULTIPLE_FIRE|FIRE All Selected Weapons |A6_MULTIPLE_WEAPONS_OFFLINE|Turn Selected Weapons Off |A6_MULTIPLE_WEAPONS_NORMAL|Turn Selected Weapons On |A6_MULTIPLE_WEAPONS_OVERLOAD|Selected Weapons Set to Overload |A6_MULTIPLE_ICON_4NORM|Multiple Weapons Status |Multi_Norm|Multiple Weapons Icon |A6_Multiple_Charge_Box|Combined Charge Status of All Selected Weapons PHASER PANEL |A6_PHASERr_FIRE|Fire Phaser |A6_PHASERS_ICON_4NORM|Phasers Status |A6_PHASERS_NORMAL|Turn these Phasers On |A6_PHASERS_OFFLINE|Turn these Phasers Off X-PHASERS PANEL |A6_PHASERX_OFFLINE|Turn these X-Phasers Off |A6_PHASERX_NORMAL|Turn these X-Phasers On |A6_PHASERX_OVERLOAD|Set these X-Phasers to Maximum Firepower TYPE A HEAVY PHASERS PANEL |A6_PHASERA_READY_BOX|Power Levels of These Type A Heavy Phasers |A6_PHASERA_OFFLINE|Turn these Type A Heavy Phasers Off |A6_PHASERA_NORMAL|Turn these Type A Heavy Phasers On TYPE B HEAVY PHASERS PANEL |A6_PHASERB_READY_BOX|Power Levels of These Type B Heavy Phasers |A6_PHASERB_OFFLINE|Turn these Type B Heavy Phasers Off |A6_PHASERB_NORMAL|Turn these Type B Heavy Phasers On PHOTON TORPEDO PANEL |A6_PHOTON_ICON_4NORM|Photon Torpedoes Status |A6_Photon2_Background|Dual Photon Charge Bars |A6_PHOTON_FIRE|Fire Photon Torpedo(es) |A6_PHOTON_BACKGROUND|Photon Torpedo Control Panel |A6_PHOTON_OFFLINE|Turn these Photon Torpedoes Off |A6_PHOTON_NORMAL|Turn these Photon Torpedoes On |A6_PHOTON_PROXIMITY|Set these Photon Torpedoes to Explode Near Target |A6_PHOTON_OVERLOAD|Set these Photons to Maximum Firepower |A6_Photon_Gauge_1|Photon 1 Ready Bar |A6_Photon_Gauge_1A|Photon 1 Ready Bar |A6_Photon_Gauge_2|Photon 2 Ready Bar |A6_Photon_Gauge_2A|Photon 2 Ready Bar |A6_Photon_Gauge_3|Photon 3 Ready Bar |A6_Photon_Gauge_3A|Photon 3 Ready Bar |A6_Photon_Gauge_4|Photon 4 Ready Bar |A6_Photon_Gauge_4A|Photon 4 Ready Bar HEAVY PHOTON TORPEDOES PANEL |A6_PHOTONH_OFFLINE|Turn these Heavy Photon Torpedoes Off |A6_PHOTONH_NORMAL|Turn these Heavy Photon Torpedoes On |A6_PHOTONH_PROXIMITY|Set these Heavy Photon Torpedoes to Explode Near Target |A6_PHOTONH_OVERLOAD|Set these Heavy Photons to Maximum Firepower |A6_PhotonH_Gauge_1|Heavy Photon 1 Ready Bar |A6_PhotonH_Gauge_1A|Heavy Photon 1 Ready Bar |A6_PhotonH_Gauge_2|Heavy Photon 2 Ready Bar |A6_PhotonH_Gauge_2A|Heavy Photon 2 Ready Bar |A6_PhotonH_Gauge_3|Heavy Photon 3 Ready Bar |A6_PhotonH_Gauge_3A|Heavy Photon 3 Ready Bar |A6_PhotonH_Gauge_4|Heavy Photon 4 Ready Bar |A6_PhotonH_Gauge_4A|Heavy Photon 4 Ready Bar PLASMA TORPEDO PANEL |A6_PLASMA_FIRE_PSEUDO|Fire Pseudo Plasma Torpedo |A6_PLASMA_FIREPSEUDO|Fire Pseudo Plasma Torpedo |Plasma_Norm|Plasma Torpedoes Status |A6_PLASMA_FIRE|Fire Weapon |A6_NUM_PLASMA|Number of Pseudo Torpedoes Remaining |A6_PLASMA_OFFLINE|Turn OFF these Plasma Torpedoes |A6_PLASMA_NORMAL|Turn ON these Plasma Torpedoes |A6_PLASMA_ENVELOPING|Set these Plasma Torpedoes to Attack All Shields Equally |A6_PLASMA_DEFENSIVE|Fire Multiple Torpedoes at Different Targets (Shotgun) |DefensivePlasma|Fire Multiple Torpedoes at Different Targets (Shotgun) |A6_Plasma_Type_R|Set this Weapon Hardpoint to Fire Type R Plasma Torpedoes |A6_Plasma_Type_S|Set this Weapon Hardpoint to Fire Type S Plasma Torpedoes |A6_Plasma_Type_G|Set this Weapon Hardpoint to Fire Type G Plasma Torpedoes |A6_Plasma_Type_F|Set this Weapon Hardpoint to Fire Type F Plasma Torpedoes |A6_Plasma_Charge_Box|Individual Torpedo Charge Energy |A6_PLASMA_I_OFFLINE|Turn OFF this weapon |A6_PLASMA_I_MAIN|Configure to Fire a Single Plasma F Torpedo |A6_PLASMA_I_DEFENSIVE|Configure to Repel Fighters and Fire a Small Torpedo |A6_PLASMA_I_FULL_DEFENSE|Configure to Only Repel Incoming Fighters PLASMA SNARE PANEL |A6_PLASMAE_READY_BOX|Power Levels of These Plasma Snares |A6_PLASMAE_OFFLINE|Turn these Plasma Snares Off |A6_PLASMAE_NORMAL|Turn these Plasma Snares On FAST PLASMA PANEL |A6_PLASMAX_READY_BOX|Power Levels of These Fast Plasma Torpedoes |A6_PLASMAX_OFFLINE|Turn these Fast Plasma Torpedoes Off |A6_PLASMAX_NORMAL|Turn these Fast Plasma Torpedoes On DISRUPTOR PANEL |A6_DISRUPTOR_FIRE|Fire Weapon |A6_DISRUPTOR_ICON|Disruptors Status |A6_DISRUPTOR_READY_BOX|Individual Disruptor Ready Bars |A6_Disruptor_Gauge_1|Disruptor 1 Ready Bar |A6_Disruptor_Gauge_1A|Disruptor 1 Ready Bar |A6_Disruptor_Gauge_2|Disruptor 2 Ready Bar |A6_Disruptor_Gauge_2A|Disruptor 2 Ready Bar |A6_Disruptor_Gauge_3|Disruptor 3 Ready Bar |A6_Disruptor_Gauge_3A|Disruptor 3 Ready Bar |A6_Disruptor_Gauge_4|Disruptor 4 Ready Bar |A6_Disruptor_Gauge_4A|Disruptor 4 Ready Bar |A6_DISRUPTOR_OFFLINE|Turn Off these Disruptor(s) |A6_DISRUPTOR_NORMAL|Turn ON these Disruptor(s) |A6_DISRUPTOR_OVERLOAD|Set these Disruptor(s) to Maximum Firepower HEAVY DISRUPTORS PANEL |A6_DISRUPTORH_READY_BOX|Individual Heavy Disruptor Ready Bars |A6_DISRUPTORH_OFFLINE|Turn Off these Heavy Disruptors |A6_DISRUPTORH_NORMAL|Turn ON these Heavy Disruptors |A6_DISRUPTORH_OVERLOAD|Set these Heavy Disruptors to Maximum Firepower FUSION CANNON PANEL |A6_FUSION_ICON_4NORM|Fusion Cannon Status |A6_FUSION_OFFLINE|Turn Off these Fusion Cannon(s) |A6_FUSION_NORMAL|Turn ON these Fusion Cannon(s) |A6_FUSION_OVERLOADED|Set these Fusion Cannon(s) for Normal Maximum Firepower |SuicideFusion|Set these Fusion Cannon(s) to Absolute Maximum Firepower |A6_FUSION_CHARGE_BOX|Individual Weapon Charging Bars HELLBORE PANEL |A6_HELLBORE_ICON_4NORM|Hellbore Status |A6_HELLBORE_OFFLINE|Turn Off these Hellbore(s) |A6_HELLBORE_NORMAL|Turn ON these Hellbore(s) |A6_HELLBORE_OVERLOAD|Set these Hellbore(s) for Maximum