SFC:OP Missions Refit
Introduction
When I finally released SFC:OP Plus Refit, I decided to reward myself and play a single player campaign. I loaded up the latest mission pack from NuclearWessels and gave it a shot.
Well, I quickly found myself frustrated with the game again.
Here are some of the issues I had with the game at this point:
- almost everything had slow drones
- everything had basic fighters
- the new Andromedan ships weren't being loaded up right.
- some missions had hardcoded ships.
.. note that I also encountered some problems with my own SFC:OP Plus Refit mod:
- the planets were still shooting themselves with their heavy weapons
- many monsters encountered had 0 crew/boarding parties and were boardable. (1 BP and captured!)
Vision
Imagine loading a "Fleet Patrol" mission: destroy all enemies, or disengage if the enemy is too much for you. It's year 2285.3: you've got a L-BCHT with 4 upgraded PFs. You find yourself in-mission with 2 Klingon wingmen AI-controlled ships, and there's 3 Hydran ships in the distance.
As you close towards your enemy, both your allies and your enemy launch whatever fighters they have. Your Klingon friends launch their K-Lancer.IIIs. The Hydrans, a carrier-based race, have many many H-YellowJacket.IIIs and H-Hornet.IIs as are normally available during that year.
Your wingmen launch their drones and they are all fast speeds at that. One of the Hydran ships weasels, and its fighter-groups destroyes destroyer-sized wingman in a single pass.
Then... from the far right... comes a M-aDMX Andromedan Dominatrix Dreadnought, friend to no one and intent on destroying everyone.
.. now that's a Patrol mission!