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		<title>Heavy War Destroyers - Revision history</title>
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		<title>Firesoul: Created page with &quot;== SFB-&gt;SFC Conversion: Heavy War Destroyer Rules ==  Heavy war destroyers are modular ships with both weapon option mounts (rear facing) and non-weapon options (systems). These …&quot;</title>
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				<updated>2011-05-05T07:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== SFB-&amp;gt;SFC Conversion: Heavy War Destroyer Rules ==  Heavy war destroyers are modular ships with both weapon option mounts (rear facing) and non-weapon options (systems). These …&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== SFB-&amp;gt;SFC Conversion: Heavy War Destroyer Rules ==&lt;br /&gt;
&lt;br /&gt;
Heavy war destroyers are modular ships with both weapon option mounts (rear facing) and non-weapon options (systems). These can thus be configured into many different configurations. Conversion rules are therefore needed because of the options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic rules ===&lt;br /&gt;
&lt;br /&gt;
* See R6's G33.1.&lt;br /&gt;
* See SFB Annex #8H for costs, in various modules after R6 was released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Roles to create ===&lt;br /&gt;
&lt;br /&gt;
The following HDW roles are expected:&lt;br /&gt;
&lt;br /&gt;
* carrier / pf tender&lt;br /&gt;
* escort&lt;br /&gt;
* commando&lt;br /&gt;
* survey&lt;br /&gt;
* warship&lt;br /&gt;
&lt;br /&gt;
.. note: you don't HAVE to do just limit yourself to those above. You can create any variant you want if it's a good ship! &lt;br /&gt;
ie:&lt;br /&gt;
* casual carrier warship&lt;br /&gt;
** doesn't need escort&lt;br /&gt;
* marine warship&lt;br /&gt;
** NWOs equipped solely with transporters and barracks. No need for that extra stuff.&lt;br /&gt;
&lt;br /&gt;
Please see their respective sections below on how to set these up in the shiplist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Carrier HDW ===&lt;br /&gt;
&lt;br /&gt;
See R6's G33.42.&lt;br /&gt;
&lt;br /&gt;
* Must have at least 8 SFB fighters to qualify as carrier&lt;br /&gt;
* the ship already has 2 fighters. remember that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
* convert all Power options to fighterbays&lt;br /&gt;
** no cost for conversion from APR/AWR that have a '*'&lt;br /&gt;
* convert all NWOs to fighterbays&lt;br /&gt;
** +2 BPV per box converted&lt;br /&gt;
* apply the 2/3 SFB conversion to fighters&lt;br /&gt;
** ie: 10 SFB fighters -&amp;gt; 6 SFC fighters  (2 groups of 3 fighters)&lt;br /&gt;
** increase the BPV by 2 per fighter (so likely +12 BPV)&lt;br /&gt;
** set up base fighters for the race&lt;br /&gt;
* Add 1 deck crew per SFB fighter&lt;br /&gt;
** at no extra cost&lt;br /&gt;
* pick weapons that will have low impact on the power curve&lt;br /&gt;
** ie: drone, PLaD, Phaser.&lt;br /&gt;
* Add CARRIER Enhanced Shiplist Role&lt;br /&gt;
* Set SpecialRole to 'V' unless 'R'estricted is necessary&lt;br /&gt;
** ie: unique or conjectural ship&lt;br /&gt;
* Set type to CARRIER unless SPECIAL is necessary&lt;br /&gt;
** ie: LDR are all SPECIAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PF Tender HDW ===&lt;br /&gt;
&lt;br /&gt;
See R6's G33.46.&lt;br /&gt;
&lt;br /&gt;
* Must have 2 special sensors in rear weapon options&lt;br /&gt;
** +10 BPV per sensor. Sucks I know.&lt;br /&gt;
* Must have 6 tractors with mech links&lt;br /&gt;