Firepower |A6_HELLBORE_CHARGE_BOX|Individual Weapon Charging Bars ESG PANEL |A6_ESG_ICON|ESG Status |A6_ESG_FIRE|Fire Weapons |A6_ESG_OFFLINE|Turn Off this ESG |A6_ESG_RADIUSZERO|Minimum Radius |A6_ESG_RADIUSONE|Medium Radius |A6_ESG_RADIUSTWO|Large Radius |A6_ESG_RADIUSTHREE|Maximum Radius |A6_ESG_CHARGE_BOX|Individual Weapon Ready Bars ESG LANCE PANEL |A6_ESGLance_Charge_Box|Power Levels of These ESG Lances |A6_ESGLANCE_OFFLINE|Turn these ESG Lances Off |A6_ ESGLANCE _NORMAL|Turn these ESG Lances On PPD PANEL |A6_PPD_ICON|PPD Status |A6_PPD_OFFLINE|Turn This PPD Off |A6_PPD_NORMAL|Turn This PPD On |A6_PPD_OVERLOAD|Set This PPD to Maximum Firepower |A6_PPD_UNDERLOAD|Set This PPD to Reduced Firepower |A6_PPD_CHARGE_BOX|Individual Weapon Charging Bars AMD PANEL |A6_AMD_ICON|AMD Status |A6_AMD_OFF|Turn This AMD Off |A6_AMD_ON|Turn This AMD On |A6_AMD_GAUGE|Time Remaining to Reload AMDs |A6_AMD_READY|AMDs Ready to Launch |A6_AMD_PER_RACK|Number of AMDs in Each Rack |A6_AMD_RELOADS|AMDs Available for Reloading MISSILE PANEL |A6_DRONES_ICON|Missiles Status |A6_DRONES_RACKNUMBER|Missile Racks on this Hardpoint |A6_DRONES_RACKNUMBER_BOX|Missile Racks on this Hardpoint |A6_DRONES_RACKTYPE|Type of Missile Rack on this Hardpoint |A6_DRONES_RACKTYPE_BOX|Type of Missile Rack on this Hardpoint |A6_DRONES_MISSILETYPE|Type of Missile Loaded on this Rack |A6_DRONES_MISSILETYPE_BOX|Type of Missile Loaded on this Rack |A6_MISSILES_MISSILEREADY|Missiles Ready to be Fired from this Hardpoint |A6_MISSILES_MISSILEREADY_BOX|Missiles Ready to be Fired from this Hardpoint |cDroneOpt|Fire One or Fire All Toggle |A6_DRONES_MISSILERELOAD|Additional Missiles Available for this Hardpoint |A6_DRONES_MISSILERELOAD_BOX|Additional Missiles Available for this Hardpoint |A6_FIRE_MISSILES|Fire Missile(s) |A6_DRONES_FIRE|Fire All Selected Weapons |A6_Missilegauge1|Missile Rack 1 Ready Bar |A6_Missilegauge1A|Missile Rack 1 Ready Bar |A6_Missilegauge2|Missile Rack 2 Ready Bar |A6_Missilegauge2A|Missile Rack 2 Ready Bar |A6_Missilegauge3|Missile Rack 3 Ready Bar |A6_Missilegauge3A|Missile Rack 3 Ready Bar |A6_Missilegauge4|Missile Rack 4 Ready Bar |A6_Missilegauge4A|Missile Rack 4 Ready Bar MAULER PANEL |A6_MAULER_ICON|Mauler Status |A6_MAULER_BATTPOWER|Power Available to Mauler |A6_MAULER_DAMPOWER|Current Damage Capability of Mauler TRACTOR PANEL |A6_TRACTOR_ICON|Tractor Beam Status |TRACTOR_ENGAGE|Engage Tractor Beam |A6_TRACT_ENGAGE|Engage Tractor Beam |TRACTOR_HOLD|Set Tractor to Hold an Object |TRACTOR_ESCAPE|Set Tractor to Repel Another Ship's Tractor Beam |TRACTOR_ONE|Lowest Power Level |TRACTOR_TWO|Low Power Level |TRACTOR_THREE|Medium Power Level |TRACTOR_FOUR|High Power Level |TRACTOR_FIVE|Highest Power Level |TRANSPORT_BOMB|Transport Bomb Into Nearby Space |TRACTOR_ROTATE_LEFT|Rotate Tractored Target Counter-Clockwise |TRACTOR_ROTATE_STOP|Stop Rotating Tractored Target |TRACTOR_ROTATE_RIGHT|Rotate Tractored Target Clockwise TRANSPORTER PANEL |A6_TRANSP_ENERGIZE|Energize Transporters |A6_TRANSPORTER_READYBAR|Transporter Readiness Bar |TRANSPORT_BOMB|Transport Bomb into Nearby Space |A6_TRANSPORTER_ICON|Transporters Status |A6_TRANSPORTER_BOMBS_REMAINING|Transporter Bombs Remaining |A3_SECURITY_PANEL_TRNSPTR1|Transporters Available for Use |A3_SECURITY_PANEL_TRNSPTR2|Transporters Available for Use |A3_SECURITY_PANEL_TRNSPTR3|Transporters Available for Use |A3_SECURITY_PANEL_TRNSPTR4|Transporters Available for Use |A3_SECURITY_PANEL_TRNSPTR5|Transporters Available for Use |A3_SECURITY_PANEL_TRNSPTR6|Transporters Available for Use TRANSPORTER ITEMS |GornEgg|Gorn Egg |SparePart|Spare Parts |Captain|Captain |Key|Mysterious Key |Dilithium|Dilithium Crystals |GravTank|Anti-Gravity Tank(s) |MarineDude|Marine(s) |HarryMudd|Harry Mudd |InfiltrationTeam|Infiltration Team |NovaMine|Nova Mine |RomulanAle|Romulan Ale |Tribble|Tribbles |Artifact|Alien Artifact |CaptainDude|Captain |WeaponSchematic|Weapon Schematic |MedicalSupplies|Medical Supplies |AwayTeam|Away Team |Diplomat|Diplomat |InjuredDude|Injured Humanoid |MedicineJar|Medicine |Scientists|Scientists |LifePodDude|Life Pod Occupant |DeathPlague|Death Plague |BlackBox|Black Box |PsionicDisruptor|Psionic Disruptor |IonicProjector|Ionic Projector |Engineers|Engineers |Prisoner|Prisoner |Star|Mysterious Entity SHUTTLE PANEL |A6_SHUTTLE_LAUNCH|Launch Selected Shuttle |A6_SHUTTLE_ICON|Shuttlecraft Status |A6_SHUTTLE_READY_BAR|Shuttle Readiness Bar |A6_SHUTTLE_ATTACK|Attack Aggressively |A6_SHUTTLE_HARASS|Attack Carefully |A6_SHUTTLE_DEFEND|Defend Target |A6_SHUTTLE_DEFEND_ME|Defend Mother Ship |A6_SHUTTLE_RETURN|Return to Mother Ship |A6_FIGHT_LAUNCH|Launch Selected Shuttle or Fighter SHUTTLE TYPES |Shut_Normal|Administrative Shuttle |Shut_Weasel|Sensor Decoy Shuttle (Wild Weasel) |Shut_Scatter|Scatter Pack Shuttle |Shut_Suicide|Suicide Shuttle |Shut_Ground|Ground Shuttle |PatrolFighter|Patrol Fighters |Interceptor|Inteceptor Fighters |HeavyFighter|Heavy Fighters |AssaultFighter|Assault Fighters |Fighter1|Fighter Type 1 |Fighter2|Fighter Type 2 |Fighter3|Fighter Type 3 SENSORS PANEL |A6_SENSORS_ICON_4NORM|Sensors Status |A6Sensors_CloakBkgd|Cloaking Device Toggle |A6Sensors_CloakFrgrnd|Cloaking Device Toggle |A6Sensors_CloakBarBkgd|Energy Allocated to Cloaking Device |A6Sensors_CloakBarFrgrnd|Energy Allocated to Cloaking Device |A6_Sensors_Cloaking_Toggle|Cloaking Device Toggle |cCloakingDevice|Cloaking Device Toggle |A6_Sensors_ECM|Energy Allocated to Electronic Counter Measures |A6_Sensors_ECM_Bar|Energy Allocated to