SFC-related missions, sources, patches and misc utilities
Contents
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SFC Latest Patches and Serverkits
Latest Patches
- SFC:EAW, 2.0.3.6:
- SFC2Patch2002-2036.exe
- size: 23MB
- SFC2Patch2033-2036.exe
- size: 2.9MB
- SFC2Patch2002-2036.exe
- SFC:OP, 2.5.5.2:
- SFCOP_Patch_2500-2552.exe
- size: 19.4MB
- SFCOP_Patch_2550-2552.exe
- size: 1.9MB
- SFCOP_Patch_2500-2552.exe
- SFC, 1.0.3
- sfc100-103.zip size: 4.5Mb
- sfc1021-103.zip size: 1.5Mb
Latest ServerKits
- SFC:EAW 2.0.3.6 server kit
- SFC2Server2036.zip
- size: 12MB
- SFC2Server2036.zip
- SFC:OP 2.5.5.2 Beta36 server kit
- SFCOPServer2552_B36.zip
- size: 15.8MB
- SFCOPServer2552_B36.zip
Hidden Features and Easter Eggs
About patch 2.5.4.10, 2.5.4.12, 2.5.5.0, 2.5.5.2: There are 2 hidden features introduced in 25410. This is how you use them.
New Arcs
Edit the shiplist and put in these arcs where you want them.
- FALX/FARX -> FAL/FAR + right down rear
- LSRF/RSLF -> LS+RF / RS+LF missing arcs
- RRP/RLP -> Rear plasma arcs good for some tugs and HDWs.
- LR -> L+R arc. Can be found on mythical Tholian Snare weapons.
In 2.5.5.2, more arcs were added:
- SFBL/SFBR -> L/R only
Switch to disable Engine Doubling
Disable Engine Doubling for all pirates. (Useful for Mods). Add AllowEngineDoubling=0 to the [Network] section of the sfc.ini to disable engine doubling for all pirates.
Resetting your SFC:OP Registry entry for your CD-Key
Doing the following will cause SFC:OP to re-ask for the CDKey.
- Location: HKLM\\Software\\GameSpy\\CDKeys
- Key: StarfleetCommand2, set to "43", Hex.
Other links on this site:
- SFC:OP Plus Refit
- many many many (+5000!) added real SFB-based ships
- SFC:EAW missions for SFC:OP
- EAW missions sources and EAW campaigns compiled for SFC:OP
SFC Sources: APIs, Mission Scripts
Development APIs
- SFC2_API_R1.3.zip
- SFC2:EAW API from Taldren, rev1.3 (size: 5.4mb)
- SFCOP_API_R2.zip
- SFC2:OP API from Taldren, rev2.2 (size: 5.5mb)
These following files are in no way official packages. These files, zipped from my build environments on my harddrive, will not recieve support in any way. I make these files available to solve problems concerning compiling with either or both EAW and OP APIs on the same machine.
- FireSoul_EAW_build_env-20031117.zip (size: 8.7MB)
- FireSoul_OP_build_env-20031117.zip (size: 9.1mb)
- ShipList.20050118.zip
- modified ShipList API to allow access to fighters and PFs list generation. This modification from MagnumMan's SLAPI also contains Enhanced Shiplist support (OP+4.0 only, as far as I can tell). For OP, useful with mSetFighters function. (size: 570Kb) (Can be used with either API. It's smart enough to detect.)
- firesoul_shiplist_support_perl_scripts.zip
- perl script I used to help me debug my OP+ shiplist. There are scripts in there to detect "???" for shipnames, refits and missing names for ship classes.
SFC1 mission sources
Entire package: SFC1_scripts.zip size: 2.0MB
- Federation.zip size: 204k
- Generic.zip size: 236k
- Gorn.zip size: 164k
- Hydran.zip size: 116k
- Klingon.zip size: 220k
- Lyran.zip size: 168k
- Multiplayer.zip size: 100k
- Romulan.zip size: 216k
- Tutorial.zip size: 212k
- Unique.zip size: 156k
SFC2 Mission Sources
Taldren Mission Sources
- SFC2 EAW:
- SFC2_EAW_Scripts.zip
- Taldren's pristine sources for the SFC:EAW scripts
- size: 8.4MB
- SFC2_EAW_Scripts.zip
- SFC2 OP:
- OP_Scripts.zip
- Taldren's pristine sources for the SFC:OP scripts
- size: 4.9MB
- OP_Scripts.zip
Sources to missions ported to SFC:OP
- eaw_campaigns_for_OP_Scripts-20030330.zip
- sources to the updated SFC:EAW missions, in an OP build environment. (size: 16.4mb)
CoopAce package and sourcecode
See: Co-op Ace for SFC:EAW and SFC:OP
Andros! package and sourcecode
- Mul_Andros.scr
- for SFC:OP with OP+ 4.1 size: 446464 Bytes
- Mul_Andros_1_01.20110501.zip
- for SFC:OP with OP+ 4.1 size: 103056 Bytes
Fests+ installer and sourcecode
See: Fests+ for SFC:OP
SFC:OP Models Tester
- Standard version, 1 race at a time:
- Ski_test_models.scr size: 470kb (Version 1.23, 20040627)
- Ski_test_models-20040627.zip size: 72kb (sources)
- Complete test version, all models tested in a single run:
- Ski_test_all_models.scr size: 470kb (Version 1.00, 20040714)
- Ski_test_all_models-20040714.zip size: 77kb (sources)
