SFC:OP Missions Refit

(Created page with "== Introduction == When I finally released SFC:OP Plus Refit, I decided to reward myself and play a single player campaign. I loaded up the latest [http://www3.telus.net/Nuc…")

Revision as of 16:18, 7 August 2011

Introduction

When I finally released SFC:OP Plus Refit, I decided to reward myself and play a single player campaign. I loaded up the latest mission pack from NuclearWessels and gave it a shot.

Well, I quickly found myself frustrated with the game again.

Here are some of the issues I had with the game at this point:

  1. almost everything had slow drones
  2. everything had basic fighters
  3. the new Andromedan ships weren't being loaded up right.
  4. some missions had hardcoded ships.

.. note that I also encountered some problems with my own SFC:OP Plus Refit mod:

  1. the planets were still shooting themselves with their heavy weapons
  2. many monsters encountered had 0 crew/boarding parties and were boardable. (1 BP and captured!)


Vision

Imagine loading a "Fleet Patrol" mission: destroy all enemies, or disengage if the enemy is too much for you. It's year 2285.3: you've got a L-BCHT with 4 upgraded PFs. You find yourself in-mission with 2 Klingon wingmen AI-controlled ships, and there's 3 Hydran ships in the distance.

As you close towards your enemy, both your allies and your enemy launch whatever fighters they have. Your Klingon friends launch their K-Lancer.IIIs. The Hydrans, a carrier-based race, have many many H-YellowJacket.IIIs and H-Hornet.IIs as are normally available during that year.

Your wingmen launch their drones and they are all fast speeds at that. One of the Hydran ships weasels, and its fighter-groups destroyes destroyer-sized wingman in a single pass.

Then... from the far right... comes a M-aDMX Andromedan Dominatrix Dreadnought, friend to no one and intent on destroying everyone.


.. now that's a Patrol mission!

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