Electronic Counter Measures |A6_Sensors_ECCM|Energy Allocated to Negate Enemy Electronic Counter Measures |A6_Sensors_ECCM_Bar|Energy Allocated to Negate Enemy Electronic Counter Measures |A6_Sensors_Target_ECM|Enemy's Energy Allocation to Electronic Counter Measures |A6_Sensors_Target_ECM_Bar|Enemy's Energy Allocation to Electronic Counter Measures |A6_Sensors_Target_ECCM|Enemy's Energy Allocation to Negate Your ECM |A6_Sensors_Target_ECCM_Bar|Enemy's Energy Allocation to Negate Your ECM |A6_Sensors_ECM_Box|Energy Allocated to Electronic Counter Measures |A6_Sensors_ECCM_Box|Energy Allocated to Negate Enemy Electronic Counter Measures |A6_Sensors_Target_ECM_Box|Enemy's Energy Allocation to Electronic Counter Measures |A6_Sensors_Target_ECCM_Box|Enemy's Energy Allocation to Negate Your ECM |A6_Sensors_ECM_Power0|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power1|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power2|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power3|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power4|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power5|Units of Energy Allocated towards ECM |A6_Sensors_ECM_Power6|Units of Energy Allocated towards ECM |A6_Sensors_ECCM_Power0|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power1|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power2|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power3|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power4|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power5|Units of Energy Allocated towards ECCM |A6_Sensors_ECCM_Power6|Units of Energy Allocated towards ECCM SHIELD PANEL |A6_SHIELD_ICON|* |A6_SHIELDS_RAISE|Raise Selected Shield(s) |A6_SHIELDS_LOWER|Lower Selected Shield(s) |A6_SHIELDS_REINFORCE|Reinforce Selected Shield(s) |A6_SHIELDS_REINFALL|Reinforce All Shields |A6_SHIELDS_NORMAL|Raise Basic Shields |A6_SHIELDS_RIGHT|Front Shield |A6_SHIELDS_BOTTOMRIGHT|Front Right Shield |A6_SHIELDS_BOTTOMLEFT|Rear Right Shield |A6_SHIELDS_TOPLEFT|Rear Left Shield |A6_SHIELDS_TOPRIGHT|Front Left Shield |A6_SHIELDS_LEFT|Rear Shield |ShieldSelector|Select All Shields |A6_SHIELDS_REINFENERGY|Energy Allocated to Reinforcrment |A6_SHIELDS_REINFBAR1|Energy Allocated to Reinforcement |A6_SHIELDS_REINFBAR2|Energy Allocated to Reinforcement CHOOSE GAME TYPE SCREEN |SETUP_VESSEL_LIB|View Schematics of Ships in SFC Volume II |SETUP_CREDITS|See Who Developed SFC Volume II |SETUP_FILMROOM|View Recordings of Battles |SETUP_EXIT|Return to Windows |SETUP_switch_hotkeys|Switch to Hot Keys |SETUP_switch_options|Switch to Graphics and Sound Options |SETUP_VESSEL_LIB_text|View Schematics of Ships in SFC Volume II |SETUP_CREDITS_text|See Who Developed SFC Volume II |SETUP_FILMROOM_text|View Recordings of Battles |SETUP_OPTIONS_text|Configure Hot Keys, Set Graphics and Sound Options |SETUP_EXIT_text|Return to Windows CHOOSE RACE SCREEN |cFederation|United Federation of Planets |cKlingon|Klingon Empire |cRomulan|Romulan Empire |cLyran|Lyran Empire |cHydran|Hydran Kingdom |cGorn|Gorn Confederation |cBack|Return to Previous Screen FILM ROOM SCREEN |cPlayFile|Play Selected Film |cSaveFile|Save Selected Film |cDeleteFile|Delete Selected Film |cFilmDone|Return to Main Menu |cAutoFilm_OFF|Films Not Automatically Recorded During Mission |cAutoFilm_ON|Films Automatically Recorded During Mission CHOOSE SHIP HULL SCREEN |cDreadnought|Dreadnoughts are the Largest Ships |cHeavyCruiser|Heavy Cruisers are Big Ships |cLightCruiser|Light Cruisers are Medium-sized Ships |cFrigate|Frigates are the Smallest Ships CHOOSE VARIANT SCREEN |cMoveCost|Energy Efficiency for Movement |cTurnClass|Turn Rate Efficiency |cVesselProfile|Ship Profile |cSeePrior|View Another Variant |cSeeNext|View Another Variant |cHullPrior|View Another Hull Type |cHullNext|View Another Hull Type |MPHullType|Current Hull Type |cVariantDone|Continue to Next Screen |cVariantBackArrow|Cancel and Return to Previous Screen SELECT SKIRMISH SCREEN |cCustomizeSkirmish|Go to the Customize Skirmish Screen |cMainMenu|Return to Main Menu |cPlaySkirmish|Begin Skirmish |skirmishTypeBox|Choose Your Skirmish Mission CUSTOM SKIRMISH MISSION SCREEN |cSpaceDock2|View Available Supplies |cSelect1|Choose the First Ship |cSelect2|Choose a Second Ship |cSelect3|Choose a Third Ship |cSelectSkirmish|Return to the Select Skirmish Mission Screen |skirmMapTypeBox|Choose Terrain Type for your Battle |skirmishRaceBox|Choose the Race for the Selected Team |skirmSmHullBox|Choose the Smallest Ship for the Selected Team |skirmLargeHullBox|Choose the Largest Ship for the Selected Team |cShip1Ready|If an X is Here, This Ship Will be Used in Battle |cShip2Ready|If an X is Here, This Ship Will be Used in Battle |cShip3Ready|If an X is Here, This Ship Will be Used in Battle |cCustSkirmEarly|Select From Ships Available During the Early Era |cCustSkirmMiddle|Select From Ships Available During the Middle Era |cCustSkirmLate|Select From Ships Available During the Late Era |cCustSkirmLow|Give Your Opponent's Ships a Low BPV Rating |cCustSkirmMed|Give Your Opponent's Ships a Medium BPV Rating |cCustSkirmHigh|Give Your Opponent's Ships a High BPV Rating |cCustSkirmMax|Give Your Opponent's Ships the Maximum BPV Rating MAIN CAMPAIGN MENU |cAcademy|Tutorials and Technicals |cMedals|View Player Achievements |cRecrutingOffice|View Officer Candidates |cVesselLibrary|Research Ship Specifications |cSpaceDock|Obtain New Ships or Repair & Refit Existing Ships |cSupplyDock|Repair or Replace Available