* Must have repair boxes for the PFs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* replace all APR power options with Repair boxes&lt;br /&gt;
** at no additional cost of course&lt;br /&gt;
* install 4 tractors with mechlinks in the NWOs&lt;br /&gt;
** +2 per tractor with mechlink, so +8 BPV&lt;br /&gt;
* install mechlinks ''(IF NECESSARY)'' on the ship's own 2 tractors&lt;br /&gt;
** +1 per tractor, so +2 BPV&lt;br /&gt;
* pay for the 4 interceptors&lt;br /&gt;
** +10 BPV per interceptor, so +40 BPV&lt;br /&gt;
* Add PF_TENDER Enhanced Shiplist Role&lt;br /&gt;
* Set SpecialRole to 'V' unless 'R'estricted is necessary&lt;br /&gt;
** ie: unique or conjectural ship&lt;br /&gt;
* Set type to CARRIER unless SPECIAL is necessary&lt;br /&gt;
** ie: LDR are all SPECIAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Escort HDW ===&lt;br /&gt;
&lt;br /&gt;
See R6's G33.43&lt;br /&gt;
&lt;br /&gt;
* no heavy weapons in weapon options&lt;br /&gt;
* All power options must be converted to fighterbays&lt;br /&gt;
* Aegis must be installed.&lt;br /&gt;
** +1 BPV per weapon controlled by limited aegis&lt;br /&gt;
** +2 BPV per weapon controlled by full aegis&lt;br /&gt;
** &amp;quot;All direct-fire weapons including G racks and plasma racks much be under aegis control&amp;quot;&lt;br /&gt;
** weapon options are limited to:&lt;br /&gt;
*** phasers&lt;br /&gt;
*** ADDs&lt;br /&gt;
*** Type G racks&lt;br /&gt;
*** PLaD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* convert all power options to fighterbays&lt;br /&gt;
** at no extra cost&lt;br /&gt;
** you don't actually buy the fighters&lt;br /&gt;
* the NWOs can be whatever you want.. however I have suggestions&lt;br /&gt;
** more tractors! Get at least 2 more&lt;br /&gt;
*** +1 BPV per tractor&lt;br /&gt;
** labs on the rest, which would be useful to ID incoming weapons&lt;br /&gt;
*** +2 BPV per lab&lt;br /&gt;
* chose a good weapon for defensive configuration&lt;br /&gt;
** you can create a different version for each possibility if you want&lt;br /&gt;
** plasma races: I strongly recommend the PLaD!&lt;br /&gt;
** drone races: Use the DroG!&lt;br /&gt;
** hydrans: can have PhG&lt;br /&gt;
** others: use phasers&lt;br /&gt;
* increase the BPV for the aegis, likely FULL aegis &lt;br /&gt;
** +2 BPV per weapon&lt;br /&gt;
* Set the ship's Enhanced Shiplist Role as ESCORT &lt;br /&gt;
* Set the SpecialRole to 'E' unless 'R'estricted is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Commando HDW ===&lt;br /&gt;
&lt;br /&gt;
See R6's G33.44&lt;br /&gt;
&lt;br /&gt;
* must have at least 2 barracks&lt;br /&gt;
* must have at least 2 cargo&lt;br /&gt;
* must have at least 2 GAS shuttles and 1 HTS shuttle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* convert all power options to shuttle bays&lt;br /&gt;
** we can't do GAS or HTS shuttles, so we'll just add 4 more normal shuttle bays&lt;br /&gt;
** conversion is at no cost. Shuttles are included&lt;br /&gt;
* Set up 2 NWOs are Cargo boxes&lt;br /&gt;
** +1 BPV per cargo box&lt;br /&gt;
* Set up the rest of the NWOs as Barracks&lt;br /&gt;
** +1 BPV per barracks&lt;br /&gt;
*** Add 10 marines to Marines Base per barracks&lt;br /&gt;
*** Add 20 marines to Marines Max per barracks&lt;br /&gt;
* weapons can be whatever, but keep in mind you don't have your power options, so try to use weapons that won't break your power curve&lt;br /&gt;
** phasers&lt;br /&gt;
** PLaDs&lt;br /&gt;
** Drones/ADDs&lt;br /&gt;
** PLaFs? (stasis)&lt;br /&gt;
* Add the Enhanced Shiplist Role &amp;quot;COMMANDO&amp;quot;&lt;br /&gt;
