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		<id>https://klingon.lostexiles.net/mediawiki/index.php?title=Tuning_SFC_to_play_on_modern_hardware</id>
		<title>Tuning SFC to play on modern hardware</title>
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				<updated>2015-08-07T06:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Firesoul: /* Woth dgVoodoo2 - manage non-existant 3D settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this section was added on 2015-08-06. SFC2 is 15 years by now.&lt;br /&gt;
First some facts:&lt;br /&gt;
* SFC doesn't really optimize graphic output for better play&lt;br /&gt;
** no anti-aliasing nor anisotropic filtering&lt;br /&gt;
* SFC2 has been around for 15 years or more.&lt;br /&gt;
** based on Moore's law, that means the average computer is about 1000x more powerful/efficient at the same cost as it was back around Y2K.&lt;br /&gt;
* graphics drivers these days have great capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missing Windows Registry Entries ==&lt;br /&gt;
&lt;br /&gt;
The following is for SFC2:OP. I did not research for EAW.&lt;br /&gt;
&lt;br /&gt;
The game's installer was written in the 32-bit days, and did not account for 64-bit systems that supported 32-bit. To solve this, a couple of Registry entries need to be added so that other resources can find the game's installation. &lt;br /&gt;
&lt;br /&gt;
This is needed for the additional installers like OP+'s, or the missionpacks.&lt;br /&gt;
&lt;br /&gt;
Make a ''something.reg'' file, and change the directory paths I list to where your SFC install is. You need both entries. Double the backslashes (\\).&lt;br /&gt;
One's for 32-bit, the other is for 64-bit.&lt;br /&gt;
&lt;br /&gt;
Then double-click on the file to import to your system. You need to be Administrator.&lt;br /&gt;
&lt;br /&gt;
For example, if you installed SFC2:OP into ''D:\SFC\Starfleet Command Orion Pirates'' ..then..&lt;br /&gt;
----&lt;br /&gt;
[HKEY_LOCAL_MACHINE\SOFTWARE\Taldren\Starfleet Command Orion Pirates]&lt;br /&gt;
&amp;quot;Directory&amp;quot;=&amp;quot;D:\\SFC\\Starfleet Command Orion Pirates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Taldren\Starfleet Command Orion Pirates]&lt;br /&gt;
&amp;quot;Directory&amp;quot;=&amp;quot;D:\\SFC\\Starfleet Command Orion Pirates&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modern DirectX compatibility ==&lt;br /&gt;
&lt;br /&gt;
SFC2, whether it's SFC2:OP or SFC2:EAW, are built on DirectX7 or DirectX8. Current (this bit is written in 2025) DirectX is 12, but there's still some 11 around. It's incompatible.&lt;br /&gt;
&lt;br /&gt;
There's a solution! Someone wrote a DirectX adapter. It's called dgVoodoo2.&lt;br /&gt;
See: [https://dege.freeweb.hu/dgVoodoo2/ https://dege.freeweb.hu/dgVoodoo2/]&lt;br /&gt;
&lt;br /&gt;
To install dgVoodoo2, please follow their installation instructions as per their documentation. In my case, it was a matter of dropping the right files in the same folder/directory as starfleetop.exe and using their UI tool to configure how it should behave:&lt;br /&gt;
&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/dgvoodoo2_configure_example.png&lt;br /&gt;
&lt;br /&gt;
== Consider the community patch/versions ==&lt;br /&gt;
&lt;br /&gt;
Visit the Hot&amp;amp;Spicy forums, for SFC2:OP 2.5.6.4.&lt;br /&gt;
[https://hotandspicyforums.com/starfleet-command-2-orion-pirates-v2-564-august-20-t25292.html https://hotandspicyforums.com/starfleet-command-2-orion-pirates-v2-564-august-20-t25292.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== With dgVoodoo2 - manage non-existant 3D settings ==&lt;br /&gt;
&lt;br /&gt;
SFC does not.. have.. anti-aliasing. I guess it's that old. However, dgVoodoo2 does provide a tab to manager/override/force some settings like Anti-Aliasing. You can also force the Resolution to use. If you're going to do that, you should use the Hot&amp;amp;Spicy build of SFC and match the resolution setting there too.&lt;br /&gt;
ie: a 16:9 resolution of 1920x1080&lt;br /&gt;
&lt;br /&gt;
It's under the DirectX tab.&lt;br /&gt;
&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/dgvoodoo2_force_3d_settings.png&lt;br /&gt;
&lt;br /&gt;
== With dgVoodoo2 - use ReShade ==&lt;br /&gt;
&lt;br /&gt;
ReShade is a DX12 post-processor later for generating shaders and other modifications of your choice, to manipulate the generated image further. It's generic and is installed per-game at the DX12 level in the game's own directory.&lt;br /&gt;
&lt;br /&gt;
ReShade project page: https://reshade.me/&lt;br /&gt;
&lt;br /&gt;
Effectively, if you use dgVoodoo2, you convert to DX12, which can then pass through ReShade, then go to your modern video card's driver.&lt;br /&gt;
&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/with_dgVoodoo2__use_reshade.png&lt;br /&gt;
&lt;br /&gt;
== Without dgVoodoo2 -- Aspect ratio and scaling ==&lt;br /&gt;
&lt;br /&gt;
If you have a modern system like me, then you probably have a 16x9 ratio monitor. Mine is 2560x1440, and this monitor isn't current edge tech. SFC, SFC2:EAW and SFC:OP were all designed for 4:3 ratio monitors. &lt;br /&gt;
&lt;br /&gt;
''The following are ALL 4:3 ratio resolutions...''&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/20150807_EzINI_4x3_resolutions.png&lt;br /&gt;
&lt;br /&gt;
This means you're probably playing SFC:OP with a stretched image. You can force the monitor to display the image scaled proportionally by adjusting your scaling and aspect ratio.&lt;br /&gt;
&lt;br /&gt;
Note: my monitor could not, but my video card can. Thus:&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/20150806_nvidia_settings_scaling_GPU_override.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Without dgVoodoo2 -- Manage 3D Settings ==&lt;br /&gt;
&lt;br /&gt;
SFC does not have any 3D settings of importance. Your video card management tools might. In this example (mine), Nvidia drivers can have overrides based on what executable you're launching.&lt;br /&gt;
&lt;br /&gt;
'''This is important: Make sure you select the SFC:OP executable for these settings!'''&lt;br /&gt;
&lt;br /&gt;
Here's my suggestions:&lt;br /&gt;
* anti-aliasing&lt;br /&gt;
** don't touch FXAA Anti-aliasing. That just fuzzies up the image.&lt;br /&gt;
** otherwise go ahead, crank it up. I've set it to CSAA Anti-Aliasing with as much sampling possible.&lt;br /&gt;
** research! Go online and google up what anti-aliasing does.&lt;br /&gt;
* Anisotropic filtering&lt;br /&gt;
** affects crispness of textures&lt;br /&gt;
** also crank it up. &lt;br /&gt;
* texture quality&lt;br /&gt;
** set those to very high quality of course.&lt;br /&gt;
* test test test!&lt;br /&gt;
* enjoy!&lt;br /&gt;
&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/20150806_nvidia_settings_SFC_1.png&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/20150806_nvidia_settings_SFC_2.png&lt;br /&gt;
https://klingon.lostexiles.net/screenshots/20150806_SFCOP_with_tweaked_settings.png&lt;/div&gt;</summary>
		<author><name>Firesoul</name></author>	</entry>

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