Supplies |cGalacticMap|Read Current News and View Galactic Map |cNewMission|Mission Assignments |cEnableTour|General Information for this Screen |cSaveGame|Save Current Game to Disk |cLoadGame|Load Saved Game from Disk |cMainCampBackArrow|Exit this Screen CAMPAIGN OPTIONS PANEL |CAMPAIGN_STARTNEW|Begin a Completely New Career |CAMPAIGN_CONTINUE|Continue Most Recent Career |CAMPAIGN_EARLY_ERA|Smaller Ships and Early Technology |CAMPAIGN_MIDDLE_ERA|Larger Ships and Newer Technology |CAMPAIGN_LATE_ERA|Largest Ships and Most Recent Technology |rCAMPAIGN_CONTINUE|Continue Most Recent Career |rCAMPAIGN_STARTNEW|Begin a Completely New Career |EnterNameHere|Enter the Name of Your Character |rCAMPAIGN_MIDDLEERA|Larger Ships and Newer Technology |rCAMPAIGN_EARLYERA|Smaller Ships and Early Technology |rCAMPAIGN_LATEERA|Largest Ships and Most Recent Technology MISSION BRIEFING AND DEBRIEFING SCREEN |MD_Planet|Planet |MD_Planet2|Planet |MD_Sun|Sun |MD_Asteroid|Asteroid |MD_BlackHole|Black hole |MD_Fissure|Fissure |MD_WormHole|Worm hole |MD_Nebula|Nebula |MD_DustCloud|Dust cloud |MD_PlayerStart|This is you! |MD_AlliedStart|Your ally |MD_EnemyStart|Enemy |MD_PlayerEnd|Your destination |MD_AlliedEnd|Ally destination |MD_EnemyEnd|Enemy destination |MD_PlayerBase|Your base |MD_EnemyBase|Enemy base |MD_Corpse|Unknown debris |GM_Ship1|Single ship |GM_Ship2|Two ships |GM_Ship3|Three ships |cTacticalMap|View the High Detail/Small Area Map |cStrategicMap|View the Low Detail/Large Area Map |cBriefingDone|Continue to the Next Step |cPlayAgain|Play the Mission Again (good luck) |cPlayAgainTextBox|Play the Mission Again (good luck) |cViewReplay|Analyze Mission Films |cViewReplayTextBox|Analyze Mission Films |cDebriefingDone|Continue to the Next Step |cMenuDone|Continue to the Next Step |cMissionStatistics|Statistics of the Last Mission |cSupplyDock|View Available Supplies |cRecruiting|Review Possible Officer Candidates ACADEMY SCREEN |cTutorial_1|Run the First Tutorial |cTutorial_2|Run the Second Tutorial |cTutorial_3|Run the Third Tutorial |cTutorial_4|Run the Fourth Tutorial |cTutorial_5|Run the Fifth Tutorial |cTutorial_6|Run the Sixth Tutorial |cTech_Frigate|Prepare a Frigate Technical Sequence |cTech_Destroyer|Prepare a Destroyer Technical Sequence |cTech_LightCruiser|Prepare a Light Cruiser Technical Sequence |cTech_HeavyCruiser|Prepare a Heavy Cruiser Technical Sequence |cTech_Battlecruiser|Prepare a Battle Cruiser Technical Sequence |cTech_Dreadnought|Prepare a Dreadnought Technical Sequence |cAcademyDone|Return to Main Campaign Menu MEDALS SCREEN |cJoinSpecialRank_1|The Elite Forces Want YOU! |cJoinSpecialRank_2|The Elite Forces Want YOU! |cJoinSpecialRank_3|The Elite Forces Want YOU! |cJoinSpecialRank_1_temp|The Elite Forces Want YOU! |cJoinSpecialRank_3_text|The Elite Forces Want YOU! |cRankMedals_0|* |cRankMedals_1|* |cRankMedals_2|* |cRankMedals_3|* |cRankMedals_4|* |cMD_TutorialMedals_0|* |cMD_TutorialMedals_1|* |cMD_TutorialMedals_2|* |cMD_TutorialMedals_3|* |cMD_TutorialMedals_4|* |cMD_TutorialMedals_5|* |cTutorialMedals_0|* |cTutorialMedals_1|* |cTutorialMedals_2|* |cTutorialMedals_3|* |cTutorialMedals_4|* |cTutorialMedals_5|* |cTechnicalMedals_0|* |cTechnicalMedals_1|* |cTechnicalMedals_2|* |cTechnicalMedals_3|* |cTechnicalMedals_4|* |cTechnicalMedals_5|* |cMissionMedals_0|* |cMissionMedals_1|* |cMissionMedals_2|* |cMissionMedals_3|* |cSpecialMedals_0|* |cSpecialMedals_1|* |cSpecialMedals_2|* |cSpecialMedals_3|* |cMedalsBank|Your Current Balance of Prestige Points |cMedalBankBox|Your Current Balance of Prestige Points |cMedalsDone|Return to Main Campaign Menu SPACEDOCK |HeavyWeapons|View Heavy Weapon Panel |Shuttles|View Shuttle Panel |Misc|View Marines, Mines, & Accessories Panel |Fighters|View Fighters Panel |cReset|Reset to Prior Settings |fSpaceDock_Cancel|Cancel All Changes |SpaceDock_Cancel|Cancel All Changes |fSpaceDock_Done|Return to Previous Screen |SpaceDock_Done|Return to Previous Screen |cPrestigeBox|Your Current Balance of Prestige Points |HeavyWeapons_RepairAll|Begin Repair of All Ship Weapons |HeavyWeapons_Repair_0|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_1|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_2|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_3|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_4|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_5|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_6|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_7|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_8|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_9|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_10|Proceed With Repairs to this Weapon |HeavyWeapons_Repair_11|Proceed With Repairs to this Weapon |SD_Ship_1_BOX|Ship One |SD_Ship_2-BOX|Ship Two |SD_Ship_3_BOX|Ship Three |AdminShuttles_Level_1|Purchase this many Administrative Shuttles |AdminShuttles_Level_2|Purchase this many Administrative Shuttles |AdminShuttles_Level_3|Purchase this many Administrative Shuttles |AdminShuttles_Level_4|Purchase this many Administrative Shuttles |WildShuttles_Level_1|Purchase this many Sensor Decoy Shuttles |WildShuttles_Level_2|Purchase this many Sensor Decoy Shuttles |WildShuttles_Level_3|Purchase this many Sensor Decoy Shuttles |WildShuttles_Level_4|Purchase this many Sensor Decoy Shuttles |ScatterShuttles_Level_1|Purchase this many Scatter Pack Shuttles |ScatterShuttles_Level_2|Purchase this many Scatter Pack Shuttles |ScatterShuttles_Level_3|Purchase this many Scatter