- Test all bases' models, all in a single run:
- Ski_test_bases_models.scr size: 470kb (Version 1.00, 20040714)
- Ski_test_bases_models-20040714.zip size: 90kb (sources)
EvilDave Missions
(all files/links here updated on 20040112)
- EAWMissions.zip
- EvilDave missionpack for EAW (updated: 20031001 size: 11mb)
- NW_OPMissions.exe
- Configurable EvilDave missionpack for OP (updated: 20040810 size: 4.1mb)
- NW_EAWtoOP_Campaigns.zip
- Campaign (.MCT) files for BOTH EAW for OP single-player campaigns AND EvilDave missionpacks. (updated: 20030512 size: 25kb) (for OP only)
- EDMissionSourceCode.zip
- Sources to EvilDave mission packs (updated: 20030228 size: 2.9mb)
Other Mission packages
- TraceyG_OP_missions_v4-1.zip
- TraceyG's Missions for OP, version 4.1 (size: 2.5mb)
- EEK-OP221.exe
- Karnak's EEK missions v2.21, for OP (size: 7.2mb, updated 20041013)
- EAW_campaigns+NW+TraceyG+EEK.zip
- Single player .MCT files for complex campaigns. (size: 25kb)
Misc Tools and Files
SFC Modeling tools
- SFC Models viewer
- Size: 228kb
- 3dsMax R3 SFC .MOD format plugin
- Size: 52kb
- 3dsMax R4 (and R5) SFC .MOD format plugin
- Size: 22kb
- SFC_tutorial-creating_break_models-DIVX.avi
- Size: 14mb, by Joker
- SFC_tutorial-texturing_and_illumination-DIVX.avi
- Size: 32mb, by Joker
Other/Misc SFC files
Other Useful Downloads
- EzINI.exe v2.0
- size: 284Kb
- ShipEdit v3.02.02 for SFC:EAW
- size: 6.3Mb
- ShipEdit v3.99.02 beta
- for SFC:OP
- Requires ShipEdit v3.02.02
- size: 2.6Mb
- EAW_Sulu_Bonus_missions.zip
- Recompiled for SFC:OP
- size: 496k
- Bonus.exe
- Taldren's Bonus missions for SFC:OP
- size: 65Kb
- Comparator.exe
- MagnumMan's Shiplist Comparator for EAW and OP
- size: 163kb
- GAW_Models.zip
- Additional models, released from Taldren
- size: 11.1mb
Original shiplist files available for download
- SFC:EAW 2036 original files:
- shiplist.txt size: 816K
- strings.txt size: 108K
- ftrlist.txt size: 12K
- shipnames.txt size: 228K
- SFC:OP 25412, 2550 and/or 2552 original files:
- shiplist.txt size: 1.1M
- model.siz size: 16K
- strings.txt size: 128K
- ftrlist.txt size: 20K
- shipnames.txt size: 332K
- SFC:OP 25410 original files:
- shiplist.txt size: 1.1M
- bpvdata.ini size: 4.0K
- model.siz size: 16K
- strings.txt size: 128K
- quicktips.txt size: 128K
- bindings.ini size: 4.0K
- ftrlist.txt size: 20K
- aaStrings.txt size: 384K
- shipnames.txt size: 332K
- SFC:OP 2538 original files:
- shiplist.txt size: 1.1M
- strings.txt size: 120K
- ftrlist.txt size: 20K
- shipnames.txt size: 292K
- SFC:OP 2525 original files:
- shiplist.txt size: 1.1M
- strings.txt size: 120K
- ftrlist.txt size: 20K
- shipnames.txt size: 292K
FireSoul's Screenshots
- woah.JPG
- coopace development screenshot before the 32 AI ships limit was introduced. This was taken as proof that the script was now stable.
- 1peace_OP_1.JPG
- ... Yes, the OP-compiled EAW campaigns work.
- 1peace_OP_2.JPG
- .... really, they really do run on SFC:OP.
- OhMyESGs.png
- .. that was back in the days I was helping MagnumMan test his 'patch of day' for SFC:EAW. The point here was proof that being able to see the ESG ranges of the enemy was visible in a multiplayer game.
- challenge.JPG
- Ah memories.. .. I won against a R-CON+ with a ... F-NCL+ ... ?
- coopace-fighters1.JPG
- at one point during coopace development, I was tring to get the AI to get free updated fighters. This is a screenshot of the success. (Please note I am running away really really fast.)
- coopace-fighters2.JPG
- (THIS is what I was really running away from!)
- double-base-construction.gif
- Want to guarantee SB construction on a D2 server? It's been a long time since I've done this trick, but maybe this will still work?
- slot_2033.JPG
- THIS is the slot bug. I am FireSoul.. I am NOT strafer. bleh.
- tractored_plasma.jpg
- I caught this one during OP testing. A plasma was fired at a tractored MIRV. The mirv itself was invisible, this was proof that the object was actually absent: the plasma kept tracking an unhittable object. (Although it looks like a plasma being tractored.)
- where_is_mirv.jpg
- past MIRV bugs that had been fixed. Isn't being a tester fun?
- winex-shipedit.png
- The EagleEye ShipEdit program runs under WineX.
- winex_sfcop.png
- So does SFC:OP. WineX is by TransGaming Technologies, my ex-employer. WineX is called Cedega, today.