* Set the class type (aka hull type) to &amp;quot;SPECIAL&amp;quot;&lt;br /&gt;
* Set the SpecialRole to &amp;quot;M&amp;quot; unless &amp;quot;R&amp;quot;estricted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Survey HDW ===&lt;br /&gt;
&lt;br /&gt;
See R6's G33.41 (Exploration)&lt;br /&gt;
&lt;br /&gt;
* must have 2 special sensors&lt;br /&gt;
* all Power Options to be converted to cargo&lt;br /&gt;
* have an additional Probe-10 launcher installed&lt;br /&gt;
* have 2 labs added&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* convert all power options to cargo&lt;br /&gt;
* the 2 weapon options are Special Sensors&lt;br /&gt;
** +20 BPV. sucks, I know.&lt;br /&gt;
* convert one of the NWOs to a probe-10&lt;br /&gt;
** +2 BPV&lt;br /&gt;
* convert 2 NWOs to labs&lt;br /&gt;
** +2 BPV per lab&lt;br /&gt;
* the last NWO is ''all'' up to you. I would recommend another lab box.&lt;br /&gt;
* set the Enhanced Shiplist Role to SURVEY&lt;br /&gt;
* set the SpecialRole to 'S', or if you must, 'R'estricted&lt;br /&gt;
* leave the Class Type alone, unless you HAVE to set it to SPECIAL for a different reason&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Warship HDW ===&lt;br /&gt;
&lt;br /&gt;
* This is the standard configuration, and there are no special requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* Leave the power options alone! Power is good.&lt;br /&gt;
* the NWOs can be anything that make sense. I would recommend a little of everything.&lt;br /&gt;
** ie: +1 transporter, +1 tractor, +1 lab, +1 shuttle bay and shuttle&lt;br /&gt;
*** +1 BPV  +1 BPV  +2 BPV  +3 BPV == +7 BPV&lt;br /&gt;
* the weapons can be whatever fits&lt;br /&gt;
** make a variant for each decent possibility?&lt;br /&gt;
* Add Enhanced Shiplist Role &amp;quot;WARSHIP&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Casual Carrier HDW ===&lt;br /&gt;
&lt;br /&gt;
* leave the power options alone!&lt;br /&gt;
* convert all the NWOs to fighterbays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* Leave the power options alone! Power is good.&lt;br /&gt;
* the NWOs become fighter bays&lt;br /&gt;
** +2 BPV per bay&lt;br /&gt;
* Add basic fighters&lt;br /&gt;
** This would be around 6 fighters in SFB&lt;br /&gt;
** with the 2/3 rule, this usually makes it 4 fighters in SFC. (2 groups of 2)&lt;br /&gt;
** +2 BPV per SFC fighter.&lt;br /&gt;
* the weapons can be whatever fits&lt;br /&gt;
** make a variant for each decent possibility?&lt;br /&gt;
* Add Enhanced Shiplist Role &amp;quot;WARSHIP&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Marine Warship HDW ===&lt;br /&gt;
&lt;br /&gt;
* leave the power options alone!&lt;br /&gt;
* convert the NWOs to barracks and transporters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to apply conversion:'''&lt;br /&gt;
&lt;br /&gt;
* Leave the power options alone! Power is good.&lt;br /&gt;
* change the NWOs to barracks and transporters&lt;br /&gt;
** ie: 2 barracks and 2 transporters&lt;br /&gt;
*** +2 BPV  +2 BPV  == +4 BPV&lt;br /&gt;
*** increase the Marines Base by 10 per barracks&lt;br /&gt;
*** increase the Marines Max by 20 per barracks&lt;br /&gt;
* the weapons can be whatever fits&lt;br /&gt;
** make a variant for each decent possibility?&lt;br /&gt;
* Add Enhanced Shiplist Role &amp;quot;WARSHIP&amp;quot;&lt;/div&gt;</summary>
		<author><name>Firesoul</name></author>	</entry>

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