Pack Shuttles |ScatterShuttles_Level_4|Purchase this many Scatter Pack Shuttles |SuicideShuttles_Level_1|Purchase this many Suicide Shuttles |SuicideShuttles_Level_2|Purchase this many Suicide Shuttles |SuicideShuttles_Level_3|Purchase this many Suicide Shuttles |SuicideShuttles_Level_4|Purchase this many Suicide Shuttles |Marines_Level_1|Purchase this many Marines |Marines_Level_2|Purchase this many Marines |Marines_Level_3|Purchase this many Marines |Marines_Level_4|Purchase this many Marines |Mines_Level_1|Purchase this many Mines |Mines_Level_2|Purchase this many Mines |Mines_Level_3|Purchase this many Mines |Mines_Level_4|Purchase this many Mines |Missiles|View Missile Panel |Missiles_TypeI|Type I are Moderately Destructive |Missiles_TypeIV|Type IV are Extremely Destructive |Missiles_Slow|These are the Slowest-Moving Missiles |Missiles_Medium|These are Medium-Speed Missiles |Missiles_Fast|These are the Fastest Missiles |Missiles_Reloads_0|This Ship's Current Missile Stock |Missiles_Reloads_1|Purchase this many Missiles |Missiles_Reloads_2|Purchase this many Missiles |Missiles_Reloads_3|Purchase this many Missiles |Missiles_Reloads_4|Purchase this many Missiles |GroundAssaultShuttles_Level_1|Purchase this many Vehicles |GroundAssaultShuttles_Level_2|Purchase this many Vehicles |GroundAssaultShuttles_Level_3|Purchase this many Vehicles |GroundAssaultShuttles_Level_4|Purchase this many Vehicles |SpareParts_Level_1|Purchase this many Spare Parts |SpareParts_Level_2|Purchase this many Spare Parts |SpareParts_Level_3|Purchase this many Spare Parts |SpareParts_Level_4|Purchase this many Spare Parts |HeavyWeaponPlatforms_Level_1|Purchase this many Platforms |HeavyWeaponPlatforms_Level_2|Purchase this many Platforms |HeavyWeaponPlatforms_Level_3|Purchase this many Platforms |HeavyWeaponPlatforms_Level_4|Purchase this many Platforms RECRUITING SCREEN |cRecruitingDone|Return to Previous Screen |cRecruitingCancel|Discard Changes & Return to Previous Screen |cRecruitingPrestige|Your Current Balance of Prestige Points |cRecruitingPrestigeBox|Your Current Balance of Prestige Points |cWeaponsXfer_1|Transfer this Officer to the Ship Indicated |cWeaponsXfer_2|Transfer this Officer to the Ship Indicated |cSecurityXfer_1|Transfer this Officer to the Ship Indicated |cSecurityXfer_2|Transfer this Officer to the Ship Indicated |cScienceXfer_1|Transfer this Officer to the Ship Indicated |cScienceXfer_2|Transfer this Officer to the Ship Indicated |cEngineerXfer_1|Transfer this Officer to the Ship Indicated |cEngineerXfer_2|Transfer this Officer to the Ship Indicated |cHelmXfer_1|Transfer this Officer to the Ship Indicated |cHelmXfer_2|Transfer this Officer to the Ship Indicated |RC_Ship_1_BOX|Ship One |RC_Ship_2_BOX|Ship Two |RC_Ship_3_BOX|Ship Three |cWeaponsName_1|Transfer this Weapons Officer to the Selected Ship |cWeaponsName_1_temp|Transfer this Weapons Officer to the Selected Ship |cWeaponsName_2|Transfer this Weapons Officer to the Selected Ship |cWeaponsName_2_temp|Transfer this Weapons Officer to the Selected Ship |cWeaponsName_3|Transfer this Weapons Officer to the Selected Ship |cWeaponsName_3_temp|Transfer this Weapons Officer to the Selected Ship |cSecurityName_1|Transfer this Security Officer to the Selected Ship |cSecurityName_1_temp|Transfer this Security Officer to the Selected Ship |cSecurityName_2|Transfer this Security Officer to the Selected Ship |cSecurityName_2_temp|Transfer this Security Officer to the Selected Ship |cSecurityName_3|Transfer this Security Officer to the Selected Ship |cSecurityName_3_temp|Transfer this Security Officer to the Selected Ship |cScienceName_1|Transfer this Science Officer to the Selected Ship |cScienceName_1_temp|Transfer this Science Officer to the Selected Ship |cScienceName_2|Transfer this Science Officer to the Selected Ship |cScienceName_2_temp|Transfer this Science Officer to the Selected Ship |cScienceName_3|Transfer this Science Officer to the Selected Ship |cScienceName_3_temp|Transfer this Science Officer to the Selected Ship |cEngineerName_1|Transfer this Engineering Officer to the Selected Ship |cEngineerName_1_temp|Transfer this Engineering Officer to the Selected Ship |cEngineerName_2|Transfer this Engineering Officer to the Selected Ship |cEngineerName_2_temp|Transfer this Engineering Officer to the Selected Ship |cEngineerName_3|Transfer this Engineering Officer to the Selected Ship |cEngineerName_3_temp|Transfer this Engineering Officer to the Selected Ship |cHelmName_1|Transfer this Helm Officer to the Selected Ship |cHelmName_1_temp|Transfer this Helm Officer to the Selected Ship |cHelmName_2|Transfer this Helm Officer to the Selected Ship |cHelmName_2_temp|Transfer this Helm Officer to the Selected Ship |cHelmName_3|Transfer this Helm Officer to the Selected Ship |cHelmName_3_temp|Transfer this Helm Officer to the Selected Ship SHIPYARD |cSD_CA_Purchase_1|Purchase this Heavy Cruiser |cSD_CA_Purchase_2|Purchase this Heavy Cruiser |cSD_CA_Purchase_3|Purchase this Heavy Cruiser |cSD_CL_Purchase_1|Purchase this Light Cruiser |cSD_CL_Purchase_2|Purchase this Light Cruiser |cSD_CL_Purchase_3|Purchase this Light Cruiser |cSD_FF_Purchase_1|Purchase this Frigate |cSD_FF_Purchase_2|Purchase this Frigate |cSD_FF_Purchase_3|Purchase this Frigate |cSD_DN_Purchase_1|Purchase this Dreadnought |cSD_DN_Purchase_2|Purchase this Dreadnought |cSD_DN_Purchase_3|Purchase this Dreadnought |cSD_Repair_Ship_1|Make Repairs to this Ship |cSD_Repair_Ship_1_temp|Cost to Repair this Ship |cSD_TradeIn_Ship_1_temp|Trade-in Value of this Ship |cSD_Repair_Ship_2|Make Repairs to this Ship |cSD_Repair_Ship_2_temp|Cost to Repair this Ship |cSD_TradeIn_Ship_2_temp|Trade-in Value of this Ship |cSD_Repair_Ship_3|Make Repairs to this Ship |cSD_Repair_Ship_3_temp|Cost to Repair this Ship |cSD_TradeIn_Ship_3_temp|Trade-in Value of this Ship |cSD_TradeIn_Ship_1|Trade In this Ship |cSD_TradeIn_Ship_2|Trade In this Ship |cSD_TradeIn_Ship_3|Trade In this Ship |cSD_Refit1_Ship_1|Purchase this Refit for this Ship |cSD_Refit1Cost_Ship_1_temp|Cost for this Refit |cSD_Refit1_Ship_2|Purchase this Refit for this Ship |cSD_Refit1Cost_Ship_2_temp|Cost for this Refit |cSD_Refit1_Ship_3|Purchase this Refit for this Ship |cSD_Refit1Cost_Ship_3_temp|Cost for this Refit |cSD_Refit1_Ship_1|Purchase this Refit for this Ship |cSD_Refit2Cost_Ship_1_temp|Cost for this Refit |cSD_Refit2_Ship_2|Purchase this Refit for this Ship |cSD_Refit2Cost_Ship_2_temp|Cost for this Refit |cSD_Refit3_Ship_3|Purchase this Refit for this Ship |cSD_Refit2Cost_Ship_3_temp|Cost for this Refit |cShipyardBank|Your Current Balance of Prestige Points |cShipyardBankBox|Your Current Balance of Prestige Points |cShipyardDone|Return to the Main Campaign Menu GALACTIC NEWS AND MAP |cSetCourse|Click Here, then Plot a Course by Clicking on Sector(s) |cRaceInfo|Click Here, then Display Race Information by Clicking on a Sector |cMoveCourse|Proceed to the Specific Area |cMoveCourseTextBox|Proceed to the Specific Area |cGalacticNewsDone|Return to the Main Campaign Menu |cGalacticNewsBank|Your Current Balance of Prestige Points |cGalacticNewsCost|Cost to Go to the Selected Location |HydCore|Hydran Core Sector |HydUnex|Hydran Unexplored Space |HydKCol|Hydran Space |HydKLCol|Hydran Space |HydLCol|Hydran Space |HydKBord|Hydran Space |HydKLBord|Hydran Space |HydLBord|Hydran Space |FedCore|Federation Core Sector |FedUnex|Federation Unexplored Space |FedKCol|Federation Space |FedRCol|Federation Space |FedLCol|Federation Space |FedGCol|Federation Space |FedKRCol|Federation Space |FedKLCol|Federation Space |FedRGCol|Federation Space |FedKBord|Federation Space |FedRBord|Federation Space |FedLBord|Federation Space |FedGBord|Federation Space |FedKLBord|Federation Space |FedRGBord|Federation Space |FedKRBord|Federation Space |GornFBord|Gorn Space |GornFRBord|Gorn Space |GornCore|Gorn Core Sector |GornFCol|Gorn Space |GornFRCol|Gorn Space |GornRCol|Gorn Space |GornRBord|Gorn Space |KlingFRBord|Klingon Space |KlingFBord|Klingon Space |KlingFLBord|Klingon Space |KlingLBord|Klingon Space |KlingFCol|Klingon Space |KlingFLCol|Klingon Space |KlingCore|Klingon Core Sector |KlingLCol|Klingon Space |KlingHLCol|Klingon Space |KlingHCol|Klingon Space |KlingHLBord|Klingon Space |KlingHBord|Klingon Space |KlingFRCol|Klingon Space |KlingUnex|Klingon Unexplored Space |RomGBord|Romulan Space |RomCore|Romulan Core Sector |RomFKCol|Romulan Space |RomUnex|Romulan Unexplored Space |RomFGBord|Romulan Space |RomFBord|Romulan Space |RomFKBord|Romulan Space |RomFCol|Romulan Space |RomFGCol|Romulan Space |RomGCol|Romulan Space |LyrCore|Lyran Core Sector |LyrFKBord|Lyran Space |LyrFBord|Lyran Space |LyrUnex|Lyran Unexplored Space |LyrKBord|Lyran Space |LyrHKBord|Lyran Space |LyrHBord|Lyran Space |LyrFCol|Lyran Space |LyrFKCol|Lyran Space |LyrKCol|Lyran Space |LyrHKCol|Lyran Space |LyrHCol|Lyran Space SAVE AND LOAD SCREENS |cSaveSaveThisGame|Save Changes to Disk |cSaveCancelThisGame|Cancel Changes and Return to Game |cLoadLoadThisGame|Load this Game from Disk |cLoadCancelThisGame|Cancel Changes and Return to Game HOTKEY MAIN MENU |HKCancel|Cancel Changes & Return to Previous Screen |HKDone|Return to Previous Screen |HKHelmButton|Choose Helm Hot Keys |HKDefenseButton|Choose Defense Hot Keys |HKWeaponsButton|Choose Weapons Hot Keys |HKTargetButton|Choose Target Hot Keys |HKInterfaceButton|Choose Interface Hot Keys |HKOfficersButton|Choose Officer Panel Hot Keys |HKSystemsButton|Choose System Panel Hot Keys |HKScienceButton|Choose Science Panel Hot Keys |HKFixedKeysButton|View Permanent Hot Keys |HKMiscKeysButton|Choose Misc Hot Keys HOTKEY HELM SCREEN |HKAdjustSpeed_Minus|Go Slower |HKAdjustSpeed_Plus|Go Faster |HKHelmDecelerate|Emergency Stop |HKHelmHold|Intercept Target |HKHelmManeuver|Evasive Maneuvers |HKHelmOrbit|Orbit Target |HKHetLeft|90 Degree Left Turn |HKHetRight|90 Degree Right Turn |HKHetTurn|Choose Your Own Direction |HKHetTurnBack|180 Degree Turn |HKHetTurnBackLeft|135 Degree Left Turn |HKHetTurnBackRight|135 Degree Right Turn |HKHelmSteady|Normal Maneuvers HOTKEY DEFENSE SCREEN |HKCloak|Cloaking Toggle |HKFleeNow|Run Away!!! |HKLaunchWildWeasel|Launch Sensor Decoy Shuttle |HKMaxDefenseTract|Utilize All Defensive Tractors |HKMaxPointDefense|Set All Phasers to Point Defense |HKMaxECCM|Maximize Electronic Counter-Counter Measures |HKMaxECM|Maximize Electronic Counter Measures |HKEvenECM_ECCM|Apply Equal Amounts of ECCM and ECM |HKReinforceAft|Toggle Reinforcement to 3 Rear Shields |HKReinforceAftLeftShield|Toggle Reinforcement to Back Left Shield |HKReinforceAftRightShield|Toggle Reinforcement to Back Right Shield |HKReinforceAftShield|Toggle Reinforcement to Back Shield |HKReinforceFore|Toggle Reinforcement to 3 Front Shields |HKReinforceForwardLeftShield|Toggle Reinforcement to Front Left Shield |HKReinforceForwardRightShield|Toggle Reinforcement to Front Right Shield |HKReinforceForwardShield|Toggle Reinforcement to Front Shield |HKReinforceLeftSide|Toggle Reinforcement to 2 Left Shields |HKReinforceRightSide|Toggle