Heavy War Destroyers
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[edit] SFB->SFC Conversion: Heavy War Destroyer Rules
Heavy war destroyers are modular ships with both weapon option mounts (rear facing) and non-weapon options (systems). These can thus be configured into many different configurations. Conversion rules are therefore needed because of the options
[edit] Basic rules
- See R6's G33.1.
- See SFB Annex #8H for costs, in various modules after R6 was released
[edit] Roles to create
The following HDW roles are expected:
- carrier / pf tender
- escort
- commando
- survey
- warship
.. note: you don't HAVE to do just limit yourself to those above. You can create any variant you want if it's a good ship! ie:
- casual carrier warship
- doesn't need escort
- marine warship
- NWOs equipped solely with transporters and barracks. No need for that extra stuff.
Please see their respective sections below on how to set these up in the shiplist.
[edit] Carrier HDW
See R6's G33.42.
- Must have at least 8 SFB fighters to qualify as carrier
- the ship already has 2 fighters. remember that.
How to apply conversion:
- convert all Power options to fighterbays
- no cost for conversion from APR/AWR that have a '*'
- convert all NWOs to fighterbays
- +2 BPV per box converted
- apply the 2/3 SFB conversion to fighters
- ie: 10 SFB fighters -> 6 SFC fighters (2 groups of 3 fighters)
- increase the BPV by 2 per fighter (so likely +12 BPV)
- set up base fighters for the race
- Add 1 deck crew per SFB fighter
- at no extra cost
- pick weapons that will have low impact on the power curve
- ie: drone, PLaD, Phaser.
- Add CARRIER Enhanced Shiplist Role
- Set SpecialRole to 'V' unless 'R'estricted is necessary
- ie: unique or conjectural ship
- Set type to CARRIER unless SPECIAL is necessary
- ie: LDR are all SPECIAL
[edit] PF Tender HDW
See R6's G33.46.
- Must have 2 special sensors in rear weapon options
- +10 BPV per sensor. Sucks I know.
- Must have 6 tractors with mech links
- Must have repair boxes for the PFs.
How to apply conversion:
- replace all APR power options with Repair boxes
- at no additional cost of course
- install 4 tractors with mechlinks in the NWOs
- +2 per tractor with mechlink, so +8 BPV
- install mechlinks (IF NECESSARY) on the ship's own 2 tractors
- +1 per tractor, so +2 BPV
- pay for the 4 interceptors
- +10 BPV per interceptor, so +40 BPV
- Add PF_TENDER Enhanced Shiplist Role
- Set SpecialRole to 'V' unless 'R'estricted is necessary
- ie: unique or conjectural ship
- Set type to CARRIER unless SPECIAL is necessary
- ie: LDR are all SPECIAL
[edit] Escort HDW
See R6's G33.43
- no heavy weapons in weapon options
- All power options must be converted to fighterbays
- Aegis must be installed.
- +1 BPV per weapon controlled by limited aegis
- +2 BPV per weapon controlled by full aegis
- "All direct-fire weapons including G racks and plasma racks much be under aegis control"
- weapon options are limited to:
- phasers
- ADDs
- Type G racks
- PLaD
How to apply conversion:
- convert all power options to fighterbays
- at no extra cost
- you don't actually buy the fighters
- the NWOs can be whatever you want.. however I have suggestions
- more tractors! Get at least 2 more
- +1 BPV per tractor
- labs on the rest, which would be useful to ID incoming weapons
- +2 BPV per lab
- more tractors! Get at least 2 more
- chose a good weapon for defensive configuration
- you can create a different version for each possibility if you want
- plasma races: I strongly recommend the PLaD!
- drone races: Use the DroG!
- hydrans: can have PhG
- others: use phasers
- increase the BPV for the aegis, likely FULL aegis
- +2 BPV per weapon
- Set the ship's Enhanced Shiplist Role as ESCORT
- Set the SpecialRole to 'E' unless 'R'estricted is needed.
[edit] Commando HDW
See R6's G33.44
- must have at least 2 barracks
- must have at least 2 cargo
- must have at least 2 GAS shuttles and 1 HTS shuttle
How to apply conversion:
- convert all power options to shuttle bays
- we can't do GAS or HTS shuttles, so we'll just add 4 more normal shuttle bays
- conversion is at no cost. Shuttles are included
- Set up 2 NWOs are Cargo boxes
- +1 BPV per cargo box
- Set up the rest of the NWOs as Barracks
- +1 BPV per barracks
- Add 10 marines to Marines Base per barracks
- Add 20 marines to Marines Max per barracks
- +1 BPV per barracks
- weapons can be whatever, but keep in mind you don't have your power options, so try to use weapons that won't break your power curve
- phasers
- PLaDs
- Drones/ADDs
- PLaFs? (stasis)
- Add the Enhanced Shiplist Role "COMMANDO"
- Set the class type (aka hull type) to "SPECIAL"
- Set the SpecialRole to "M" unless "R"estricted
[edit] Survey HDW
See R6's G33.41 (Exploration)
- must have 2 special sensors
- all Power Options to be converted to cargo
- have an additional Probe-10 launcher installed
- have 2 labs added
How to apply conversion:
- convert all power options to cargo
- the 2 weapon options are Special Sensors
- +20 BPV. sucks, I know.
- convert one of the NWOs to a probe-10
- +2 BPV
- convert 2 NWOs to labs
- +2 BPV per lab
- the last NWO is all up to you. I would recommend another lab box.
- set the Enhanced Shiplist Role to SURVEY
- set the SpecialRole to 'S', or if you must, 'R'estricted
- leave the Class Type alone, unless you HAVE to set it to SPECIAL for a different reason
[edit] Warship HDW
- This is the standard configuration, and there are no special requirements
How to apply conversion:
- Leave the power options alone! Power is good.
- the NWOs can be anything that make sense. I would recommend a little of everything.
- ie: +1 transporter, +1 tractor, +1 lab, +1 shuttle bay and shuttle
- +1 BPV +1 BPV +2 BPV +3 BPV == +7 BPV
- ie: +1 transporter, +1 tractor, +1 lab, +1 shuttle bay and shuttle
- the weapons can be whatever fits
- make a variant for each decent possibility?
- Add Enhanced Shiplist Role "WARSHIP"
[edit] Casual Carrier HDW
- leave the power options alone!
- convert all the NWOs to fighterbays
How to apply conversion:
- Leave the power options alone! Power is good.
- the NWOs become fighter bays
- +2 BPV per bay
- Add basic fighters
- This would be around 6 fighters in SFB
- with the 2/3 rule, this usually makes it 4 fighters in SFC. (2 groups of 2)
- +2 BPV per SFC fighter.
- the weapons can be whatever fits
- make a variant for each decent possibility?
- Add Enhanced Shiplist Role "WARSHIP"
[edit] Marine Warship HDW
- leave the power options alone!
- convert the NWOs to barracks and transporters
How to apply conversion:
- Leave the power options alone! Power is good.
- change the NWOs to barracks and transporters
- ie: 2 barracks and 2 transporters
- +2 BPV +2 BPV == +4 BPV
- increase the Marines Base by 10 per barracks
- increase the Marines Max by 20 per barracks
- ie: 2 barracks and 2 transporters
- the weapons can be whatever fits
- make a variant for each decent possibility?
- Add Enhanced Shiplist Role "WARSHIP"