Reinforcement to 2 Right Shields HOTKEY WEAPONS SCREEN |HKFire|Fire Selected Weapon(s) |HKLaunchFighters|Launch Fighters |HKLaunchGeneral|Launch Administrative Shuttle |HKLaunchScatter|Launch Scatterpack Shuttle |HKLaunchSuicide|Launch Suicide Shuttle |HKTransportBomb|Transport Bomb to Selected Point in Space |HKWeaponLayMine|Deploy Mine |HKAllWeaponsNormal|Turn On All Weapons |HKAllWeaponsOffline|Turn Off All Weapons |HKAllWeaponsOverload|Set All Weapons to Overload HOTKEY TARGET SCREEN |HKSelectAlly|Target Through Allied Ships |HKSelectEnemy|Target Through Enemy Ships |HKSelectTarget|Target (cycle) Through All Available Objects |HKSelectNearestEnemy|Target Nearest Enemy Ship |HKSelectNearestHostileSeekingWeapon|Target Nearest Seeking Weapon |HKDeselect|Deselect All Targets HOTKEY INTERFACE SCREEN |HKSlidePanels|Full Screen Toggle |HKSwapDisplays|Swap Enemy and Player Ship Schematic Panels (640x480 only) |HKAdjustGameSpeedFaster|Speed Up Game |HKAdjustGameSpeedSlower|Slow Down Game |HKChatToggle|Chat with Other Players |HKEndGameLocal|Exit Game |HKEventPauseToggle|Game Pause Toggle (NOT Multiplayer) |HKQuickJump|Transfer Command to Targeted Ship HOTKEY OFFICER SCREEN |HKHelm|Helm Panel |HKEngineer|Repairs Panel |HKScience|Science Panel |HKSecurity|Marine Panel |HKWeapon|Weapon Control Panel |HKComm|Communications Panel |HKDefense|Defensive Control Panel |HK2DMap|Tactical Map Panel |HKEnergy|Energy Panel |HKPrefs|Preferences Panel HOTKEY SYSTEMS SCREEN |HKSensors|ECM & ECCM Panel |HKShield|Shield Control Panel |HKTractor|Tractor Beam Panel |HKTransporter|Transporter Panel |HKShuttle|Shuttle Bay Panel HOTKEY SCIENCE SCREEN |HKLaunchProbe|Launch a Probe |HKDeepScan|Begin a Deep scan |HKSelfDestruct|Initiate Self-Destruct Sequence HOTKEY ALERT SCREEN |HKRedAlert|Go to Red Alert |HKYellowAlert|Go to Yellow Alert MULTIPLAYER SCREENS |cMaxNum2|Set Maximum Number of Players |cMaxNum3|Set Maximum Number of Players |cMaxNum4|Set Maximum Number of Players |cMaxNum5|Set Maximum Number of Players |cMaxNum6|Set Maximum Number of Players |cSerialSetupChoice1|Choose from the Available Ports |cSerialSetupChoice2|Choose Your Speed |MULTI_EDIT|Edit an Existing Fleet |MULTI_LOAD|Load an Existing Fleet |MULTI_RANDOM|Load a Random Fleet MULTIPLAYER STARTUP SCREEN |cPlayer1Ready|Click Here to Join In |cPlayer2Ready|Click Here to Join In |cPlayer3Ready|Click Here to Join In |cPlayer4Ready|Click Here to Join In |cPlayer5Ready|Click Here to Join In |cPlayer6Ready|Click Here to Join In |MULTI_PLAYER_1|Change Player Type |MULTI_PLAYER_2|Change Player Type |MULTI_PLAYER_3|Change Player Type |MULTI_PLAYER_4|Change Player Type |MULTI_PLAYER_5|Change Player Type |MULTI_PLAYER_6|Change Player Type |MULTI_PLAYER_TEAM_1|Change Team |MULTI_PLAYER_TEAM_2|Change Team |MULTI_PLAYER_TEAM_3|Change Team |MULTI_PLAYER_TEAM_4|Change Team |MULTI_PLAYER_TEAM_5|Change Team |MULTI_PLAYER_TEAM_6|Change Team |MULTI_GOBACK|* |MULTI_CHATMODE|Chat with All or Team |cLoadFleet1|Choose Ship One |cLoadFleet2|Choose Ship Two |cLoadFleet3|Choose Ship Three |cFleetReady1|Toggle This Ship in/out of the Current Fleet |cFleetReady2|Toggle This Ship in/out of the Current Fleet |cFleetReady3|Toggle This Ship in/out of the Current Fleet |cShipBPV1|BPV of This Player's Fleet |cShipBPV2|BPV of This Player's Fleet |cShipBPV3|BPV of This Player's Fleet |cShipBPV4|BPV of This Player's Fleet |cShipBPV5|BPV of This Player's Fleet |cShipBPV6|BPV of This Player's Fleet |cShipBPV1Tip|BPV of This Player's Fleet |cShipBPV2Tip|BPV of This Player's Fleet |cShipBPV3Tip|BPV of This Player's Fleet |cShipBPV4Tip|BPV of This Player's Fleet |cShipBPV5Tip|BPV of This Player's Fleet |cShipBPV6Tip|BPV of This Player's Fleet |cMaxBPV1|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV2|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV3|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV4|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV5|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV6|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV1Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV2Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV3Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV4Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV5Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cMaxBPV6Tip|BPV Limit for This Player's Fleet (Host Can Edit) |cBPVLimit|Change Starting BPV (Battle Point Value) Limit SELECT GAME SCREEN |cSelectGame_NetSetup|Return to Network Setup Screen |cSelectGame_Update|Refresh the Session List SELECT SESSION SCREEN |cCreateGame2|Create a Game Using Name Input Below NETWORK SETUP SCREEN |NETWORK_DIRECTTCPIP|Setup a game over a TCP/IP Internet connection |NETWORK_SERIALPORT|Setup a game through a serial (COM) port |NETWORK_IPXLOCAL|Setup a game using a LAN (Local Area Network) |NETWORK_INTERNET|Setup a game through an Internet lobby |NETWORK_MODEM|Setup a game played over a modem |NETWORK_GOBACK|Return to the Select Game Type Screen COMMON ITEMS |cBackButton|Return to Previous Screen |cJoinGame|Join the Selected Game |cCreateGame|Create a New Game |cNewEntry|Make a New Entry in your Address Book |cDeleteGame|Delete Entry |cCancelGame|Cancel Choice |cStartConnection|Proceed to Next Step |cHostGame|Host a New Game HOST SETTINGS |cBoot1|Bump this Player from this Game |cBoot2|Bump this Player from this Game |cBoot3|Bump this Player from this Game |cBoot4|Bump this Player from this Game |cBoot5|Bump this Player from this Game |cBoot6|Bump this Player from this Game |cFleet1|Select Ships for this Fleet |cFleet2|Select Ships for this Fleet |cFleet3|Select Ships for this Fleet |cFleet4|Select Ships for this Fleet |cFleet5|Select Ships for this Fleet |cFleet6|Select Ships for this Fleet |cConfirmStart|Begin this Game CREATE MULTIPLAYER GAME |cAnnounceGame|Make Game Available for Players to Join |cGoBackNetSetup|* |multiplayerTypeBox|Choose Game Type |multiplayerMapTypeBox|Choose Terrain |cCreateMultiGame_SpeedBox|Change Game Speed |cTechEraEarly|Use only Basic Ships |cTechEraMiddle|Use Basic and Intermediate Ships |cTechEraLate|Use all Ships, Including the Most Advanced |CAMPAIGN_SELECTOR_UPDATE|Refresh the List of Games |CAMPAIGN_SELECTOR_JOIN|Join the Currently Selected Game |CAMPAIGN_SELECTOR_CREATE|Create a New Multiplayer Game FLEET CONTROL |A4_shipname|This Ship's Designation |A4_FC_shiphealth|This Ship's Hull Integrity |A4_attack_target|Attack Target |A4_capture_target|Capture Target |A4_defend_target|Defend Target |A4_tractor_target|Use Tractor Beam on Target |A4_shipaction|Current Action |A4_FC_current_target|Current Target |A4_FC_targethealth|Target Hull Integrity |A4_FireNow|Fire Now |A4_FormLoose|Observe Loose Formation |A4_FormMedium|Observe Medium Formation |A4_FormTight|Observe Tight Formation |A4_StealthMode|Use Stealth |A4_FC_WeapOff|Take Weapons Offline |A4_FC_WeapNorm|Set Weapons to Normal |A4_FC_WeapOver|Set Weapons to Overload |A4_FC_WeapSpecial|Use Special Weapons Modes |A4_form1|Assume Line Abreast Formation |A4_form2|Assume Line Astern Formation |A4_form3|Assume Chevron Formation |A4_form4|Assume Inverted Chevron Formation |A4_form5|Assume Diagonal Left Formation |A4_form6|Assume Diagonal Right Formation NEW SINGLE-PLAYER GAME |cSETUP_CADET|Easiest Skill Level |cSETUP_CAPTAIN|Normal Skill Level |cSETUP_ADMIRAL|Hardest Skill Level |C#CAMPAIGN_EARLY_ERA|Use only Basic Ships |C#CAMPAIGN_MIDDLE_ERA|Use Basic and Intermediate Ships |C#CAMPAIGN_LATE_ERA|Use Basic, Intermediate, and Superior Ships |C#CAMPAIGN_VERY_LATE_ERA|Use all Ships, Including the Most Advanced and Experimental DYNAVERSE II NAVIGATION |CompassMapZoomIn|Zoom In |CompassMapZoomOut|Zoom Out |CompassMapUp|Pan Up |CompassMapRight|Pan Right |CompassMapDown|Pan Down |CompassMapLeft|Pan Left |MetaMain_Map|View the Galactic Map |MetaMain_Missions|View Missions Currently Available |MetaMain_News|View Events Affecting the Galaxy |MetaMain_Supply|Repair and Outfit your Fleet and Trade In Vessels |MetaMain_ShipYard|Purchase New Vessels Available in This Sector |MetaMain_Medals|View Your Rank Insignia and Awards for Special Achievements |MetaMain_Quit|Exit This Campaign NEW ITEMS CURRENTLY MADE BLANK |cWeaponsName_1|* |cWeaponsName_2|* |cWeaponsName_3|* |cSecurityName_1|* |cSecurityName_2|* |cSecurityName_3|* |cScienceName_1|* |cScienceName_2|* |cScienceName_3|* |cEngineerName_1|* |cEngineerName_2|* |cEngineerName_3|* |cHelmName_1|* |cHelmName_2|* |cHelmName_3|* |PlayerNum|* |A3_WEAPMENU|* |UIType Radio|* |WeapLayout1|* |WeapLayout2|* |WeapLayout3|* |PhaserCapacitor800|Phaser Capacitor |HULL_FCL|* |MissilesType|* |MissilesDriveSystem|* |MissilesReloads|* |HeavyWeapons_Btn|* |Missiles_Btn|* |Shuttles_Btn|* |Misc_Btn|* |SkirmishOpts|* |FleetMem1|* |FleetMem2|* |FleetMem3|* |FleetMem4|* |FleetMem5|* |FleetMem6|* |PhotonRadio|* |HelmGroup|* |WeapLayoutB|* |A3_DefTract|* |FleetGroup|* |SFC_TSA_area_3_dir_PICT0046|* |MultiRadio|* |PhaserRadio|* |DisruptRadio|* |mTransporterObjSlots|* |mTractorPower|* |mShuttleSlots|* |ArcToggle|* |cTutorial_1_Check|* |cTutorial_2_Check|* |cTutorial_3_Check|* |cTutorial_4_Check|* |cTutorial_5_Check|* |cTutorial_6_Check|* |cTech_Frigate_Check|* |cTech_LightCruiser_Check|* |cTech_Destroyer_Check|* |cTech_HeavyCruiser_Check|* |cTech_Battlecruiser_Check|* |cTech_Dreadnought_Check|* |SYSTEMS_RDK|* |WeapLayoutA|* |PlasmaType|* |PlasmaRadio|* |MD_CareerTotals|* |HH_WeapLayoutB|* |HH_A3_DefTract|* |HH_A3_DefWildWeasels|* |HH_FleetMem1|* |HH_FleetMem2|* |HH_FleetMem3|* |HH_FleetMem4|* |HH_FleetMem5|* |HH_FleetMem6|* |HH_CameraRadio|* |HH_MultiRadio|* |HH_PhaserRadio|* |HH_HellboreRadio|* |HH_FusionRadio|* |HH_mTractorPower|* |HH_mTransporterObjSlots|* |HH_mShuttleSlots|* |HH_ArcToggle|* |HH_FighterRadio|* |cTech_Frigate_Medals|* |cTech_Destroyer_Medals|* |cTech_LightCruiser_Medals|* |cTech_HeavyCruiser_Medals|* |cTech_Battlecruiser_Medals|* |cTech_Dreadnought_Medals|* |SkirmTeam|* |SkirmTeamSize|* |BPVRadio|* |SkirmMapTypeBar|* |CameraRadio|* |ECMRadio|* |ECCMRadio|* OLDER ITEMS CURRENTLY MADE BLANK |temp|* |MD_Rank|* |MD_Tutorials|* |MD_Technicals|* |MD_Missions|* |MD_Specials|* |cOfficerButton_20|* |cOfficerButton_21|* |cOfficerButton_22|* |cOfficerButton_23|* |cOfficerButton_24|* |cMapArea|* |HH_A3_CapMarines|* |HH_A6_HELLBORE|* |HH_A6_FUSION|* |HH_A6_PHASER|* |HH_A3_ENGINEER|* |HH_A3_WEAPONS|* |HH_A3_DEFENSE|* |HH_A5_WEAPONS|* |HH_A6_MULTIPLE|* |A3_HELM|* |A3_ENGINEER|* |A3_DEFENSE|* |A3_PREFS|* |A6_DISRUPTOR|* |ESGPower|* |HH_A3_COMM|* |HH_tactical800x600|* |SFC_TSA_area_3_dir_PICT0045|* |A3_WEAPONS|* |A3_WEAPONS_LDN|* |HELMGROUP|* |A7_WEAPONS|* |A3_ENERGY|* |A6_ESG|* |A6_HELLBORE|* |A6_FUSION|* |A3_CapMarines|* |cSpaceStationBackground|* |A6_PHOTON|* |cNoTimeLimit|* |HostSettings|* |PlayerOpts|* |SHIELDS_VL|* |A6_Photon|* |A5_WEAPONS|* |A6_PHASER|* |A3_DefWildWeasels|* |A6_MULTIPLE|* |SFC_TSA_area_3_dir_PICT0044|* |Kling_Panel_L|* |mTransportObjSlots|* |A6_SHIELDS|* |A6_SHUTTLE|* |A6_TRACTOR|* |A6_TRANSPORTER|* |officerbutton800|* |WEAPONLAYOUTA|* |WEAPONLAYOUTB|* |tactical800x600|*